Showing posts from June, 2018

[WFRP 2e] Relics of Nehekhara Prologue 2

My PC Erik Holt - Human Tomb Robber My companions Lunn - Dwarf Gaoler Bungo - Halfling Grave Robber Fyodor - Human Badlander Pappy - NPC Human Beggar Mr Cheesers - Lunn's pet rat ( Previous Notes ) Last time Fyodor and Erik were caught trying to enter a dwarf tomb and were taken to gaol. “Quiet down, ya lot! Or y’ll got a taste o me stick!” The dwarf gaoler was bald, with a fuzzy red beard. He was irritated that his cells were full of beardless ingrates who lacked the coin to bribe him for release. He tossed a chunk of stale bread to Mr Cheesers and went to investigate the barrel of wort from the brewery. "These lot have it too good that they get fresh wort for dinner.” He grumbled. One of the battered humans (Erik) perked up. "Yes, sir. I don't suppose a visit from a healer is possible with incarceration?" “A healer? Ya bloody well want a healer does ya? Fer a coin I might see that ya dinna kick it, fer two I might see ya get buried if’n ya

[WFRP 1e] The Enemy Within 1

Wilfried Neumann - One-eyed Bawd I needed to get out of town after my last take, and I had just the place to go: Altdorf. The Crown Prince of Ostland was there, wishing to employ the services of "skilled adventurers" for an indefinite amount of time. I was sure I could convince him my skills were indispensable once I'd worked for him for a bit. And the pay was 20 gold a day! I was traipsing south when, one by one, others started joining up. It turned out they had all heard the Prince's call for help. I wasn't sure how they all expected to be of service, especially the dwarf, considering the call specifically stated dwarves need not apply. Regardless, we all arrived at the Coach & Horses Inn in the evening looking for rooms and passage on a coach to the south. One of the other chaps was in my line of work, if a bit more hoity-toity than me. He wasn't a bad chap, and we soon had an unspoken alliance. We paid for a room for the night with a couple o

[WFRP 2e] Relics of Nehekhara Prologue

My PC Erik Holt - Tomb Robber My companions Fyodor Gretchaninov - Human Badlander Bungo Puddigirdle - Halfling Grave Robber Lunn Ulterson - Dwarf Gaoler (GM Setup) Barak Varr, or Sea Gate, is the cosmopolitan home of the rare clans of Dwarves that make their home on the coast of the Black Gulf. Carved into the cliffs of the Varenka Hills above the Skull River delta basin, Barak Varr sees traffic from Tilea, Estalia, Araby, and many of the Border Princes themselves. It is home to an all ironclad navy; the only navy of Dwarven clans in all the Old World. Barak Varr is a cliff side city. below the city walls extending to the river and harbor on the Black Gulf are the docks. Between the water and the city streets are catacombs. From the cliff side, drains dotting the city walls and cliffs. From the street, storm drains. And lastly just following the procession quietly until an opportunity opens to steal a ride in funerary coach.  Each of the four characters have reasons for being in Bar