Not only is Google+ riding into the sunset, but I have also established a new blog so as not to be caught unawares the next time Google wants to take a product/program away from me. With that in mind, here are different places on the internet to find me:
I have some challenges running a sci-fi game. These challenges are all me, nothing to do with the system or setting. I don’t know a lot about guns and similar weaponry. I don’t know much about ships (or vehicle in general) space exploration, or faster than light theories. These things are a large part of science fiction.
So what’s my answer? I take a lot of these things out of my sci-fi game. I limit technology, and I only need to learn about a few things every once in a while. I do that through the game Cascade Failure. Is that the right answer, to run a sci-fi game but limit all the science? Probably not.
Someone suggested to me once that I just think of my guns the same way I think of different weapons in a fantasy game. A blaster could just be a hand weapon with a short range. Each type of gun could just be a different type of hand weapon. And let the players worry about the details: damage die, range, etc. Or, give one of the players who likes this type of stuff an opportunity t…
Kella had charged us with clearing the goblins out of her town, and then helping the townsfolk return. To clear the goblin menace, we went door to door around town. The Half Orc took this opportunity to raid essentially the entire town.
We found goblins in the garden of a home. We fought goblins in a hayloft. We found goblins with pumpkins on their heads running around near the town's inner moat. That fight went particularly bad, as we had advantage and still both managed to miss striking a goblin. Later that night, the rest of the goblins ambushed us, tired of getting picked off two at a time.
At that time the goblin leader, a hobgoblin? attacked us as well.
We needed a lot of healing, and we used up a lot of spells. That led to a lot of resting, and one of the new playing renaming the game "Dungeons and Dreaming."