Thoughts on Stalwart Adventures 7

We were quite surprised at how we found our new party member, and exactly what race/class he was! I kept hearing there were witches outside of town, so I kept trying to recruit village folk to go adventuring with us, figuring that’s where our new party member would come from. Begrudgingly I was forced to leave town without anyone, only to find the new guy hanging from a tree in a cage. 

The DM kept letting Zak try to climb the tree and pick the lock, no matter how badly I failed. Mostly it was to find out how long it took and what zany stuff happened while I was trying, including falling from the cage, and then also standing in Thanin’s saddle while she rode to stand under the cage. 

Searching for the dwarf hold entrance, we were reminded once again how out of our element these characters are. I can see the benefit of a stable of rolled up characters, and then choosing the one used to the wilderness for this particular adventure. Zak is an in-town dude. He really needs to snap out of that attitude, though, considering all the travel we’ve been doing!

It was too bad nobody in the party could figure out the dwarf traps. In the end, we found a carving that explained it all, but in the moment we didn’t have anything to figure out what the icons were supposed to mean and what order we were supposed to press them in!

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