[WFRP 2e] Renegade Princeps 31

My PC
Vaervenshyael - Female Elf Duellist

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary
Wilhelm Hechland - Human Pistoleer/Engineer
Doctor Johann Wilhelm Woeller - Human Physician

(Previous Notes)

From the graves on the beach, covered in capes of the knights of Sulzerberg, Vaervenshyael found day-old tracks to the only door on the beach. The door was finely carved with bas-relief and bound with iron banding, still not rusty in the underground humidity.

The door opened into a room, painted with pristine murals. Tankred warned the rest of the party not to look at the walls, which encouraged the doctor to immediately enter and look at the walls. Vaervenshyael kept her eye down after some of the previous walls she had seen while tracking Abdul Al-Shar. The doctor described a bearded man painted in multitudinous scenes of debauchery.

South out of the room was a hallway. The painting started down the hallway and abruptly ended where a bucket of paint was spilled on the floor. This was ignored to continue the search.

The hallway ended in a set of jail bars that spanned the floor to ceiling. There was a lock, which looked like it could be easily knocked off the doorway. A skeletal figure appeared from the other side of the bars and asked if we were friend or foe. We had no good answer. The figure asked if we knew the passphrase to be allowed into the room. Again, we had no good answer, and the creature floated out of our sight.

Vaervenshyael picked the lock to the door. She entered the multi-pillared room and drew her pistol. She positioned herself with a pillar on her left and a clear shot straight ahead. The creature floated into the party's vision.

"Ludwig Sulzer, apprentice to Toccio Zarretti, please allow us to pass." Vaervenshyael had been taking etiquette lessons from the doctor. The creature charged. She shot it in the arm, leaving barely a mark. The creature swung, and Vaervenshyael dodged a blow that looked like it would have sliced her in two. Tankred charged and hacked at the creature, with little effect.

Wilhelm shot the creature with his pistol from just to the right of Tankred. A gaping hole appeared in the creature's chest, and it slumped against the pillar before sliding to the floor. [Ulric's Fury!]

A hallway beyond the sentry room held four pillars of the bearded Abdul. The second statue was missing its head. The third was completely unclothed. The fourth had the sheikh with some kind of winged woman, different from the harpies the party had seen earlier on the island outside.

Beyond the statues, the hallway turned, and opened up. Tankred and Wilhelm walked onto a section of the floor which rotated and dropped them into a spiked pit trap.

Past the pit trap, the party entered another larger room with statues and a rusty smell, the first rust the party had smelled underground so far. There were more debauched murals. Also, to Tankred's surprise when he entered the room, the floor seemed to be covered in blood.

Popular posts from this blog

[D&D 5e] Icewind Dale: Rime of the Frostmaiden 17

Thoughts on Stalwart Adventures 3

Thoughts on Stalwart Adventures 2