Alternate D&D Setting: Dwarves
A while back I posted about my friend's home-brewed world for D&D 2e. I have some of his notes. Here's the write up on dwarves:
The dwarves of this world automatically gain a plus to strength (+1) and constitution (+2) for they were hardened by what they call The ORDEAL. The clan units have grown, even fighters, as a whole. Dwarves consider humans as a good race to trade and fight with, but otherwise they have no use for them. Dwarves consider elves to be less than nothing. A dwarf may attack an elf on sight for they consider elves to have conspired with the Wyrm Lords. Any dwarf worth his weight in battle will carry a stout weapon of dwarven make which will be inscribed with his clan, family, and personal name, as well as any runic battle symbols endowed to him by a priest of Yarnok the dwarven god of battle and the hall. Or even runes of Sertig, the Maker.
The dwarves of this world automatically gain a plus to strength (+1) and constitution (+2) for they were hardened by what they call The ORDEAL. The clan units have grown, even fighters, as a whole. Dwarves consider humans as a good race to trade and fight with, but otherwise they have no use for them. Dwarves consider elves to be less than nothing. A dwarf may attack an elf on sight for they consider elves to have conspired with the Wyrm Lords. Any dwarf worth his weight in battle will carry a stout weapon of dwarven make which will be inscribed with his clan, family, and personal name, as well as any runic battle symbols endowed to him by a priest of Yarnok the dwarven god of battle and the hall. Or even runes of Sertig, the Maker.