In Which You Have Multiple PCs

Back with my D&D games were many and often, one of our GMs had us make multiple characters, all of which would be linked to a thieves’ guild. We called it our Thieves’ Campaign. The premise was that for each adventure the guild master would assign one character from each player to be part of the team going out for this particular mission. That way we each had many characters, but only played one at a time.

The Thieves’ Campaign went the way of all others, falling into disuse after a few adventures. What I was wondering, though, was if anyone else had the same experience: making multiple characters for a campaign, but only using one per adventure and rotating through that way? If so, did it help the overall campaign remain fresh since you weren’t using the same character every sitting? What other experiences to you remember about that kind of campaign?


Tom Coenen said…
I'm currently running a campaign, and some players said they would like to play other characters sometimes.
This might be a solution to that.
Randall said…
I just posted on multiple characters in my campaign (Long Campaigns Don't Have To Be Boring!). It has always worked well in my campaigns.
Roger said…
Tom-I think this could be a good solution. It will at least be an interesting experiment.

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