Mini-Review: Thurn and Taxis

Thurn and Taxis is, of all things, a postal-route building game set in Germany. The goal is to score the most points by making progressively longer postal routes (from 3 cities up to 7 cities). The first person to make a 7 city long postal route triggers the end game. You can also get points by having a post office in every town of a colored section of the board (I believe there are 7 or so). You can get points by having a post office in every color of the board, too.

It was a relatively quick game that I found surprisingly fun. There are enough towns available to choose from each turn that it is relatively easy to build your postal route (maybe I got lucky; who knows). Each turn is draw-a-card, play-a-card, with one of four special actions you can do per turn. These switch the game up enough to give you plenty of player agency.

Beware, when you think you have one more turn to go around the table before you win, an opponent may use a special action to cut your game short.

Popular posts from this blog

[D&D 5e] Icewind Dale: Rime of the Frostmaiden 17

The Gathering Storm Complete Play Report