[WFRP 1e] The Gathering Storm 4
The
Gathering Storm 4: A Time to Mourn
After
establishing that Morr was Hektor’s god of choice, the party set out across the
Field of Verena toward the Garden of Morr. Garden, Temple, Cemetery…all the
terms are interchangeable when it comes to the god of death. The rain had
picked back up, after the previous day’s temporary lull. Lightning struck the
far side of town, near the Lord Dorian Inn.
It didn’t take long for Zarkon and Hektor to realize the party was being
followed. Hektor casually mentioned it to Caius, and asked him to take care of
it. Caius confronted a man poorly hiding in some corn stalks.
The man was dressed in stinking rags, his hair matted with dirt. His eyes
bulged, and his mouth flapped like a dying fish (I can’t help but think of an
Adam Sandler character). Waltrout (“pleased to meet you”) wanted to see his old
friend, Brother Grabbe, at the Garden, but he’s been too afraid to go check on
him…because the dead are rising, you know. He believes the party will keep him
safe, as they have recently shown themselves as heroes.
The heroes ask Waltrout to lead the way to the Garden.
The cemetery is surrounded by a wall of dark grey granite, fifteen feet high
and topped with black iron spikes. They arrived at the north wall, which looked
to be approximately 500 feet long, with no visible gateway. Waltrout tells them
the gate is on the other side, to the south. He isn’t sure if they walk to head
down the east wall, on the side of the river, or down the west wall, on the
side of the corn fields. Nobody cares either way, so Waltrout led them along
the west wall.
The party noticed a lightning rod set in the west wall, catching the occasional
lightning strike from the storm, and directing it into the ground.
On the south wall, with the river not too far away, stands a solitary black
gate, covered by a slate roof. Beyond the gate is the entrance to a dark
tunnel, flanked by two life-sized skeletal statues wielding scythes. Under the
slate roof there is a slab of stone, where a coffin might rest before being
brought into the temple. A raven sat on the roof, its caws mocking the party.
The heroes again asked Waltrout to lead the way. Waltrout wanted someone to go
with him in the dark. Nobody exactly volunteered, but Hektor was willing to
play a scouting role. The two stepped into pitch dark.
Hektor’s night vision didn’t work in the tunnel. He turned to look back
outside, but he couldn’t see anything there either. He stepped back out of the
tunnel. Waltrout was a step ahead of him, leaving the darkness. The raggedy man
was pale with fright.
The darkness was obviously unnatural, but Hektor didn’t think it out of place
for the entry into a temple of Morr. He invited everyone into the tunnel with
them.
Several steps into the dark tunnel, Hektor and Kraft heard someone rush back
toward the gate entry. When they exited the unnatural darkness into natural
darkness, those with night vision could see that Waltrout wasn’t with them
anymore. “He noped out of there.”
Kraft lit her lantern, and everyone could see a low doorway yawning wide open
into more darkness. The doorway was flanked by a black pillar on the right and
a white pillar on the left. Hektor told everyone they represented the dual
nature of Morr. A brief philosophical/theological discussion ensued.
Beyond the door, they found themselves in an underground temple. The tunnel had
apparently sloped downward. The temple had a checkerboard floor stretching 50
feet to an altar decorated with stone skulls. The temple was cold and dark,
outside of Kraft’s lantern light. Unlit torches were set in sconces along the
wall. Caius grabbed a torch for backup light and lit the other torches in the
room.
A low bier stood in front of the altar; another spot sized for resting a
coffin. Beside the bier was a font perched on a short stone column carved with
scenes of death. Behind the altar was a large, black metal door, decorated with
winged death’s heads. Six heavy black drapes hung at intervals along the east
and west walls. After reminding themselves (not for the last time) why they
were here, the door seemed the obvious destination.
The black door was locked. Hektor was preparing his lockpicks when Zarkon
stepped forward and cast a spell to open the lock. The door swung open
noiselessly. They saw a long flight of stone steps leading up. There was
daylight at the top of the stairs, at least as much daylight as there is during
a rainstorm.
Surrounded by its high walls, the Garden of Morr consisted of haphazard rows of
modest gravestones, almost overgrown with bushes of black roses. The petals of
the roses had begun to wither, which made Hektor uncomfortable. A few granite
monuments – small statues or tombs – were scattered around the gravestones.
Scanning around the Garden, there were few places of note. One was the
mausoleum on the other side of the yard. It was a squat, stone building with a
sloping slate roof and a magnificent oak door. Stone gargoyles mouthed silent
screams from the eaves. Adjoining the building was a small wooden shack.
Second, in the center of the Garden, behind a hedge of black rose bushes, was a
low tomb of grey stone, carved with aspects of Morr and a dragon crest.
Lastly, a familiar bundle of rags was crouched against the east wall, as if
trying to watch everywhere at once while not being seen. Kraft headed over to
the wall to figure out what Waltrout was doing there.
