Friday, March 27, 2015

WFRP Battle for the Empire Scenario

It's war time and Karl Franz dies. The elector counts choose a completely inadequate emperor, hoping to be able to mold him to their will.

However, the dwarves (of all people) don't think the human newly elected to the position has what it takes to beat the concerted attacks of chaos. The puppet emperor keeps issuing orders that gets dwarf troops killed.

The dwarves seize control of the human government in order to assure their own survival. They proceed to (very ably) control the empire's armies, turning the tide against the armies of chaos.

The humans and the dwarves end up in a civil war in the midst of all the (literal) chaos.

Wednesday, March 25, 2015

[D&D 2e] Eveningstar Campaign 28

My Character
Gairloch Ironheart - Svirfneblin Priest of Grumbar

Jemmabink - Gnome fighter

(Patchy previous notes)

Gairloch Ironheart, svirfneblin, Loyal Architrave of Grumbar, recent conqueror of the sunlight, and survivor of the Haunted Halls, and knower of nothing regarding forests, was cordially asked to help with the Eveningstar Harvest Festival tree-chopping contest. He was to aid the butcher, Ebbard Highsong.

The competitions were going well. Gairloch used his blessings from Grumbar to dig holes for posts so the locals could chop them down. There was also an incident where a person's axe bounced off the tree and into the competitor's leg. Gairloch had to pray to Grumbar to heal the wound.

And, at one point, Gairloch could have sworn he saw Jemmabink zip by, riding a giant wolf, sitting behind a lady in full armor.

Early in the afternoon, all hell broke loose. Clouds rolled over the town unnaturally fast. The sky darkened. The ground rumbled. Gigantic heads appeared in the distance. Trouble was coming to Eveningstar, so Gairloch summoned an earth elemental.

Lord Tessaril appeared with Jemmabink and a lot of other people he had never met, including some of her Purple Dragon soldiers. She led a charge toward two giants, three trolls, and ten bugbears that were coming across a nearby field.

Melee was entered in a jumbled confusion. Nobody seemed to need Grumbar's aid at the beginning, so Gairloch took up his maul and followed his earth elemental through the charge. There was blood, ringing of weapons on armor, shouts of pain, explosions of magic, and arrows appearing on giants seemingly out of nowhere. The enemy charge was met, halted, and destroyed. The townsfolk at this battle site were winded, yet barely wounded.

The group returned from the outer field to the town proper and found the Temple of the Morning billowing smoke. The church of Illmater was on fire.

The party spoke to the head priest, Charys Bond, and found out that the focus of the attack had been on the church. Twenty two priests had been killed by giants, trolls, bugbears, death dogs, vampires, and a powerful sorcerer. Eventually the attackers were repelled, but not before leaving a wreck of a church behind. The head priest was able to resurrect and raise a few of his dead, but many priest did not arise from the attack.

The only clue behind the attack was a Zhentarim symbol left behind. Lord Tessaril and King Azoun were sure to have tasks for our group in the coming days.

Monday, March 23, 2015

Remembering Undermountain

Once in my heyday of gaming, we had a group of 12+ players and decided to split into two groups to head into Undermountain. We had two GMs running from two tables on other sides of the same large room (we played after hours in a game shop).

Each group started at a different entrance to Undermountain. The GMs would take time outs when necessary to consult with each other, and they had time from week to week to meet and talk. They didn't have to consult on much for the first month or so of gaming, as each group was going its own way.

I had a pretty cool thief character who drank from a well and became "indifferent to clothing." I also had a neat little trap-finder device that would bounce around the halls ahead of me trying to spring traps. The device eventually bounced through an invisible portal, and I, unable to curb my curiosity, followed after...never to return to Undermountain.

Then one night the two groups just happened to meet in the same room. It was bound to happen, right? There was no way for the GMs to prepare for what would happen because they didn't know. Well, players being players, we started off mouthing off to each other and then got in a huge PvP battle.

I really think the co-GM thing was cool, with two parties starting at two different entrances and working at their own paces. It seems like something everyone should get to experience at least once.

Friday, March 20, 2015

Mini Review: The Manor Issue 5

The Manor is a labor of love OSR 'zine put out by Tim Shorts of Gothridge Manor.


Great! I really like the first one. I have never heard of an elf-troll cross before, but I love it and can't wait to use it.


