Day 13 Favorite D&D Trap/Puzzle

I've never really thought about this question before. When placing traps in homebrewed games, I just rotate through the ones suggested in the DMG.  I suppose a nice poison dart or crossbow bolt or spear trap would be a good choice. You can always coat those points in anything you want.

What I really want, though, is a trap that you don't have to reset. Many traps are one-shots, and I don't have a good reason why they weren't set off by the people who explored previously. Or a good reason why the trap hasn't rotted in time.

I'm open for suggestions.


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