S is for Smuggler
All that is certain in the Warhammer world are death (with the possibility of going insane first) and taxes. Toll houses along the road tax you. There is a tax for entering the city. A tax for being allowed to sell in the city, and a tax for the goods you sold in the city. (I wouldn't be surprised if Marc's T post contains pages upon pages of way he can screw the players over with taxes.) Goods could be had at a much more reasonable cost to the common man if there was a way around the taxes.
Enter the smuggler. The smuggler is the little entrepreneur who is tired of getting taxed out of business. Though a rogue class with some sneaky abilities, the smuggler is not necessarily a thief. He's just working outside the law in this particular venture.
The smuggler can skillfully drive across country or row into lesser-patrolled ports with his goods. He has skills to move quietly through the city or through the country. He has contacts to sell his goods to. He's a handy person to have in the party, or at least to have contact with if there isn't one in the party.
Enter the smuggler. The smuggler is the little entrepreneur who is tired of getting taxed out of business. Though a rogue class with some sneaky abilities, the smuggler is not necessarily a thief. He's just working outside the law in this particular venture.
The smuggler can skillfully drive across country or row into lesser-patrolled ports with his goods. He has skills to move quietly through the city or through the country. He has contacts to sell his goods to. He's a handy person to have in the party, or at least to have contact with if there isn't one in the party.