Caius went part of the way with her, stopping to look at the tomb in the center
of the garden. The tomb was surmounted with a small pedestal with a recessed
niche, clearly intended to hold something. The front of the tomb had been split
asunder, with shards of stone scattered through the rain-sodden grass. Peering
into the tomb, Caius saw nothing but darkness. The bones of the interred were
missing. He looked to tracks in the area and saw a strange groove in the soft
earth, already full of mud and rainwater, leading toward the mausoleum.
Something heavy was dragged that way.
Kraft asked Waltrout how he had got into the Garden. He pointed to a hole under
the east wall. It was muddy and half full of water, as was Waltrout. He was
happy again to see his friends. He pointed to the mausoleum. “Brother Grabbe’s
house! Brother Grabbe’s house!” A hand suddenly shot up from one of the graves
nearby. Then another, and another. The dead burst from the earth in a wave of
rotting flesh. A shambling horde of decaying men and women, old and young,
dragged themselves from their graves, groaning in hunger. Waltrout screeched in
utter terror. Nobody wasted any time heading straight to the mausoleum.
The
mausoleum door was not locked, and the party managed to get inside before any
undead could block their way. Waltrout slammed the heavy oak door shut,
gibbering in terror. Everyone could hear scratching at the outside of the door.
Inside, every conceivable space was decorated
with human bones. The center of the room was dominated by a pyramid of skulls,
eight feet tall, almost reaching the high ceiling beams. In each corner stood
elegant candelabra, crafted from hundreds of small bones, creating a beautiful
spiral pattern.
An ornate
bone chandelier hung from the ceiling. A pattern fashioned from arm and leg
bones circled the ceiling, punctuated with grinning skulls. On the south wall was
the coat of arms of the Emperor, composed entirely from bones. These grim
decorations could be considered both awe-inspiring and unsettling.
To the right of the skull
pyramid, stone stairs circled down into darkness. Kraft headed toward the
stairs with her lantern. From above, she could hear clattering before a full
articulated skeleton dropped from the ceiling between here and the stairway.
Waltrout let out another scream, ran, and slid below the skeleton into the
stairs. A second skeleton emerged from the wall to the right of the stair.
While everyone was looking at the skeleton between them and the stairs, three
more came out the walls behind them.
The first skeleton to die was crushed by Caius’ flail. This cleared a path on
the right for Nim, who had been lightly wounded, to get to the stairs. There he
pulled out his bow to cover everyone’s escape to the stairwell. The other
skeletons were more difficult to dispatch, and the intent wasn’t to lay every
one to rest before heading down the stairs, but in the end every skeleton had
to be stopped before the path was finally clear. Nim was able to patch his
wound, as well as Kraft’s wound…though they would later find out that Kraft’s
wound was infected.
Zarkon had been the first to the bottom of the stairs. He entered a crypt with
a low ceiling and walls constructed of large granite blocks. Around the walls, lit oil-lamps were set into small
recesses. On the right-hand side of the chamber was a large elm table, on which
was open a large leather-bound book, displaying its beautifully illuminated
pages. Also on the table was a complete human skull – delicately carved with
spiral patterns etched in lapus lazuli – a loaf of black bread, a plate of
green cheese, and a silver fork. Four black curtains hung on the walls, two on
the left-hand wall, one on the south wall next to the stairwell, and one on the
right-hand wall before the table. Two doors stood ajar, set into the north
wall.
Waltrout was
cowering under the table. When he saw Zarkon, he scrambled to his feet. He
nervously brandished a sharp silver knife. Beads of sweat trailed down his
face.
As others followed Zarkon down the stairs, he went back up to cast a spell to
reinforce the door. Zombies had battered down the door to the Thunderwater
Tavern, but it would take them quite a while to batter down this magically
reinforced door.
Zarkon requested that no one touch the illuminated book. He gave it a once-over
while the others reminded themselves why they were in this situation in the
first place. Find the priest, Brother Grabbe. What would happen if they just
left and never came back? Well, there was a horde of zombies outside a
reinforced door, for one thing.
Zarkon’s examination showed a wonderfully illuminated prayer book, with a
devotion on the open page. He also looked at the skull, without touching it.
What he couldn’t help from touching, however, was one of the open doors at the
end of the room, for there was a light purple glow shining from the crack. As
others were discussing alternate options and Nim was finishing his bandaging,
Zarkon peeked into the room.
Inside, Zarkon saw a highly polished, ebony coffin mounted on a low stone
plinth. In the black box, lined with red velvet, was an old man, recumbent,
pale as death, with his eyes closed. The old man had long white hair spilling
over his plain black robes of Morr. His skin stretched taught over his noble
skull. Zarkon couldn’t tell if the man was alive or dead. For a second, he
feared his was looking at a vampire. Then he saw the person standing behind the
body.
