A week's physical vacation has turned into a longer virtual vacation as I recuperate. So you don't miss out any longer, here are some scenes from my time off:
The party left the ice fortress to check out the dead body we heard was frozen in the ice halfway up the island. The body was of Nas. It turned out she was still there in spirit, and she possessed Vael. In Vael’s body, she went after the Codicil that Ylenn had her face stuck in. When Vael couldn’t get to Ylenn, Nas possessed Prax instead. Prax also couldn’t get there, as Ylenn cast Hold Person on him, and the rest of the party dragged him away from Nas’ dead body. After he was far enough away, the spirit had to return to the dead body…which Morgan had burned to a crisp. We got the orb containing Professor Scant from Nas’ dead body. We circled the island, looking for the whale or another good way off. We couldn’t find one. Ylenn said she could summon the whale, if we could just last the night. We made a lean-to to sleep in and keep cover from the roc. As an octopus, Morgan was able to get some sail from a sunken ship to cover our lean-to. He also was able to find a huge treasure che
I think we were all done with fighting goblins. The DM had the pack leader in the next room. He gave himself up and assured us the goblins (and his ogre) would leave us alone. The rest of the night (until the end) was exploring. It’s really good to mix in the exploring after so much fighting. I still need to get better at Find/Remove Traps, as one blasted me pretty good. I played the character a little more chaotic, and it was kind of fun. Probably not the type of fun that the other PCs feel they can rely on to watch their back, though. The fun thing about chaotic neutral is I can lean into it whenever I’m looking to spice things up. The rest of the time I can be more reasonable and reliable. The cleric held its own again. I really think he may be the best option for fighting the alpha werewolf. We’ll have to talk it over and see what the others think. I know Zak isn’t the best choice! If we can defeat the alpha wolf, it should wrap up this little adventure nicely.
I like to increase thieving skills as I practice them, unless I know for sure there is something else I want to improve during downtime. In the last sitting, I mostly used Hide in Shadows and Find/Remove Traps. Once I get high enough level, I’ll be using an Invisibility spell to hide. Until then, I need to keep using and increasing this skill. We should get enough XP for me to go up to wizard level 2. That will get me 1-2 HP, and every HP is precious for this character. Also, I get a second first level spell. Sleep is great, but I do look forward to a second utility spell I can use. I like the idea of Spider Climb, but my Climb Walls is already 70%. Maybe I can brainstorm some cool ways to use Phantasmal Force. I wasn’t as good with my attack rolls, which is really what I would expect over a larger number of tries. The group fighter got a lot better, also as expected. The cleric is a beast. He really optimized his character build and the benefits of a specialty priest. That’s defini