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Showing posts from May, 2018

[WFRP 2e] Renegade Princeps 65

My PC Vaervenshyael  - Female Elf Assassin My companions Tankred "Silver Bear" Tenneckermann  - Human Artisan/Mercenary/Champion Wilhelm Hechland  - Human Pistoleer/Engineer/??? Doctor  Johann Wilhelm Woeller  - Human Physician ( Previous Notes ) Maximillian convinced the party of its role to play in Padua in the future, as well as the urgency of getting back to the principality. Udrin opened a path between worlds to get the party home. In the path, the party was attacked by shadow beasts. Vaervenshyael stumbled off the path while fighting a beast and was seen no more.

[WFRP 2e] Renegade Princeps 64

My PC Vaervenshyael  - Female Elf Assassin My companions Tankred "Silver Bear" Tenneckermann  - Human Artisan/Mercenary/Champion Wilhelm Hechland  - Human Pistoleer/Engineer/??? Doctor  Johann Wilhelm Woeller  - Human Physician Maximillian Morningglory - NPC Halfling Master of the Horse Ludovic - NPC Prince of Padua upon Avon. Udrin - NPC Elf Wizard Lord ( Previous Notes ) Storm clouds remained over the tower, with winds blowing to the west. Over the tower, a lance of light shot toward the sky. The earth shook. Gertrude started a theology debate, regarding the role of magic and the gods. As the party traveled the final yard to the tower, ruins sprang into fully formed streets around them. The tower looked rejuvenated. The ghost of the old city rose up around them and began to take on shape once again. There a fountain. Here a path lined with columns. Maximilllian and Ludovic met the party at the tower entrance. The halfling explained e...

Story Games vs Traditional RPGs

“Let’s make a story about how (this thing/event X) happened!”  This mindset takes for granted that event X actually occurs. In a traditional role playing game, there is no way of guaranteeing if event X ever happens unless you play it out. There needs to be a chance that event X doesn’t happen (probably because of bad decisions made by the party) in order to be playing an traditional RPG (or OSR RPG...I don’t really know the right term). If event X is definitely going to happen no matter what, you’re just telling a story with a foregone conclusion. Is that really fun? Is there agency? Is there drama or suspense? In my opinion, no. Nothing I do really matters. I play games to do things that matter...to fulfill a role and how the decisions made in that role have a consequence...to my character’s life, to the party’s lives, to the world. If your game takes that away, I don’t want to play. I’ll get bored. Maybe I’ll become the antagonistic player who tries to juke when everyone want...