[WFRP 2e] Morrslieb's Shadow 16
Last Thursday we played the sixteenth sitting of our WarHammer 2e online campaign. Here's a relatively quick rundown.
My PC
Mordrin Skorkinson, Giant Slayer. He is still looking for a giant to slay, as he doesn't feel the last giant was quite giant enough. He has also slain some daemons, though none of note.
He is the bemoaner of the doom that got away.
His chosen weapon is a magical two handed war-hammer taken from a slain priest of Sigmar, its once faded runes now burn bright due to Mordrin's great deeds.
My companions:
Tibalt - A Brettonian Knight
Udrin - A High Elf Scholar
Gustav - A Human Initiate of Verena (Mostly absent due to technical problems)
Ato - A Wood Elf Wizard Apprentice (Absent)
Mordrin's Experiences
From last time: Mordrin was covered in daemonette goo, as they inconveniently explode when slain. The party was heading to the academy or the tower, wherever they could get to most conveniently.
My PC
Mordrin Skorkinson, Giant Slayer. He is still looking for a giant to slay, as he doesn't feel the last giant was quite giant enough. He has also slain some daemons, though none of note.
He is the bemoaner of the doom that got away.
His chosen weapon is a magical two handed war-hammer taken from a slain priest of Sigmar, its once faded runes now burn bright due to Mordrin's great deeds.
My companions:
Tibalt - A Brettonian Knight
Udrin - A High Elf Scholar
Gustav - A Human Initiate of Verena (Mostly absent due to technical problems)
Ato - A Wood Elf Wizard Apprentice (Absent)
Mordrin's Experiences
From last time: Mordrin was covered in daemonette goo, as they inconveniently explode when slain. The party was heading to the academy or the tower, wherever they could get to most conveniently.
As it stands now: The academy was full of elves using some kind of magical gate to flee Cairnmere/Tor Taiga for the isle of Ulthuan. Most all of the elves were echoes, or memories, of the past event and not really there. We couldn't touch them without them disappearing. When they reappeared, they seemed to forget any previous interaction we had with them. There was one druchii, however, that wasn't a memory. We dispatched him but never really figured out why he was in the academy.
Also in the academy was an ancient version of the dark orb that brought us to this past place. It was smaller and more...solid. Mordrin thought to destroy it with a mighty blow from his warhammer. It turned out the orb was indestructible, and all Mordrin got for his troubles was a horrible ache and tingling feeling up his arms. Also, the orb was too big and too heavy for him to pick up, though he tried.
Personally, Mordrin was getting pretty sick of all this stuff that couldn't be killed or destroyed.
With nothing more interesting at the academy, the party headed to the tower, which they realized should have been the goal from the get-go. It turns out the tower was shaded in illusion to make a castle-shaped structure appear more circular/towerish. The druchii guarding the outside and inner entry room of the tower were killed relatively easily.
Going through the rooms of the castle one-by-one, Mordrin opened a door to reveal a large room containing one of the druchii's pet wyvern. Both Mordrin and the creature let out ear-piercing battle roars and charged each other.
And that was where we had to end due to time constraints.