[WFRP 1e] The Gathering Storm 6
On the morning after the great gale, the party was met by Captain Kessler who summoned them to Burgomeister Adler’s office. Kessler told them that the burgomeister had another proposition for them. What he had to say was of great significance to the well-being of every man, woman, and child in Stormdorf. When the party encountered Adler in his office, he was sitting behind his desk wearing a grave expression, although he had spruced up since their last meeting and evidently taken a much-needed bath.
Sitting opposite Adler was a middle-aged man dressed in the attire of a country
gentleman, with a bald pate and a neat, black beard, his face drawn with worry.
The burgomeister introduced him as Herr Gubo Ackerland, a farmer from the
community in the uplands south of Stromdorf. But before talking about
Ackerland, he wanted to slip the party a little warning.
It seemed someone around town had been calling out the Holtz family as chaos
worshippers, consorting with beastmen. Adler thought the party might want to get
out of town for a little bit while rumors died down. This went a little further
in explaining Denise’s initial reluctance to join Zarkon at the Hogshead the
other night.
After pointing this out, Ackerland explains his predicament to the party.
For the past ten days, farms bordering the Blitzfelsen Hills have suffered from
a serious spate of rustling. “The thieves come,” said Ackerland, “when night
falls.” If the thefts continued, the farmers would be ruined within a month.
With the produce in the granaries ruined by the recent storm, and the bad
weather making road and river travel slow and dangerous, Stormdorf faced a food
shortage if the farm produce failed to reach its citizens.
Captain Kessler offered to send some of his militia to investigate, but Adler
wanted ‘professionals’ for the job. For this reason, Adler asked the party if
they wanted the job. He offered 50 silver coins each, and threw down a leather
money bag onto the table – half the reward. They will get the rest when they
bring the rustlers to justice.
“I pray to Sigmar that after this I have no further need of your services, or
the town coffers will quickly empty.” Adler’s lips cracked into a smile at his
joke, perhaps the first time he’d done so for months. “Oh, and I’d like you to
bring down the brigands’ leader, so you should follow the rustlers to wherever
their lair is hidden. Best cut off the problem at the source, eh? I want that
fellow hanging from the gibbet tree by the end of the week.”
As usual, they were ready to go quickly without any questions. They left just
after midday, journeying on Ackerland’s horse-drawn cart. The cart crawled
along; the incessant rain had turned the country roads to slough. Sometimes
they had to help heave a wheel from a deep rut. Everyone was soaked to the skin
in the back of the cart in short order. Fields of barley flanked the road, the
monotony broken now and then by small farm houses and stables.
Two hours into the journey, a low hill rose about a mile to the east. Clouds
seemed to gather dark over the hill, and lighting crashed down upon it with
angry intensity. Ackerland made the sign
of Sigmar’s hammer when he looked over at the hill. Rolf asked about the place.
Ackerland mentioned it was called Tempest Knap, a place of haunted ruins where
nobody ventured. He said that over a week ago, maybe two, well after dark, he
saw spectres whirling round the top of the hill. They danced for hours,
lighting up the summit with a dreadful blue light. He said it was a terrible
omen, and the weather in these parts had been getting even worse since then. He
didn’t want to say anything else about it, other than “no good will come of
it.”
Ackerland did answer some other questions the party started asking. He said the
raids had started seven days ago. Each night, rustlers had stolen several
animals at a time. Despite bringing the livestock closer to the farm and
employing farmhands to guard them, the thefts continued right under their
noses. By morning the constant rain had ruined any tracks.
The patrols tried to use dogs, but that first night they simply ran yelping
back to the farm, completely useless. After that, the dogs refused to go
outside at all after dark. Ackerland and his farmhands patrolled in shifts from
dusk to dawn. Everyone on the first shift was always exhausted when they were
relieved an hour after midnight.
Before the raids, there was no problem from predators, apart from a sheep taken
now and again by a wolf.
The farmhouse was surrounded by barns on the south and west, fields on the
north and east, and a watchtower in the middle. The party was welcomed into the
warm kitchen. Ackerland’s wife, Meg, offered food and drink. Marien, their
attractive 16 year old daughter fancied Caius. Kleb, the 6 foot tall son, gave
the party a surly nod. Nine other children clamored for attention. A sheepdog
curled by the roaring hearth, whimpering occasionally.
