Tuesday, May 26, 2015

[D&D 2e] Eveningstar Campaign 30

My Character
Gairloch Ironheart - Svirfneblin Priest of Grumbar

Companions
Jemmabink - Gnome fighter
Nina - Human Paladin of Helm with her Dire Wolf mount
Vahael Corrolon - Human Cleric of Helm
Revoltac - Elf Ranger
Kaiden - Half Elf Mage

(Previous notes)

There was an immediate regrowth of vegetation around the town of Eveningstar after the cleansing of the temple to Eldath. Flora was restored at a miraculous rate, signaling the personal favor of the goddess.

When Gairloch next rejoined the party, they were all prepared to head north: the direction Old Meg had indicated the giants originated. During the walk, it was noted that something was spying on the party from the surrounding forest, but nobody, including the elf ranger, was able to identify the spies. 

The party came upon walls to a keep which was nestled into the side of a mountain. They expected to find giants inside the walls, so spells were prepped, arrows were nocked, and swords were drawn.

The ranger lead the party, checking out the walls prior to everyone else's advancement. She actually found two sets of parallel walls with a gap in between. There was no further time for scouting, as boulders rained on the party from the woods behind. 

The party filed in between the parallel walls, while the fighter and the paladin held the breech where a gate should have stood. The cleric summoned a Wall of Fog around the upper bodies and heads of the attacking giants, obscuring their vision.  Gairloch sang a gravelly Recitation, followed by a Prayer to bolster the defenders. The party planned a vicious raid of the giants' lower extremities, when the mage called out warning from behind.

The second wall also had a gaping gateway leading into the keep, and three more giants were attacking from inside. Gairloch and the cleric defended the rear breech while the mage summoned a Wall of Fire. The heat of the fire kept the three giants at bay until they realized they could throw rocks from a distance.

By the time the rear giants resumed their missile attack, one of the front giants was down and the other was badly bloodied. Out of nowhere, the paladin's dire wolf leaped from above onto the head of the remaining giant along with a large, heretofore unseen bear! The two animals took down the giant, leaving the rest of the party to focus their attack on the giants from the bailey. 

The mage dispelled his fire wall so the fighters could charge the giants. Without the distraction of fog, and with Gairloch's bolstering prayers fading, the fighters did not have such an easy time inside the keep. The fighter and the paladin both ended up losing their footing and needed the clerics to run into melee to help them out. Gairloch cast a Cure Serious Wounds on Jemma to get her back into fighting shape. He then swung his maul at the giant she was fighting and destroyed the beast's lower leg, causing him to fall, unconscious. The remaining giants were killed with help from the ranger's arrows, the mage's spells, and the steel and grit of the rest of the party. The courtyard was quiet, save for the heavy breathing of the party. 

The large, brown bear (which the ranger later identified as a Kodiak) entered side by side with Nina's dire wolf. The bear walked to the ranger and laid itself down at her feet. 

A quick search of the courtyard found a fireplace with a spit, surrounded by bugbear and other humanoid bodies in various states of...having been eaten. There was nothing else alive in the keep.

For all intents and purposes, the keep now belongs to the party.


Monday, May 18, 2015

[WFRP 2e] Renegade Princeps 8

My PC
Vaervenshyael - Female Elf Protagonist

My companions
Tankred "Silver Bear" Tenneckermann - Human Mercenary
Wilhelm Hechland - Human Engineer (Absent)
Doctor Johann Wilhelm Woeller - Human Barber Surgeon

(Previous Notes)

The party was sitting in Katerina's Rest discussing defenses when Azmir Raheem, the owner of the largest warehouse in Padua, walked up to the table and suggested we check out the Degenerate's Temple in the ruins of Khemri to the south. He stated the Khemri had technology unknown in today's world. He then returned to his newly poured drink, dipped a finger in, wasted the first drop, and downed the rest.

Azmir, as mentioned, owns the largest warehouse in Padua. He also runs a crane, unloading supplies from boats and onto the docks. His warehouse is known to have a flowery, spicy scent which wafts into the noses of those who walk by.

When he is out and about in town, he listens more than he talks. He travels with a large bodyguard, a mute rumored to also be a eunuch (and perhaps has some ogre blood?).

Rumor has it Azmir may be into the slave trade. The party has certainly seen no proof of this in their interactions.

The party is interested in taking Azmir up on his suggestion, after they are fully armed and have perhaps found a scout to go with them.

Friday, May 15, 2015

Earthdawn Fourth Edition is Live

Fourth edition Earthdawn has been shipped to backers (like me), and is available in pdf form at DriveThruRPG or in print at the FASA Games Online Shop.

Join us in the fight against the Horrors!