These potions are very imaginative. Maybe overpowered,  But they set the mind to thinking...

Tavern Names

I love this table. I need to keep this handy from now on.


This is a great addition to something we do indeed take for granted. Excellent idea. I can already imagine a few add-ons to the doors listed. (The necromantic door really needs an add-on to attract and house incorporeal undead.)

Random City Encounters

Also good for the imagination. I really like one called Child Killer. It would make a good scenario going on in the background of an adventure.

The art is also very good in this issue. I applaud Jay Penn and Jeff Freels.

Wednesday, March 18, 2015

[D&D 2e] Eveningstar Campaign 25 - 27

Gairloch - Svirfneblin Priest of Grumbar

My Companions
Kerun - Half Elf Berserker turned Paladain
Gemmabink - Gnome Fighter
Leonardo - Human Summoner

Session 25 (06/09/2008)

Found a small tunnel. Crawled through and found chest with gold, silver, and pink pearls.

Found a giant skeleton with a magic spear. "Shimmering" and magic boots of the North.

Rested in the Haunted Halls again.

Next day found a midden with a lock lurker and potions.

Session 26 (06/23/2008)

Kerun decided he was checking for traps and opening doors. Silly half elf.

Found a small chest in a room, surrounded by bones. Kerun opened it. He was hit with a fire blast.

Maiior helped save Kerun, who was in flames. Gairloch repaired Kerun's broken arm and cured Maiior's wounds.  The chest had 4 golden rings with tiny emeralds, and two large canvas sacks full of gold.

Found a treasure room where time slows. Found a magic mouth telling us the way is blocked.

Had to cure a disease on Leonardo.

Seems we finished the Haunted Halls.

Session 27 (06/30/2008)

Josiah left for Suzail.  Durthal went to the temple because he was still unwell.  Maiior was unsure where life was going to take her from here.

Serene was at Adolin and Gendreau's looking for...something. Maiior decided to stay with the couple.

Twelve dwarves went to Shadowglen to help rebuild. (Not sure where they came from...)

Maiior traveled with 6 men from Eveningstar to Shadowglen as well.

Thus ends our Eveningstar Adventures...for now.

Monday, March 16, 2015

[WFRP 2e] Renegade Princeps 5

Vaervenshyael - Female Elf Protagonist

My companions
Tankred "Silver Bear" Tenneckermann - Human Mercenary (Absent)
Wilhelm Hechland - Human Engineer
Doctor Johann Wilhelm Woeller - Human Barber Surgeon

Van Duster - Human Mercenary of Tankred's gang, with tracking skills

(Previous notes)

Van Duster, having lost track of our quarry, rediscovered the trail in time for night to fall.  Vaervenshyael attempted to aid Van with her excellent night vision, but his instructions were so inadequate that she had no hope of finding the trail in the dark. On top of all this, the rains to came to wash away any hope the party had of actually finding the fugitives. However, in the distance, we saw the lights of a settlement. It was too far off to reach in the dark, but we had a direction to head toward in the morning.

We sent the doctor ahead to the settlement alone to speak for us, so as to not intimidate the residents. It didn't work. The guards knew of the group and told him to invite his friends in to visit. We were welcomed in and given food for breakfast.  The settlement was called Lauterberg, and it was a cattle market in a lush grassland.

We started to again let the doctor speak for us, but he wasn't able to keep his story straight. Tankred and Wilhelm interrupted with conflicting information as well. All this led to the perception that we weren't being honest with our hosts (which was completely true). In the end we caused quite a commotion and riled up the settlement.

The leaders of Lauterberg ended up seeking out the people we were hunting and keeping them for their own frontier justice. We were not able to get what we wanted out of the men. However, on the way to their doom, one of the men told us to "look for Heinrich's stone." This was a particular boon, as we had just lied about these men and got them into deadly trouble with the settlement.

What we were also able to learn was all about the Robber Baron's cruelty, how he tortures those he is displeased with, and get that one clue of what to look for next. Those are good points to keep in mind as we plod ahead.

Lauterberg's fear of the Robber Baron is so great that Vaervenshyael offered them the friendship and possible protection of Padua-upon-Avon on her way out of the gate.

Sunday, March 15, 2015

Sunday Inspiration: Tzeentch