The Burning Plague Area 1

At the Entrance


The adventure opens with the player characters standing outside the lone entrance to the cavernous mines.

Flavor Text
A cool breeze drifts down from the towering peaks of the Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains.
Looking Closely

The tunnel is 15 feet wide and 10 feet tall. A successful Search check reveals that the wooden supports to the tunnel are chipped and torn, as if having been damaged in recent battle. Further examination with a light source reveals that they are also stained with blood. Aside from the picks (10) and shovels (7), there is nothing of value at this location. The mineshaft heads north into the mountain and slants downward at a gradual incline. It extends 120 feet into the darkness before opening into Area 2. As there is no light source in the tunnel, adventurers without night vision who wish to proceed must have some source of illumination.

GM Info

The Skaven within the mines slaughtered the last of the townsfolk who tried to escape here. They looted the bodies and hid them away in Area 5a, where they were fed to the brood mother.

Previous Info

Popular posts from this blog

[D&D 5e] Icewind Dale: Rime of the Frostmaiden 17

Thoughts on Stalwart Adventures 7

Thoughts on Stalwart Adventures 3