Wednesday, May 13, 2015

Character Profile: Elder Abednego

Elder Abednego is a high priest of Solkan, the "Avenger" god of law. In his role, the Elder had been given almost elementalist-like control over fire. Solkan allows the Elder to purge his enemies with flame. A benefit of this power is that Elder Abednego is able to walk through flames unharmed.

Age: 44  Weight: 155 Height: 5'7" Sex: M Hair: Black Eyes: Brown  Alignment: Neutral


WFRP 1e Cleric Level 4 (Complete Career)

M 3 WS 43 BS 43 S 5 T 4 W 11 I 55 A 1 Dex 61 Ld 60 Int 68 Cl 67 WP 63 Fel 66 IP 4 FP 1

Skills: Arcane Language - Magick, Cast Spells - Cleric Level 1, Cast Spells - Cleric Level 2, Cast Spells - Cleric Level 3, Cast Spells - Cleric Level 4, Drive Cart, History, Identify Undead, Law, Magic Sense, Magical Awareness, Manufacture Potions, Manufacture Scrolls, Meditate, Public Speaking, Read/Write, Scroll Lore, Secret Language - Classical, Theology

Hand Weapons: Sword

Missile Weapons: None

Armor: None

Trappings: Clerical robes, Religious symbol, Religious tokens

Languages: Old Worlder, Arabyan, Tilean, Estalian

Constant Effect: Elemental Spell, Level 2 - Resist Fire

Spells: Magic Flame (P), Zone of Warmth (P), Fireball (BM1), Hammerhand (BM1), Animate Sword (BM3), Curse of Arrow Attraction (BM3), Hand of Fire (E1), Cause Fire (E2)

Wednesday, May 6, 2015

[D&D 2e] Eveningstar Campaign 29

My Character
Gairloch Ironheart - Svirfneblin Priest of Grumbar

Companions
Jemmabink - Gnome fighter
Nina - Human Paladin of Helm
Vahael Corrolon - Human Cleric of Helm
Revoltac - Elf Ranger
Kaiden - Half Elf Mage


The party was summoned to the estate of Lord Tessaril late in the night following the Zhentarim attacks. Many other notable townsfolk were present, including Jelde a priest of Lathander and retired Knight of Myth Drannor. Also present was the previously missing blacksmith, Derthal.

Shortly into the proceedings, a portal opened on the edge of town, and King Azoun's personal representatives appeared with more Purple Dragon support. Gairloch did not know who these representatives were, but the Lord Tessaril bowed to them. The meeting resumed in Tessaril's estate.

The meeting was again interrupted, this time by Old Meg, an eccentric hermit from the west side of town. She was famous for her walking staff, which she liked to bang on the shins of those she spoke to in order to drive home the point she was making. There was no lack of shin-banging when Old Meg showed up at the meeting.

She was complaining about disturbances from a pillar of rock to the west of her location. She seemed to believe vampires were making their homes there. She also noted that giants were amassing to the north. She insisted that the party (and she already seemed to know a few members) check these locations out as soon as possible.

The party decided to head to the pillar of rock that night. The cleric of Helm had a ring that allowed Gairloch to get a full night's rest in only 2 hours. He then prayed for spell renewal and headed out with the party.

The pillar of rock looked like it had been pushed straight up through the ground. It rose approximately 25 feet into the air. To the earth priest, it looked like it had been there a very long time.

There was an opening along one side of the rock, behind some disturbed growth. The opening was surrounded by markings and hieroglyphs that no one in the party could interpret. They had something to do with water and trees, waterfall and vegetation. Inside the doorway, the floor sloped downward.

Since the party was expecting undead, the priests took the opportunity to cast some select spells before going in. Vahael of Helm cast Protection from Undead in a 10 foot radius around Gairloch. The two priests also shored the party up with Negative Plane Protection. Finally, Gairloch summoned an earth elemental.

There were indeed vampires inside the pillar of rock. There was a long, hard fight, which resulted in Jemma and Gairloch temporarily losing 4 levels of power. This limited the number of spells the earth priest could cast. Luckily, the earth elemental kept two vampires busy while the rest of the party took out another four. When all was said and done, 6 vampires were destroyed, along with their coffins, and a temple to Eldath was purified.

Eldath is a lesser power of peace and streams. The inside of the pillar of rock looked like her symbol:


There were pools of fresh, flowing water, green vegetation covering rooms spiraling off the center, and it was all located underground. Gairloch desired to make this shrine his own.

Monday, May 4, 2015

Happy Star Wars Day!

May the Fourth be with you!

Star Wars Rebels
I watched the first three episodes this weekend. It's pretty entertaining. It has potential.

Sunday, May 3, 2015

Sunday Inspiration: Halfling Explorer

"I believe the site we're looking for should be right over that rise."

http://lanebrownart.blogspot.com/2013/02/i-recenely-illustrated-some-characters.html