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Showing posts with the label The Enemy Within

[WFRP 1e] The Enemy Within 15

Martin - Human Scout Wilfried - Human Fence Gottlieb - Human Bounty Hunter Othmar - Human Charlatan Larry - Human Bodyguard Wilhelm - Human Wizard Apprentice (Previous Notes) The party headed upriver in the direction of Delberz. They were still intent on getting Wilhelm to meet his instructor so he could get more wizardry training. Only, they were halted in Grossbad due to a familiar person about to get lynched. Sailing toward a mooring in Grossbad, the party recognizes infamous card shark Philip Des Carte as he is chased through the town. Larry skillfully utilized his piloting experience to bump another boat away from the mooring before it was secure. The party then used a combination of blathering, persuasion, and intimidation to confiscate the wanted man onto their ship. Des Carte laughed with glee, despite being a bit worse for the wear. Gottlieb had roughed the man up a bit when arresting him. Philip's greatest concern, after his freedom, was the retrieval of his ...

[WFRP 1e] The Enemy Within 14

(Side Note: I missed sessions 12 and 13 due to the holidays and moving.) Wilfried - Human Fence Gottlieb - Human Bounty Hunter Martin - Human Scout Othmar - Human Charlatan Wilhelm - Human Wizard Apprentice ( Previous Notes ) Wilfried wasn't sure how he made it out of Bogenhafen alive. The manor house was burning, fists were flying, and dangerous looking people were transforming into more dangerous looking daemons. However, the next thing he knew, he was alive and back on the boat floating toward Altdorf. When the literal and figurative smoke cleared, the party found themselves in another little town, looking for an apothecary who went missing. Her name was Elvira. All signs pointed toward a kidnapping, leaving Elvira in the hands of at least 3 men who had her trapped in a red barn. At the barn, Gottlieb circled around back to scout the locale. Martin and Wilfried pulled the barn doors open, while Wilhelm to magically talk down the ruffians inside. The ruffians admitt...

[WFRP 1e] The Enemy Within 11

Wilfried - Fence (me) Martin - Scout Larry - Bodyguard Wilhelm - Wizard Apprentice (Note: I missed session 10, so I don't have a write-up.) The party looked at the body of the dead beggar. It was torn apart, and not to long ago, according to the priestess of Shallya. The dead madman had an amulet, a gift possibly, from the house Teugen, which he had kept on his person apparently for many years. The party decided they had enough information to shadow the merchant houses at night and see what suspicious comings and goings occurred. Throughout the early evening, various parties entered the Teugen estate, all carrying packages. The party mugged one of the visitors. Wilhelm was dressed in the visitor's clothing, and carried the stolen package...which ended up holding cultist robes and an amulet. It was time to infiltrate House Teugen. The party opted for a direct assault through the main gate. Wilfried bandied with the bodyguard outside the gate until a suitable moment ...

[WFRP 1e] The Enemy Within 9

Wilfried - Fence Martin - Scout Othmar - Charlatan Larry - Bodyguard Wilhelm - Trader (Previous Sitting) More Investigation! The party continued to run all around the backward village of Bogenhafen trying to find any information on the nefarious goings-on. Below is an abbreviated list of their stops. 1) Merchant Guild to visit Friedrich Magirius. He thought the party's topic of conversation too diabolical for the guild and invited them to dinner at the Golden Trout Club. Completely paranoid, the party followed him (he didn’t go anywhere else or bring anyone with him). They also scouted the Club (nobody suspicious came or went or set up shop nearby) and sent word back to their ship of their intended whereabouts for the night, should they go missing. 2) By the way, Morrslieb, the Chaos Moon, was unexpectedly full and taunting the party! 3) Martin buggered off to visit a Fortune Teller in media res. 4) Golden Trout Club. Magirius told the party about a secret town ...

[WFRP 1e] The Enemy Within 8

Wilfried - Bawd Martin - Scout Gottlieb - Bounty Hunter Larry - Bodyguard ( Previous Sitting ) Investigation, investigation, and more investigation! The party ran all around the backward village of Bogenhafen trying to find any information on the underground temple, the presumed owners thereof, the death of our perpetually drunk dwarf friend, and the three-legged goblin supposedly caught in a local warehouse. Wilfried became quite familiar with the environs, which will help should anyone ever need safe leading from point A to point B. Below is an abbreviated list of their stops. 1) Dr Malthusius to discuss his dead goblin the party found versus the dead goblin found in the warehouse. He took it well and offered future aid to the party, if the aid did not cost him  anything . He also later gave the party a lead on who last saw the dwarf Gottri in the town stockade. Gottri was last seen with someone in the livery of Merchant House Teugen (red cross or flower) 2) Town ...

