Posts

Showing posts from 2018

[WFRP 2e] Relics of Nehekhara Prologue 2

Image
My PC
Erik Holt - Human Tomb Robber

My companions
Lunn - Dwarf Gaoler Bungo - Halfling Grave Robber Fyodor - Human Badlander
Pappy - NPC Human Beggar
Mr Cheesers - Lunn's pet rat

(Previous Notes)
Last time Fyodor and Erik were caught trying to enter a dwarf tomb and were taken to gaol.

“Quiet down, ya lot! Or y’ll got a taste o me stick!” The dwarf gaoler was bald, with a fuzzy red beard. He was irritated that his cells were full of beardless ingrates who lacked the coin to bribe him for release. He tossed a chunk of stale bread to Mr Cheesers and went to investigate the barrel of wort from the brewery. "These lot have it too good that they get fresh wort for dinner.” He grumbled.

One of the battered humans (Erik) perked up. "Yes, sir. I don't suppose a visit from a healer is possible with incarceration?"

“A healer? Ya bloody well want a healer does ya? Fer a coin I might see that ya dinna kick it, fer two I might see ya get buried if’n ya do.”

"A coin. Yes.…

[WFRP 1e] The Enemy Within 1

Image
Wilfried Neumann - One-eyed Bawd
I needed to get out of town after my last take, and I had just the place to go: Altdorf. The Crown Prince of Ostland was there, wishing to employ the services of "skilled adventurers" for an indefinite amount of time. I was sure I could convince him my skills were indispensable once I'd worked for him for a bit. And the pay was 20 gold a day!

I was traipsing south when, one by one, others started joining up. It turned out they had all heard the Prince's call for help. I wasn't sure how they all expected to be of service, especially the dwarf, considering the call specifically stated dwarves need not apply. Regardless, we all arrived at the Coach & Horses Inn in the evening looking for rooms and passage on a coach to the south.

One of the other chaps was in my line of work, if a bit more hoity-toity than me. He wasn't a bad chap, and we soon had an unspoken alliance. We paid for a room for the night with a couple other folk…

[WFRP 2e] Relics of Nehekhara Prologue

My PC
Erik Holt - Tomb Robber

My companions
Fyodor Gretchaninov - Human Badlander
Bungo Puddigirdle - Halfling Grave Robber
Lunn Ulterson - Dwarf Gaoler

(GM Setup)
Barak Varr, or Sea Gate, is the cosmopolitan home of the rare clans of Dwarves that make their home on the coast of the Black Gulf. Carved into the cliffs of the Varenka Hills above the Skull River delta basin, Barak Varr sees traffic from Tilea, Estalia, Araby, and many of the Border Princes themselves. It is home to an all ironclad navy; the only navy of Dwarven clans in all the Old World.

Barak Varr is a cliff side city. below the city walls extending to the river and harbor on the Black Gulf are the docks. Between the water and the city streets are catacombs. From the cliff side, drains dotting the city walls and cliffs. From the street, storm drains. And lastly just following the procession quietly until an opportunity opens to steal a ride in funerary coach.  Each of the four characters have reasons for being in Barak Varr:…

[WFRP 2e] Renegade Princeps 65

My PC
Vaervenshyael - Female Elf Assassin

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary/Champion Wilhelm Hechland - Human Pistoleer/Engineer/??? Doctor Johann Wilhelm Woeller - Human Physician

(Previous Notes)

Maximillian convinced the party of its role to play in Padua in the future, as well as the urgency of getting back to the principality. Udrin opened a path between worlds to get the party home.

In the path, the party was attacked by shadow beasts. Vaervenshyael stumbled off the path while fighting a beast and was seen no more.

[WFRP 2e] Renegade Princeps 64

My PC
Vaervenshyael - Female Elf Assassin

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary/Champion Wilhelm Hechland - Human Pistoleer/Engineer/??? Doctor Johann Wilhelm Woeller - Human Physician
Maximillian Morningglory - NPC Halfling Master of the Horse
Ludovic - NPC Prince of Padua upon Avon.
Udrin - NPC Elf Wizard Lord

(Previous Notes)

Storm clouds remained over the tower, with winds blowing to the west. Over the tower, a lance of light shot toward the sky. The earth shook.

