Showing posts from February, 2019

Goodbye Blogger/Blogspot World!

Not only is Google+ riding into the sunset, but I have also established a new blog so as not to be caught unawares the next time Google wants to take a product/program away from me. With that in mind, here are different places on the internet to find me: New Blog: A Life Full of Adventure Socially Networking: MeWe  (frequent) or  Pluspora  (occasional) Podcasting: Anchor FM

FYI: Comments

Comments have been disabled (as far as I know) in preparation of a website migration.

Anchor'cast 6: Killer DM

Why I have been called the Killer DM

[D&D 5e] Storm King's Thunder 3

Quarion - Half Elf Warlock (me) Gorthran - Dwarf Tempest Cleric Eldreth - Dwarf Fighter Dar - Human Ranger Seville - Half Orc Barbarian (Previous Notes) There was only 1 place left we hadn't explored in the Village of Nightstone. The stronger members of the party leaped the broken bridge leading to the village's keep. From there, they set up some ropes my Warlock could use to cross. From the other side, we heard voices coming from inside the keep. Quarion decided to use his charisma to gain entrance into the building. The nervous, leaderless guardsmen on the other side let us in with little argument. They told a story that 3 days ago, a castle in the sky flew over the village, dropping all the boulders we had found. Huge cloud giants came down from the castle, stole Nightstone's large village altar, and returned to the castle. Then they flew off. The lady of the castle, also head of the guard, was killed by a fallen boulder. The village was leaderless. There

Sci-Fi Challenges

I have some challenges running a sci-fi game. These challenges are all me, nothing to do with the system or setting. I don’t know a lot about guns and similar weaponry. I don’t know much about ships (or vehicle in general) space exploration, or faster than light theories. These things are a large part of science fiction. So what’s my answer? I take a lot of these things out of my sci-fi game. I limit technology, and I only need to learn about a few things every once in a while. I do that through the game Cascade Failure . Is that the right answer, to run a sci-fi game but limit all the science? Probably not. Someone suggested to me once that I just think of my guns the same way I think of different weapons in a fantasy game. A blaster could just be a hand weapon with a short range. Each type of gun could just be a different type of hand weapon. And let the players worry about the details: damage die, range, etc. Or, give one of the players who likes this type of stuff an opportuni

Anchor'cast 5: Replies

People call in, I reply in this episode of An Anchorcast Full of Adventure

[D&D 5e] Storm King's Thunder 2

Quarion - Half Elf Warlock (me) Gorthran - Dwarf Tempest Cleric Eldreth - Dwarf Fighter Dar - Human Ranger Seville - Half Orc Barbarian ( Previous Notes ) Kella had charged us with clearing the goblins out of her town, and then helping the townsfolk return. To clear the goblin menace, we went door to door around town. The Half Orc took this opportunity to raid essentially the entire town. We found goblins in the garden of a home. We fought goblins in a hayloft. We found goblins with pumpkins on their heads running around near the town's inner moat. That fight went particularly bad, as we had advantage and still both managed to miss striking a goblin. Later that night, the rest of the goblins ambushed us, tired of getting picked off two at a time. At that time the goblin leader, a hobgoblin? attacked us as well. We needed a lot of healing, and we used up a lot of spells. That led to a lot of resting, and one of the new playing renaming the game "Dungeons and Dream