Posts

Showing posts from July, 2016

The Lost Mine of Phandelver Complete Play Report

Image
(I have merged all my Phandelver posts into this one for easy access.) [D&D 2e] Lost Mine of Phandelver 1 A couple months ago, our D&D DM switched up responsibilities at work and stated he couldn't run our games for a while. He offered to let me run something while he got back in the groove at work. We play 2nd edition D&D, but I wanted to play the Lost Mine of Phandelver. I wanted our group to be part of a shared adventure experience, though we play an old edition. Last month we got together and made characters. Here's what I have going into the game: Human Shadow Walker  (Wizards and Rogues of the Realm Handbook) Human Justifier  (Complete Book of Rangers) Elven Mage/Thief Human Ravager  (Complete Book of Barbarians) Human Windwalker  (Specialty priest of Shaundakul - Faiths and Avatars) Human Fighter  using the Gladiator kit I can tell I'm going to have to step up the number of enemies listed in the adventure. [D&D 2e] Lost Mine of Phand

[WFRP 2e] Renegade Princeps 32

My PC Vaervenshyael  - Female Elf Duellist My companions Tankred "Silver Bear" Tenneckermann  - Human Artisan/Mercenary Wilhelm Hechland  - Human Pistoleer/Engineer Doctor  Johann Wilhelm Woeller  - Human Physician ( Previous Notes ) From the southern end of the room, two forms began...flirting with the party. They approached Tankred in a haughty manner. Tankred suggested foul magic, and he attacked the forms. Vaervenshyael waited around a corner with her guns loaded and ready to fire. Her first shot missed, and the sensual beings were upon them. Vaervenshyael drew her rapier and lunged at the form on the right. She was distracted by the lusts emanating from the creature, but she managed to slay one, with Wilhelm's assistance, while Tankred killed the other. The party entered through two doors beyond the dead...demons. Inside, a large room held an 8 sided dais. In the middle was a pedestal with a grey flame flickering above. Harpies erupted out of the fla

Not-so-random Thoughts on Random Encounters

I think it's fair to say that encounter tables are meant to be tailored for your adventure, your campaign, your world. If something on the table doesn't fit, you're not using the proper table. The tables in published modules usually fit because the author(s) have selected creatures that make sense for the adventure. Next: a random encounter doesn't mean a fight. That's what reaction rolls and reaction adjustments are for. (Remember that Charisma score you used as a dump stat...). Maybe the bugbears approach cautiously because they have recently been in one scrape and are in no shape to be in another. Maybe the barbarian encounter you rolled is a group who wants to trade. Tailor the encounter result to your game.  Again, a random encounter doesn't mean a fight. That's why there are chances of things that aren't "level appropriate" (Side note: there's no such consideration for "old school" games). If you roll a dragon, nothi

[D&D 2e] The Lost Mine of Phandelver 6 *SPOILERS*

Mist:  Human Shadow Walker (Mage/Thief) Jairus:  Elven Mage/Thief Kell:  Human Ravager (Barbarian) Sanaka:  Human Windwalker (Priest) Gunel:  Human Fighter/Gladiator ( Previous notes ) Finishing the Caves The party left off in a starry cavern with two rooms worked into the eastern side. One was on the level where they entered, and the other room was down a flight of stairs worked into an escarpment. They tried a door to the room near where they entered and ended up having a tea party with a slightly mad Beholder-kin. They left this room, headed down the stairs, and explored the room at the bottom. The door was cracked open, it's hinges melted. It took a couple of the stronger members of the party to pull the doors open. From the doorway, a scorched iron chest caught the party's eye at the foot of an old bed. The moment someone stepped into the room, a ghostly form rose up from the floor. "Your presence is offensive to me, your life forfeit. My treasures