Magic Item: Poison Dagger and Sheath
My third PC is going to be a rogue. I had some trouble thinking up a unique magical item for this character; one that would increase in power as the PC went up in levels. This is what I settled on. I fully expect that a rogue will choose either a dagger or a short sword as one of their weapons. This dagger/short sword will come paired with a magical sheath. When the character pulls the weapon from the sheath, it will be magically coated in a poison that puts people to sleep. The target will get a saving throw, naturally, put I'm thinking about negatives to the saving throw due to the magical properties. Maybe not, since Sleep is a spell and there aren't any negatives to that saving throw. For each level of the PC, that is how many times they can use the poison on the dagger before it has to be re-sheathed (out of commission for 1 round). This could become very deadly (so now I'm rethinking the negatives to the saving throw). I'm confident that the PCs will have ...