[WFRP 1e] The Enemy Within 7

Wilfried - Human Bawd Gottlieb - Human Ranger Larry - Human Bawd Wilhelm - Human Trader Talbberry - NPC Halfling Scribe (Player absent) (Previous Sitting - Absent) Like it or not, the party was in Bogenhafen for Schaffenfest, coin pouches still bulging from their last job. Unwilling to waste the time, they seek employment as bounty hunters from the town councilor. He had no work for them at that time, but stated he would keep them in mind. There was naught to do but attend the Sheep Festival. The councilor reminded them they could not sell any sheep because they did not have the appropriate permits (a new trend starts). At the festival, the first bit of entertainment they ran into was a wrestling match. Five gold to last 3 minutes, ten gold if you beat the champion! Larry accepted the challenge, and successfully beat the champion into submission with the most un-wrestling-like moves: dancing, kidney punches, and street fighting. The ringmaster payed the winner’s fee, but told...

[WFRP 1e] The Enemy Within 5

Martin - Human Muleskinner Talbberry - Halfling Scribe Larry - Human Bawd turning Bodyguard Wilfried - Human Bawd Wilhelm - Human Trader Othmar - Entertainer/Bunko Artist ( Previous Sitting ) No one hits like Gascon. No one crits like Gascon. No one swings, no one swears, no one spits like Gascon. It took the whole party piling onto Gascon to hold him down. A few tried individually, which ended with bruised ribs, bruised pride, and a halfing punted an impressive number of yards.  No one punts like Gascon,  Drop-kicks runts like Gascon…  The party was FINALLY able to get paid for all services rendered (the burgomeister tried to underpay us, but Wilfried was all over that money). It didn’t take long after payment was received before the party headed back toward the Altdorf Road, with a new member: Emmanuelle. Regensdorf had requested the party to send Roadwardens their way if met on the road. The party made nominal effort at the first in, but, alas,...

[WFRP 1e] The Enemy Within 4

Characters Wilfried - Human Bawd Gottlieb - Human Ranger Larry - Human Bawd Wilhelm - Human Trader Talbberry - NPC Halfling Scribe (Player absent) Just a small town scarecrow Living in a lonely field He took the midnight trail going anywhere ( Previous Session ) We limped back to town, with the Hunter, only recently unstunned, taking us on a few unexpected “short cuts.” We threw the goblin heads on the table (still dripping goblin blood all over the place) and started raking in our rewards. We met a friend of Gottlieb’s from the city, Wilhelm. Just a trader boy Born and raised in South Altdorf He took the midnight coach going anywhere It was just then another mother came in stating her child had been taken from its cradle…in the garden…at night…in the rain. Wilhelm cast many aspersions against the mother’s parenting and the possibility she could have dispatched the child herself, but we were off to look for clues before our respite could continue. Emmanu...

[WFRP 1e] The Enemy Within 3

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Wilfried Neumann - One eyed Bawd Last time we departed our trek to Altdorf to help a village with its missing children. Things in this village seem overly complicated. I think we should get back on the trail to Altdorf. The others have more faith in our abilities than I do. The party headed north into the forest searching not for wolves or for bogeymen but for...goblins. Emmanuelle, the most eligible bachelorette in town, offered to pack our lunch: hard bread and pickled eggs.  I was completely useless. If you want to get from one area of town to another safely, I'm your man...at least once I know the town sufficiently. If you want to traipse through the woods searching for little green men...I'm good for carrying provisions. For a little while. Those backpacks chafe. Luckily we have a hunter in our group. The hunter, Gottlieb, led us all through the Sigmar-forsaken woods. All trails led to an old hut. Inside the hut was a pile of bones. Children's bones...

[WFRP 1e] The Enemy Within 2

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Wilfried Neumann - One eyed Bawd Last time we eradicated some beastmen who were in the middle of the Altdorf road. Said beastmen had just raided a Four Seasons coach and were feasting on bodies. Well, now we were standing over the bodies when the Road Wardens arrived. Luckily they didn't try to implicate us of anything. We piled all the dead bodies into the Four Seasons coach. We took our coach and any healthy horses we could find to continue south. The party stopped for the night in the Inn of the Seven Spokes. There we met a peasant woman who was trying to get us to go 10 miles out of our way to look for some lost children. She offered 30 gold to each of us, though she didn't have the money herself. She stated we would be rewarded by the Baron of the town. It seemed a risky business, going 10 miles out of our way for the promise of someone else's coin, but enough party members thought it was worth checking out. We set off in the morning to the west. Regea...

[WFRP 1e] The Enemy Within 1

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Wilfried Neumann - One-eyed Bawd I needed to get out of town after my last take, and I had just the place to go: Altdorf. The Crown Prince of Ostland was there, wishing to employ the services of "skilled adventurers" for an indefinite amount of time. I was sure I could convince him my skills were indispensable once I'd worked for him for a bit. And the pay was 20 gold a day! I was traipsing south when, one by one, others started joining up. It turned out they had all heard the Prince's call for help. I wasn't sure how they all expected to be of service, especially the dwarf, considering the call specifically stated dwarves need not apply. Regardless, we all arrived at the Coach & Horses Inn in the evening looking for rooms and passage on a coach to the south. One of the other chaps was in my line of work, if a bit more hoity-toity than me. He wasn't a bad chap, and we soon had an unspoken alliance. We paid for a room for the night with a couple o...