Behind the body was a woman’s standing corpse, dressed in a ragged, dirty,
purple gown. Her cheeks were sunken, and her eye sockets were empty. Her pale
skin was rotten and writing with maggots. Her long black hair hung lankly over
her shoulders. Her mouth seemed to leer in a lop-sided grin where her lips had
been eaten away. A silver pendant hung around her withered neck, set with a
large, black gem. Her hands were set to either side of the priest’s head, and
it was here the purple light glowed.
“Don’t look so shocked, you pathetic simpleton. Yes, I am wearing the festering
corpse of a feeble and weak-willed woman, but that is only temporary, I assure
you. One of your bodies will serve my purposes well, I am sure.” The woman
fingered the silver pendant around her neck and croaked a harsh, wet laugh.
“I am Lazarus Mourn, and I will never die. Would that I could say the same of you...” With that, the woman made a dismissive gesture with a rotting hand, and an immense, armored skeleton stepped into the doorway. The white marble stone slab it wore as a shield seemed to flicker with an eerie light.
Nobody moved. Nobody wanted to fight the six-foot-tall, fully armored skeleton
in the doorway. It wore the same full plate, dragon motif armor as the statue
to Lothar Mauer in the town square. It also carried the same large sword. Caius
moved up defensively beside Zarkon, as the wizard backed out of the doorway.
Nim grabbed his bow again. Kraft hefted her axe.
Nobody moved. The skeleton stepped out of the doorway, leaving no room for
anyone to get behind it as long as it stood skill. Most of the party froze with
Fear.
Waltrout suddenly shouted out, “Master! Master! I’m here master! I have brought
you my skin…”
Waltrout tore open his tattered rags to reveal a scrawny chest scarred with
tiny words. The whole of his chest and his back were inscribed in this way.
Waltrout then began drooling and bubbling nonsense, heading back under the
table. Some of the party were able to break free of the fear.
A powerful mental force sucked at Caius’ vitality. The ex-Pit Fighter was able
to deny the force using all of his will. The skeleton step up to swing.
Undead Lothar’s first hits took quite a bit out of Caius. Caius returned hits,
but didn’t seem to damage the skeleton much. A direct hit from Zarkon’s
crossbow had similar results. Zarkon busied himself with studying Waltrout’s
skin instead. As more of the party broke free of the Fear, Caius came up with a
different plan.
Caius disarmed Lothar’s skeleton with a skilled maneuver. The sword went flying
over Caius’ left shoulder to land directly at Nim’s feet.
Nim was next to feel the powerful mental force sucking at his vitality, but he
too denied it using his will. Instead, he picked up the dropped sword and
handed it toward Caius, hilt first. Caius grabbed the sword and attacked with
renewed vigor.
Zarkon was able to decipher a spell carved into Waltrout’s skin that would
raise an army of undead under the command of a powerful necromancer. Zarkon
also knew that he was not skilled enough to cast such a spell, or command such
an army if he tried at this point.
Hektor joined Caius’ melee fight against Lothar’s skeleton. Also of interest to
Hektor was the entry to the second room, if the skeleton could be moved out of
the way.
Kraft remained frozen in fear.
Zarkon, looking for something to use, checked behind the curtain to the right
of the table. He found a tall skeleton armed with a scythe and decided Fleeing
was the better part of valor.
Nim had dropped his bow to pick up the sword. He now loosed his spear and began
to maneuver himself on the skeleton’s flank. If the skeleton moved just right
in it’s attacks, he might be able to slip behind it into the room of the
necromancer.
Caius slammed the mighty sword extremely hard into the skeletal Lothar, but the
undead creature fought on.
Two more blasts of magical energy came out of the room, and were both unable to
get through the targets’ willpower.
As fate would have it, Lothar’s skeleton thrust a mighty punch at Caius, which
Caius was able to dodge. The skeleton’s momentum left it punching the floor
instead of Caius. As it was knelt down, Nim had the chance he was looking for
to slip into the necromancer’s room.
Nim could only take a step and thrust, but that was all he needed. His blow was
mighty, piercing through Mourn-in-Madriga’s head and pinning her to the wall.
Lothar’s skeleton immediately fell into dust. The corpse of Madriga spoke up in
a soft voice. “Where’s Phillip? What happened to me? Am I dead?”
A dark cloudy shape was sucked out of the corpse and into the gem around
Madriga’s neck. Her putrescent lips moved one final time, and out came the
harsh voice first heard when Zarkon initially peered into the room.
“You shall never kill ME!” Despite the declaration, all was quiet. Kraft was
freed from the fear that had gripped her through the entire fight. Hektor was
able to move into the dark office. Zarkon was able to return to find Waltrout
pulling himself from under the table. He gave the wizard a clap on the shoulder
and then a simpleton’s kiss on the cheek.
“My friends! I’m free!” He then wandered into the office with Hektor. Nim
pulled his spear free of the wall…and the corpse’s head.