What a railroad! It is a good set up. The characters get comfortable in town and unwittingly choose sides. So far, all I can think is making it a Warhammer adventure instead of D&D. Beneath The Floors
Another strong-arm into adventure, leading to a short dungeon crawl. What they find in the crawl sets up the rest of the adventure. The Investigation Not much of an actual investigation, just the PCs forced to accompany the law to the scene of a crime. Then they can start looking for clues or going their own way if they want. Riot
This covers most of the major actions the PCs could take during the day's riots. Will they become revolutionary leaders of the people or watch from the shadows? Employment The adventure is heavy-handed toward splitting the party and having them fight each other here. Most groups I've played with will have come up with alternate plans by now. Further Investigation
Most groups I know will have considered the end of Employment to be adventu…
I think the renaissance has happened. We should drop the R.
I think movements are easier to identify “post mortem”, so to speak. The OSR is getting easier to talk about as time goes on, but nobody really know what we’re in now...a post-OSR? Do It Yourself (DIY)? Old school vs new school? Free for all?
If the intro to the Renaissance on Wikipedia reads thusly
The Renaissance (UK: /rɪˈneɪsəns/, US: /rɛnəˈsɑːns/) is a period in European history, covering the span between the 14th and 17th centuries. It is an extension of the Middle Ages, and is bridged by the Age of Enlightenment to modern history. It grew in fragments, with the very first traces found seemingly in Italy, coming to cover much of Europe, for some scholars marking the beginning of the modern age.
Then I'd say an OSR intro would read something like this
The Old School Renaissance is a period of tabletop gaming history, covering the years between 2000 and 2015. It is a reaction to brands producing newer version of …
Kiri - Human Female Cleric, Child, Immaculate Clothing, Tall
Swarmah - Human Fighter
Bergulf - Human Thief
El Juann - NPC Man at Arms (Swarmah)
Havae - NPC Man at Arms (Bergulf)
Soloff - NPC Torch bearer (Swarmah)
Newly arrived in town, the party of 3 went looking for hirelings. Swarmah and Bergulf were able to hire some brave men at arms and a torch bearer, but nobody was interested in hiring out to the female child cleric. Kiri pouted her way out of the inn and said she didn't want to hire anyone anyway.
After gathering rumors, the group decided to head north toward the hopes of buried pirate treasure. On the way, they decided to stop to explore a broken down tower just outside of town.
They traveled a path leading up to the tower, and found a broken cart with a body underneath. The body seemed to be made of wood and had it's chest cavity ripped open. Nearby were human remains. Kiri perfectly recited the burial prayer she had been taught by her church.