Gertrude started a theology debate, regarding the role of magic and the gods.

As the party traveled the final yard to the tower, ruins sprang into fully formed streets around them. The tower looked rejuvenated. The ghost of the old city rose up around them and began to take on shape once again. There a fountain. Here a path lined with columns.

Maximilllian and Ludovic met the party at the tower entrance. The halfling explained everything, the background of Karitamen, the rise of…

Story Games vs Traditional RPGs

“Let’s make a story about how (this thing/event X) happened!”  This mindset takes for granted that event X actually occurs. In a traditional role playing game, there is no way of guaranteeing if event X ever happens unless you play it out. There needs to be a chance that event X doesn’t happen (probably because of bad decisions made by the party) in order to be playing an traditional RPG (or OSR RPG...I don’t really know the right term). If event X is definitely going to happen no matter what, you’re just telling a story with a foregone conclusion. Is that really fun? Is there agency? Is there drama or suspense? In my opinion, no. Nothing I do really matters. I play games to do things that matter...to fulfill a role and how the decisions made in that role have a consequence...to my character’s life, to the party’s lives, to the world. If your game takes that away, I don’t want to play. I’ll get bored. Maybe I’ll become the antagonistic player who tries to juke when everyone wants to …

Thoughts on Volo's Guide to Monsters

Image
I picked this up last month pretty much so I could get Amazon to ship me a DVD they considered an "add-on." I have heard some pretty good opinions of this product, so let's see! *Spoilers below*

Beholders There is more lore here than I have ever read, or imagined, on beholders. (Good choice by the powers-that-be on choosing a copyrighted creature to expand upon.) I can almost see them having the paranoid personality of the most successful Skaven, though a lot more intelligent! The info on lairs is excellent and fuels a lot of ideas, especially for dungeons.

Giants There is some information about the specific mindsets of each type of giant. Every little thing to distinguish the big bad guys is nice, but I didn’t find the chapter overly enthralling.

Gnolls Well, the background of these creatures has been amped up a bit. Constantly hungry demon spawn, I don’t see myself using these much. A warband every so often as a rarity is definitely more than enough. I do like the rand…

[WFRP 2e] Renegade Princeps 63

My PC
Vaervenshyael - Female Elf Assassin

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary/Champion Wilhelm Hechland - Human Pistoleer/Engineer/??? Doctor Johann Wilhelm Woeller - Human Physician
Roderick - NPC Priest of Verena

(Previous Notes)

The automaton had obviously lay in the river for many years before arising to attack Padua. It was equally covered in runes and river slime. The runes were like nothing Tankred had seen when studying with dwarves.

To the west, dark thunderclouds hovered over the area of the tower. Roderick provided the party with a map of the tower...made from the party's own descriptions. They departed with all haste to the west.

A small herd of beastmen loped toward the party, apparently heading east in a great rush. It was uncertain whether the creatures were charging at the party or through the party, but either way weapons were drawn.

The physician was critically wounded. Vaervenshyael was unable to successfully patch h…

[WFRP 2e] Renegade Princeps 62

My PC
Vaervenshyael - Female Elf Assassin

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary/Champion Wilhelm Hechland - Human Pistoleer/Engineer/??? Doctor Johann Wilhelm Woeller - Human Physician

(Previous Notes)

The party conversed with Azmir, the mage turned merchant. The evidence seemed to indicate that Udrin may want to raise Abdul Al-Shar and his undead army.  The whys were purely hypothetical.

In the end, the party decided they needed to follow Udrin and the princep west toward the tower. They had visited the tower before, but it seemed like such a long time ago. They collected their belongings and headed to the south gate.

A monstrous construct of metal and stone crashed through the southern gate of Padua. Completely taken aback as to what the creature was and how to combat it, Vaervenshyael drew and fired her pistol. Her shot shattered stone and caused some echoing, grinding sounds. Her second shot missed.

