Day 13 Favorite D&D Trap/Puzzle
I've never really thought about this question before. When placing traps in homebrewed games, I just rotate through the ones suggested in the DMG. I suppose a nice poison dart or crossbow bolt or spear trap would be a good choice. You can always coat those points in anything you want.
What I really want, though, is a trap that you don't have to reset. Many traps are one-shots, and I don't have a good reason why they weren't set off by the people who explored previously. Or a good reason why the trap hasn't rotted in time.
I'm open for suggestions.
What I really want, though, is a trap that you don't have to reset. Many traps are one-shots, and I don't have a good reason why they weren't set off by the people who explored previously. Or a good reason why the trap hasn't rotted in time.
I'm open for suggestions.