Monday, December 15, 2014

Star Wars RPG 5

(Our alias names are in quotation marks to begin.)

"Jax" and "Baptiste" were preparing for an excursion to Dantooine as part of "Baptiste's" personal quest as well as making a side trip to the scrapyards of Ord Mantell. While they were out "Amaza" was running the shop in the Jundland wastes, while "Boz" was minding the storefront in Mos Espa.

While Jax and Baptiste were finding success in their missions, Amaza was finding herself spending a little too much time solely in the company of droids. With Boz not answering the comm at the town house, She decided to investigate. Finding the house in a state of disarray, Amaza struck out in search of Boz. 

Amaza found a strange sight on the streets of Mos Espa, stormtroopers. In the custody of the empire was a Trandoshan being led away in cuffs for creating a disturbance. When the moment presented itself, the Trandoshan made his move, and was assisted by Amaza. Within moments there were four dead stormtroopers and two new fugitives in the street. 

After a quick return to the house, and some hasty introductions, the search for Boz was back on. Boz was contacted by communicator and it turned out he was in a cantina getting his drink on and eating meat on a stick. Communications were quickly cut off, and Amaza and Strax started searching one cantina after another. 

With night fully settled upon Mos Espa, the seach for Boz was over and Amaza and Strax returned to the house, only to find the house messier than when they left. Clothes were strewn here and there in a path to a door leading to Boz's room. Inside were a naked Boz and a young woman named Nicole who claimed that Boz was going to be her "daddy" and take her far away from Tatooine to live the good life on his family fortune. Amaza gruffly explained that Boz had no money and was not leaving Tatooine anytime soon. Nicole bolted from the house collecting her clothing as she went. Boz woke briefly to stagger out to the kitchen and eat some meat on a stick and urinate in a corner before being locked in his room for the remainder of the night. During his hangover the next day, Boz was chastised again for his behavior and made to clean his mess. 

Everyone eventually returned to the Hangar and unloaded the Golden Goose of the parts scavenged. Baptiste returned to continue her training and after several days of meditation completed her lightsaber. Meanwhile, back at the hangar, Jax and the rest of the team completed assembling two of the three fighters from parts that they had scavenged. Things are looking up for our little band of rebels.

The Trandoshan doesn't really know he's joined a rebel cell, but Jax is slowly working him and prepping him to be sympathetic...hopefully.

Monday, December 8, 2014

Star Wars RPG 4

Our heroes have their business up and running. After cleaning out the debris from the hanger section of the new base of operations, time was spent purchasing the necessities for keeping things livable. Our padawan has taken the first steps of her training. Once word gets out, business should increase. In the meantime, parts are slowly being acquired for the first space fighters to be built. The future seems bright for our heroes, but the shadow of the empire is long. Only time will tell.

It was a long session of making new identities/aliases for ourselves, getting our workflow established, and just restarting our game plan. We came out with a much better idea of what we wanted out of our least for now.

Monday, December 1, 2014

Star Wars RPG 3

We find our heroes after a difficult raid against a secret imperial installation.

As rebel commanders realize that military style raids are not this group's forte, a new plan is devised. Upgrades were made to the Golden Goose, seed money handed over, and a new unrelated base of operations on Tatooine provided. After the creation of new IDs, the party set out to establish themselves in their new business, salvage and repair. 

The crew of the Golden Goose investigated the town house that had been provided to them and decided to explore a former rebel base in the Jundland wastes that had been destroyed. After a little difficulty finding the front door, the former base was explored. While the womp rats weren't happy about guests, the resident Krayt dragon was even less so, having been rudely awoken from it's slumber by a grenade inserted into it's nostril. Two pearls were retrieved from the innards of the dragon, their value yet to be determined. 

A tatooine business license was purchased from the local government, a claim laid and registered for the area of the former rebel base, and Krayt Dragon Towing, Salvage, and Repair was created. An encounter with an odd older man teaching children to meditate led our former stormtrooper to plan on seeking him out again. 

And finally, a distress call from R4-D9 onboard the Golden Goose brought our heroes back from town only to find a group of Jawas crawling over the Goose. A deal was struck for a Treadwell droid and a power droid that the Jawas owned, putting the finishing touches on Tatooine's newest business.

Monday, November 24, 2014

[WFRP 2e] Morrslieb's Shadow 41-43

Maximillian Morningglory, Halfling Vampire Hunter
Magnus the Pony

My companions
Udrin Sor-Valdir - High Elf Wizard
Ludovic Hasselhoff - Human Entertainer
Durak Braksson - Dwarf

Tegort - Ogre bodyguard
Abelhardt Mullberger - Journeyman Apprentice
Fickuld - Young Camp Follower

(Previous update)

The party battled in the halls of Grimdold Und. The large, evil elf sent his minions to deal with the party in a most violent manner. Maximillian wielded his repeating crossbow expertly and felled two druchii and a daemonette. Tegort blocked reinforcements from an entire corridor just by standing in it. The minions were all killed, but not before the evil elf ushered his prisoners out of the back of the room.

