[WFRP 2e] Morrslieb's Shadow 14
In which Mordrin almost singlehandedly wins the Battle of CairnmereOn Thursday we played the fourteenth sitting of our WarHammer 2e online campaign. The GM started a fast pace right out of the gate. It really set the tempo for a sitting of mostly battle.
Mordrin Skorkinson, Giant Slayer. He is still looking for a giant to slay, as he doesn't feel the last giant was quite giant enough. This doesn't stop his ears from perking up when the elves he is with mentions daemons, though. He's willing to slay a daemon or two before he finds a giant proper.
He is also the bemoaner of the doom that got away.
His chosen weapon is a magical two handed war-hammer taken from a slain priest of Sigmar, its once faded runes now burn bright due to Mordrin's great deeds.
Tibalt - A Brettonian Knight
Udrin - A High Elf Scholar
Gustav - A Human Initiate of Verena
Ato - A Wood Elf Wizard Apprentice (Absent)
From last time: Once the tower door was open, Mordrin turned his back on what was inside. He gritted his teeth, gripped his hammer tightly, and strode purposefully toward the sound of the daemonic hounds. As he walked into the forest, he could be heard muttering to himself in Khazalid, with the words "honor," "bravery," "vengeance," and "doom" discernible to any who could understand.
Now: Deadly elgi arrows shot out from the tower behind him. One sliced deeply through the dwarf's hardened sinews. His hand let go of his hammer of its own will.
The pain of the wound slammed hard against the determination of the dwarf. Another piece of his sanity snapped as the two warred in his mind. He grabbed his hammer again, ignoring the pain. Mordrin charged the hellish beasts, visions straight from his very nightmares. (+1 insanity point).
Mordrin called after his Remembrancer, certain his doom was at hand. The elf was returning cover fire into the tower and ignored his duty to the dwarf. Instead the human Gustav turned to follow the slayer, determined that someone should witness the dwarf's end.
From somewhere out of the corner of his eye Mordrin saw the foolish human ran ahead, swing at the beast, and miss. Continuing his roar, the dwarf swung his hammer and connected with the chaos creature with the fury of a dwarven ancestor. The beast was crushed. A large crack of thunder sounded as the beast was returned to its own plane of existence.
Seeing no other daemons about, Mordrin returned to the tower to help the rest of the party. The druchii archers were dead, and the party was setting about exploring the rest of the tower.
The knight found a door and sensed great evil behind it. He called to Mordrin to join him in entering the room. Before they could enter, they heard the sounds of distress from others in the party who had scouted perpendicular passages. Mordrin went right while the knight went left.
Mordrin found the human Gustav facing a 9 foot tall patchwork created made out of various pieces of elves. Sounds from the other hallway indicated a group of zombies were attacking.
Mordrin swung at the patchwork elf beast with the same intensity as the daemon hound. This time one hit did not fell the creature. It took a second hit to kill the giant elf. The zombies in the other corridor fell as the patchwork elf toppled.
Back to the door with the portent of evil, the fighters flung the portal open. Inside was a flying daemon called a chaos fury. The knight stood in abject fear, while Mordrin stepped forward to smash it with the magical warhammer. An arrow from the elf Farnoth killed the creature before Mordrin could get a second hit.
Inside the room was a sort of summoning circle. Mordrin readied himself in front of the circle, waiting...hoping for more furies to arrive. The rest of the party searched the room while Mordin waited in vain.
Following one of the perpendicular corridors, the party opened the room to a large pool of water. A seductive creature inside, identified as a daemonette of Slaanesh, attempted to lure the party into her pool of water to "play." Mordrin roared a challenge, and the daemon stepped out of the pool to attack.
The elves shot arrows, but it took a deadly hit from Mordrin's hammer to knock the creature back to her home plane. She fell into the water and disappeared with another thunderous sound, splashing the party with pool water.
In the room past the daemonette was another of the orbs of ruinous power. This one was smaller and showed various city scenes in its depths. The knight stepped into the room to explore. Some time of chaotic power pulled him into the orb like a giant magnet. The party stopped, stunned.
The choice to follow the knight was slow and deliberate in coming. The party searched the room at the other end of the hallway first (the last unexplored room in the tower), found nothing, and returned to the orb to discuss their options.
The Daemon Slayer jumped into the orb, warhammer first.