After reloading, she shot the construc…

[WFRP 2e] Renegade Princeps 61

My PC
Vaervenshyael - Female Elf Assassin

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary/Champion Wilhelm Hechland - Human Pistoleer/Engineer/??? Doctor Johann Wilhelm Woeller - Human Physician
Bianca - Large pink riverboat the prince had used to come to this town

(Previous Notes
Vaervenshyael shook off the meditative sleep and rekindled her fireplace. There was a chill in the morning air.  Wilhelm and Johann must be at the river with that human medicine woman, she thought. The activity of the caravan could be heard out the window: draft horses, carts, and crying babies. That last one was new. Vaervenshyael looked out her window.

Teamsters, having secured the caravan for its return trip were frustratingly dealing with, to varied success, their sponsored families and individuals that were indeed leaving Padua. A quick count suggested at least a third of the town. These were the ones that would be judged weak in months to come...or the smart ones if …

Thoughts On Nefertiti Overdrive

Image
I had this RPG I kickstarted on my mind lately. I read this via PDF.  Here we go! *Spoilers below*

Opposed rolls: Not a fan. Sorry to be such a downer from so early on. Let’s keep reading to see if they play out like I fear.Great art.Tests and opposed rolls almost seem to be Marvel Heroic Roleplay or Firefly RPG-like (I'll just call that Cortex).P27. The rules are very much like my Firefly RPG experience so far.P47. The previous section explains the philosophy behind the game: why it was written as it was, advice from the author on how to play, and examples of play. I find this section helpful, as it explains the mindset behind the game. It explains reactions from years of D&D and how they shape the game. I agree that ideas from this game could easily be applied to other RPGs if players seized the opportunity to do so.Building Campaigns and Adventures Using the building blocks of the character sheet, how to build adventures that tie in all the characters to make sure everyone …

[WFRP 2e] Renegade Princeps 60

My PC
Vaervenshyael - Female Elf Assassin

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary/Champion Wilhelm Hechland - Human Pistoleer/Engineer/??? Doctor Johann Wilhelm Woeller - Human Physician
Tegort - NPC Ogre hireling of Udrin
Udrin - NPC Elf Wizard Lord
Bianca - Large pink riverboat the prince had used to come to this town

(Previous Notes)

The late hours of nightfall pressed well past Mittnacht. Katherina's Rest, emptied in the terrifying minutes as a black shadow, given form by "sin" or "mutants among us" or the "very cursed land we walk upon"—depending on who drunkingly shouts in fury from tables, filled with teamsters and regulars buying teamsters ale and spirits.

The mood in Padua was changing on the turn of a day. Whispers of an exodus were overheard. Furtive glances to the characters' table seem to at first suggest worry that the Princep's favored were the subject of some suspicion. Finally, a with …

[WFRP 2e] Renegade Princeps 59

My PC
Vaervenshyael - Female Elf Assassin

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary/Champion Wilhelm Hechland - Human Pistoleer/Engineer/??? Doctor Johann Wilhelm Woeller - Human Physician
Azmir - NPC Merchant/Wizard
Gertrude - NPC Night/Ambassador from the north.
Cosetta - NPC barmaid/Hedge Witch
Althea - NPC apprentice

(Previous Notes)
I am absent. Vaervenshyael gets an insanity point. Events narrated by the GM:

Tankred, Azmir and Gertrude walked through the poor market of the camp at the edge of the Eastern wood. The chilly west wind carried a hint of sulfur, but aided in carrying away the smoke of the fires and stench of the camp waste gully. The smell unfortunately assaulted the nose in the market, attenuated by spices from the cooking pots.

The refugees made the best of the situation. A quick count suggested 100, and half as many children and, by the cries, many of those hungry babes at malnourished breasts. There were old men that were cra…

Thoughts on Horde of the Dragon Queen

Image
For some reason I have had a yearning to read this adventure. Here we go! *Spoilers below*

Greenest In Flames I don't foresee my group charging into a town being attacked by a dragon. Though the section gives alternatives if the party doesn't go into town, I would wait until my party is already in town before I began the attack. I'm sure a lot of other DMs chose this option as well.