The first idea was to bring the sheep in closer to the farm. Kraft helped a
shepherd move the sheep out of the far (east) field. Rolf immediately gave Ackerland
a talking-to for the large stack of stones he had dragged into one corner of
the field. He said it would be a perfect place for something to hide.
Sure enough, a check around the rock pile turned up a damp husk on the ground.
When opened for further investigation, some spores came out of the husk, to no
effect on the examiner. One of the farmhands, however, did mention that the
smell reminded him of the odd smell around the farm at midnight. Rolf
instructed everyone to wear masks on patrol. With this information in mind, the
party went to examine the long (north) field.
The long field had a copse of trees on the northern end, where more damp husks
were found. A husk was stowed in Rolf’s pack for further examination later.
At that time, Zarkon caught up with the group, completely dry as opposed to
their soaking wetness. He remained inside the house. Rolf gave him a husk to
try to identify. As it wasn’t quite a plant, Zarkon wasn’t able to identify the
strange husk. He was able to set it off, though, and showed by example that the
spores inside caused drowsiness and lethargy. He was out while guard
preparations were made for the night.
Nim placed himself up in the tower with his bow and two ranch hand guards.
Kraft watched from a barn centrally located, where she could see both fields.
Caius, Rolf, and Hektor swept the perimeter throughout the night. Around
midnight, the goblins struck.
Three goblins lofted spore husks at Caius while he was in the far field, with
no effect. Two goblins threw husks up into the watchtower and put Nim and
friends to sleep. Three more goblins entered the long field from the copse.
Hektor was able to see them and shout a warning to Rolf. The goblins had no
interest in fighting and beat-feet to the hills in the south. Hektor was in
pursuit.
A few minutes into the hills, Hektor was able to catch up to the slowest goblin
and knock it to the ground. The pathetic creature knocked out his front teeth
in a hard landing. It tried to claw its way across the ground as Hektor tied it
up and slung it over his shoulder. The goblin also tried to bite through
Hektor’s arm, but couldn’t get its remaining teeth through his leather jacket.
Back at the farmhouse, Zarkon was coming out of his stupor. Everyone else had
made it back inside and were being treated as heroes...except Nim. Nobody could
figure out what was keeping Nim.
Hektor showed up with the captured goblin, and Zarkon used Gift of Tongues to
talk to the creature...which was still difficult due to its missing teeth. It
spoke of boss Gobspite and a troll “Bulge.” The goblin agrees to take them to
the big boss if the party lets him free afterward.
Around that time, someone remembered to check the watchtower for Nim and the
other farmhands.
The next morning, the party led the goblin outside so he could show them where
to go. The goblin ran back inside, complaining about the bright light (in the
overcast sky). He was given no quarter, only the option to lead them or die.
The party reached an overrun farmstead in a few hours. In a small valley,
enclosed within a high palisade of sturdy stakes, stook a half-timbered
farmhouse with a thatched roof, surrounded by several outbuildings. A stone
gate house guarded the entrance, and stone tower rose protectively from the
south. Because the farm was in a valley, they were able to get a good view from
their current position. There were a few goblins on the other side of the gate,
and a few more in the tower. Other than that, one group of goblins roamed the
farmyard.
Inside the fence, the were able to see a few full stockyards, the watchtower,
the farmhouse, a small garden, a large barn, a smithy, and some stables. In the
end, the plan was to send the toothless goblin to the front gate to demand to
be let in. To that, Zarkon added a fireball on the back side of the front gate
(which wasn’t enough to blow it open). Finally, Rolf, Kraft, and Caius charged
the palisade beside the gate, chopped through the bindings keeping the stakes
in place, and burst into the yard to brawl a dozen goblins. Nim climbed the
palisade and shot from his high perch. Hektor followed behind the fighters once
he could squeeze through, and Zarkon followed once they had formed a wall of
safety.
The goblins tried (sorta) hard but never really stood a chance.