[D&D 2e] Eveningstar Campaign 32
My Character
Nina - Human Paladin of Helm with her Dire Wolf mount
Vahael Corrolon - Human Cleric of Helm
Revoltac - Elf Ranger
Kaiden - Half Elf Mage
(Previous notes)
We returned to our party keep, which we agreed to call Keep Vigilant, to continue repairing the walls. Gairloch, my Earth priest, had a few different spells to soften and shape stone. It was calculated that I could fix a 20x20 section of wall per sleep cycle. This sleep cycle was shortened by a magical ring Vahael offered to let me use.
On the second day after our return, we received a message from Lord Tessaril. We immediately traveled to her home. She reported that Arabel had reopened after an internal rebellion fought in the name of Gondegal, an old time rebel from Arabel. Myrmeen, the Lord of Arabel, had closed the walls during the rebellion. Now that the gates were open, we could travel there and find out information regarding an heirloom that was precious to King Azoun. We were to start asking about in the Tavern of the Nine Fires.
At the Nine Fires, we listened for rumors and established ourselves. On day 2, we acquired Azarak's treasure map. This map instructed us to head northwest to Barrenstone, a large disc of stone 300 feet in diameter, 2 feet tall, and free of plants. The stone had a symbol of Deneir. Vahael used his Rod of Astral Passage to check out what lay underneath the center of the disc. It was a passage. I used my Stone Shape to tunnel through the stone to the opening of the passage.
A trap door opened to the smell of mold and decay. Gairloch felt right at home. A stone staircase spiraled downward. At the bottom was a door. Beside the door was a necklace hanging on the wall. An inscription on the necklace read "no entry without appointment."
Naturally, we entered anyway. An explosive rune ripped through the party.
On the other side of the door was a room of comfort and enlightenment. There we found a Deneirian codex. We kept exploring other rooms.
A wizard's lab held a manual of making stone golems. Gairloch kept the manual for future use. There was also a tome which talked about the stages of a wizard's life, including lichedom. That book is slated for destruction.
Another room held a couple stone golems that came alive and attacked the party. A room past that was a bedroom. We found a magic necklace in a wardrobe and a key in the nightstand. We delved further into the underground complex, but had to stop the game for the night...and for the foreseeable future. We're now onto the Lost Mine of Phandelver via 2nd edition rules.
Gairloch Ironheart - Svirfneblin Priest of Grumbar
Companions
Jemmabink - Gnome fighterNina - Human Paladin of Helm with her Dire Wolf mount
Vahael Corrolon - Human Cleric of Helm
Revoltac - Elf Ranger
Kaiden - Half Elf Mage
(Previous notes)
We returned to our party keep, which we agreed to call Keep Vigilant, to continue repairing the walls. Gairloch, my Earth priest, had a few different spells to soften and shape stone. It was calculated that I could fix a 20x20 section of wall per sleep cycle. This sleep cycle was shortened by a magical ring Vahael offered to let me use.
On the second day after our return, we received a message from Lord Tessaril. We immediately traveled to her home. She reported that Arabel had reopened after an internal rebellion fought in the name of Gondegal, an old time rebel from Arabel. Myrmeen, the Lord of Arabel, had closed the walls during the rebellion. Now that the gates were open, we could travel there and find out information regarding an heirloom that was precious to King Azoun. We were to start asking about in the Tavern of the Nine Fires.
At the Nine Fires, we listened for rumors and established ourselves. On day 2, we acquired Azarak's treasure map. This map instructed us to head northwest to Barrenstone, a large disc of stone 300 feet in diameter, 2 feet tall, and free of plants. The stone had a symbol of Deneir. Vahael used his Rod of Astral Passage to check out what lay underneath the center of the disc. It was a passage. I used my Stone Shape to tunnel through the stone to the opening of the passage.
A trap door opened to the smell of mold and decay. Gairloch felt right at home. A stone staircase spiraled downward. At the bottom was a door. Beside the door was a necklace hanging on the wall. An inscription on the necklace read "no entry without appointment."
Naturally, we entered anyway. An explosive rune ripped through the party.
On the other side of the door was a room of comfort and enlightenment. There we found a Deneirian codex. We kept exploring other rooms.
A wizard's lab held a manual of making stone golems. Gairloch kept the manual for future use. There was also a tome which talked about the stages of a wizard's life, including lichedom. That book is slated for destruction.
Another room held a couple stone golems that came alive and attacked the party. A room past that was a bedroom. We found a magic necklace in a wardrobe and a key in the nightstand. We delved further into the underground complex, but had to stop the game for the night...and for the foreseeable future. We're now onto the Lost Mine of Phandelver via 2nd edition rules.