Raiders' Camp It might take even more convincing for a party who survived a night of a dragon attack to actually follow the dragon back to its base camp. Of course, the manual doesn't say the dragon leaves together with the raiders, and this section doesn't say the dragon is at the camp. Maybe it would be better if it just flew off on its own. I'd be very interested to see how my players infiltrated the camp. I'm betting they would send the thief.

Dragon Hatchery I can see each of these chapters taking a whole 4-6 hour sitting, if elaborated properly. This chapter is essential…

[WFRP 2e] Renegade Princeps 58

My PC
Vaervenshyael - Female Elf Assassin

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary/Champion Wilhelm Hechland - Human Pistoleer/Engineer/??? Doctor Johann Wilhelm Woeller - Human Physician

(Previous Notes)

Johann, Wilhelm and Varvenshyael spent the day either in the backroom of the Barber-Surgeon's shingle or at Katherina's Rest.

After starting several pots of potions, poisons, or poultices, the three raced across the frozen ground of Padua to the empty and warm Katherina's Rest.

There Cosetta welcomed them with ale and food. She spoke of rumors of "Schloss Al'Shar" heard from the refugees. Johann almost began a discussion on the stones. Cosetta noted the shadow, the auspices of Morrslieb, and the absence of V's "fiend" (or "shadow").

Returning to Johann's, they found that the pots had yielded better than hoped for. V took four doses of Spider Spittle (Johann keeping one) and the three of the…

[WFRP 2e] Renegade Princeps 57

My PC
Vaervenshyael - Female Elf Assassin (suffering from a Host of Fiends disability)

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary/Champion Wilhelm Hechland - Human Pistoleer/Engineer/??? Doctor Johann Wilhelm Woeller - Human Physician
Maximillian - NPC Halfling Master of the Horse of Padua
Udrin - NPC Elf Wizard Lord
Tegort - NPC Ogre
Gertrude - NPC Knight Envoy from Matildeburg to the north

(Previous Notes)
Vaervenshyael headed straight to Johann. He wasn't in the manor, so she went to his house and rapped at his door until he answered.

She smiled as she hugged the "good" doctor. She was still glowing from the touch of Hysh. "You have done a good thing this night. A very good thing. However," and here her smile faltered for just a bit, "should I ever find a bit of my...essence...in your possession again, I shall have to kill you." She debated internally about the need to cut him at this point and decided against…

[D&D B/X] Kalmatta Campaign 2

Image
My Character
Kiri - Human Female Cleric, Child, Immaculate Clothing, Tall

Companions
Evelynn - Human Fighter
Tomas - Human Thief (Took on the role of my grandfather)
Benton Reed III (of the Kellsburg Reeds) - Human Magic User
Remegorn - Dwarf
Orun - NPC Dwarf Henchman to Remegorn
Kolwood - NPC Man-at-Arms to Evelynn

There are many rumors going around the town of Sindanore. The five of us gathered together in response to a rumor about a missing artist by the name of Rumen Maer. It seemed the lord of Sindanore, Lord Ludo, himself was interested in this artist's retrieval. He reportedly went missing in the Obsidian Mounds, a burial place of sorts deep into the jungle. Other rumors of the mounds suggested we would have to brave obsidian constructs, a fleshy cube, and beast men. It turns out these are all very real worries when traveling to the Obsidian Mounds.

We had to tromp through the forest for many hours, and there were other things to catch our attention, but we held to our cours…

Thoughts on Quest for the Heartstone

Image
First thought: Was this just written to sell D&D toys? *Spoilers Follow*
Mists of the Northern Marsh This section is the wilderness adventure to get you to the mountain. There is a road...which apparently houses all manner of creatures inimical to...life. How do all these creatures get set up right on the road? Why doesn't the road go around them? How come every time you see a bridge, you know trouble isn't far behind? You know what D&D needs? Roadwardens.
Perils of the Icewater Falls This section is a series of caves on a mountain, maybe like the Caves of Chaos in Keep on the Borderlands. Each cave holds a number of tough creatures the author wants to show off. In reality, these creatures would not live so close together. Some of the caves lead deeper into the adventure.....

Tunnels of Death Now this is more like it! Tunnels, traps, and few monsters each with their own areas that wouldn't interact much with the other monsters. Only a couple DM fiat/screw you, player…