SnowCon 2009
Yesterday I had the pleasure of attending the first gaming convention ever to be held in the area (to the best of my knowledge). It was a great deal of fun.
I arrived at 7 AM and got my hand-dandy little name badge and bracelet with my player number on it.
Then I promptly sat down to wait for friends to show up, watching the classic Dungeon&Dragons cartoon, stewing because there was a sign indicating we weren't to bring in outside food or drink. I totally should have stopped at the convenience store first.
After dawdling a lot, I arrived at my first game, D&D 4e Delve Night. I hadn't played 4e before, and wanted to know how to do it so I'd be comfortable at the 5 hour 4e gaming session I signed up for that night.
At Delve Night, I was issued a Wizards of the Coast DCI card, whether I wanted one or not. See:
It was a good learning experience, and the DM was very patient. As a matter of fact, our 1 hour time slot ran for 2.5 hours because we were in the middle of things and nobody else was waiting to kick us off the table.
12:30 was lunch, making me late to the 1:00 event I wanted to go to, That Would Make a Great Book with author Valerie Griswold-Ford telling us how to change our adventure notes into a novel.
I did, however, catch my next event, a talk with author Kristen Britain, after an aborted game of English Rail. Train games don't seem to be my cup of tea, as opposed to sitting in the cafe talking to an author about the business...
3:00 - 5:00 PM I spent learning how to play Carcassonne (the board game, not the French city). It is pretty fun for a board game.
5:00 - 11:00 PM was the big D&D 4e game. It was a nice little one-off, giving a lot of practice to those of us who hadn't played 4e before. I enjoyed myself and got back into the swing of gaming after a month or two off for the holidays.
Now I'm all excited to play again, and I volunteered to run WarHammer at future conventions. I want to play, I want to practice, and I want the next con to come fast.
Talk about impatient.
(SnowCon info and the website of the group holding the event can be found here.)
I arrived at 7 AM and got my hand-dandy little name badge and bracelet with my player number on it.
Then I promptly sat down to wait for friends to show up, watching the classic Dungeon&Dragons cartoon, stewing because there was a sign indicating we weren't to bring in outside food or drink. I totally should have stopped at the convenience store first.
After dawdling a lot, I arrived at my first game, D&D 4e Delve Night. I hadn't played 4e before, and wanted to know how to do it so I'd be comfortable at the 5 hour 4e gaming session I signed up for that night.
At Delve Night, I was issued a Wizards of the Coast DCI card, whether I wanted one or not. See:
It was a good learning experience, and the DM was very patient. As a matter of fact, our 1 hour time slot ran for 2.5 hours because we were in the middle of things and nobody else was waiting to kick us off the table.
12:30 was lunch, making me late to the 1:00 event I wanted to go to, That Would Make a Great Book with author Valerie Griswold-Ford telling us how to change our adventure notes into a novel.
I did, however, catch my next event, a talk with author Kristen Britain, after an aborted game of English Rail. Train games don't seem to be my cup of tea, as opposed to sitting in the cafe talking to an author about the business...
3:00 - 5:00 PM I spent learning how to play Carcassonne (the board game, not the French city). It is pretty fun for a board game.
5:00 - 11:00 PM was the big D&D 4e game. It was a nice little one-off, giving a lot of practice to those of us who hadn't played 4e before. I enjoyed myself and got back into the swing of gaming after a month or two off for the holidays.
Now I'm all excited to play again, and I volunteered to run WarHammer at future conventions. I want to play, I want to practice, and I want the next con to come fast.
Talk about impatient.
(SnowCon info and the website of the group holding the event can be found here.)