[D&D 2e] Magic Item: Friendship Pipe



"Sit down; let's talk," the man in robes gestured to seat near the fire. "If you have a pipe, let's smoke them. We'll see what we have in common, you and I." He took a pipe out of his cloak, packed it, and lit it leisurely.

The Friendship Pipe has a number of calming, cooperation-inducing spells available to a magic user.  These spells are available over and above the magic user's normal daily allotment. They need not be memorized, nor must they be in the magic user's spell book. All the magic is contained in the pipe. The power of the magic user determines what spells he has access to.

Magic User Level/Spell
1/Friends
3/Forget
4/Suggestion
7/Emotion
9/Mind Fog
12/Mass Suggestion

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