It was found that a daemonette killed young Fickuld while Abelhardt watched helplessly.

Session 42

The evil elf and his prisoners escaped down a hole we found out back of the previous room. Maximillian scouted out the scene before the party went down. There was a large room with another chaos orb. The prisoners surrounded the orb, apparently drugged into submission. The elf chanted.

Tegort volunteered to be the first down the hole, jumping because the ladder couldn't hold his weight. He landed less than gracefully. The rest of us followed. Epic battle was commenced.

Maximillian ran into the orb room, shooting his crossbow and ducking behind a fallen pillar. When he ran out of bolt, he pulled his club and charged a daemonette. Battle was bloody, but he dodged a critical blow and kept the daemonette busy until Durak could arrive and dispatch her. Maximillian proceeded to free slaves, starting with the dwarf everyone else was so intent on.

The evil elf was in the midst of a spell he could not stop. He was easily killed. Udrin began some kind of spell of his own...that took 24 hours to cast. The rest of the party healed, ate, and explored the complex.

Session 43

The party returned to Suderberg. Not all the freed prisoners made it. Rations were scarce, and their body emaciated. The freed dwarf, Mordrin, was too stubborn to die on the trek back. The party returned to the Bianca and headed downriver.

There was a stopped at the burned-down inn, and Abelhardt seemed to have a vision. He may be an apprentice, but it was no secret his mind was befuddled in the fight. Nobody really believed anything he said. The party sailed to Altdorf.

Tuesday, October 14, 2014

Warhammer Setting Presentation

There was another question in the WFRP 2e G+ Community about getting players into the Warhammer setting when they haven't read the books. I agree with a few other comments stating it is rather a blessing to have players who haven't read the entire cannon of the world you're playing in. For him to give them the Warhammer atmosphere, I suggested this:

A short background [for] each character could set the mood. Then you can add more background information with each sitting: what's going on locally, provincially, Empire-wise that people would be talking about. Portray the setting with each NPC they interact with. They are cautious, distrustful, scraping to survive. And why? There are nobles, lawyers, and merchants trying to take their money. Cultists, mutants, and beastmen trying to take their lives. Make sure your scenes are framed in a WFRP view in your head before you paint them for the players.
How do you present the Warhammer world to players who know nothing about it?

Monday, September 22, 2014

[WFRP] Fate Points

In Warhammer Fantasy Roleplay, fate points separate your character from all the other people inhabiting the game world. When something tragic happens to the character, you can spend a point, indicating that your character had dodged fate and lived to face another day. With this in mind, I think fate points should be something special and epic that happens, not just a generic "the attack misses you; your turn."

In the past, we've had experiences where a character uses a fate point so that the blow that kills them never lands, just to have the GM kill them on the next attack. I feel that cheats the idea.

When a player uses a fate point, I like to have something occur that changes the whole tide of the battle. Losing characters suddenly find themselves winning the fight due to a very improbable occurrence. Characters crushed by a rock slide instead find that rocks fell everywhere around them, miraculously sparing them. It might take a moment to stop and think, but the more creative the better.

Monday, September 15, 2014

[WFRP 2e] Morrslieb's Shadow 40

Maximillian Morningglory, Halfling Vampire Hunter
Magnus the Pony

My companions
Udrin Sor-Valdir - High Elf Wizard
Ludovic Hasselhoff - Human Entertainer (Absent)
Durak Braksson - Dwarf

Tegort - Ogre bodyguard
Abelhardt Mullberger - Journeyman Apprentice
Fickuld - Young Camp Follower

(Previous update)

We attacked the front gate.

True to Mullberger's vision, we had no problem navigating through the remainder of the barrows, and the necromantic dwarf wights did not bother us in the least. There were four evil elves and a twisted female daemon of some sort (I will have to look more into these things when the time permits) guarding the gate. It seems the battle prowess of elves is overstated, as I'm not sure any of us were even injured getting into the keep.

I was going to kill another daemon, but Udrin banished her back to the infernal realms. Sometimes he's a killjoy.

Behind unlocked iron doors stretched an extremely long hallway. An evil elf was running up the hall, most likely to give warning of our appearance, but I swiftly took him down with my crossbow. We could hear chanting and see multiple shapes milling around a room at the end of the hall.

We headed up the hall until a large evil elf with a hefty looking warhammer came to the doorway of the room ahead and told us we were too late to stop his evil machinations (or something like that). Udrin recognized a prisoner chained the in room behind the large elf. It was a dwarf by the name of Mordrin, someone Udrin had told us was dead.

Though the dwarf didn't look very good, it didn't look like he was dead. From what I could see, he had metal attached to his head, his ribs, and one of his hands. Otherwise, he was completely unarmed and unarmored. He didn't look like he was really paying attention, so I don't know what's going on. We'll have to head up the hall and find out.

(Read Mordrin's Story)