If you're a CL Werner fan, here's a link you will enjoy. If you're not a fan of Werner, well, Christmas is coming and you should grab an omnibus or two. :)
The enemies whose influence poisoned the region. If the troubles around Padua had a single heartbeat behind them, it was the brutal rhythm of Khorne. The Blood God’s followers rarely arrive quietly. They come with axes raised, armor stained, and a philosophy as simple as it is terrifying: blood must flow. Yet the influence of the Zealots of Khorne around Padua was more insidious than the usual battlefield carnage. Their presence seeped into the region slowly, stoking violence, encouraging cruelty, and turning ordinary conflicts into something far darker. Raids grew bloodier. Feuds escalated into slaughter. Creatures touched by Chaos seemed drawn to the same places where violence had already taken root. Whether the zealots intended it or not, their devotion poisoned the land, feeding a cycle where every act of brutality made the next one easier. For Vaervenshyael and her companions, confronting them meant more than defeating a few warriors drunk on battle. It meant facing the deep...
Her quiet belief that elves must carry burdens humans cannot understand. Vaervenshyael didn’t need to tell the townsfolk of Padua she was better than them. Her version of elven pride wasn’t loud or cruel…it was heavier than that. It was the quiet certainty that some burdens simply belong to her kind. Where humans live frantically yet brief, making bold choices and unwise mistakes, elves endure. They remember. They carry consequences long after others have forgotten them. To Vaervenshyael, that endurance was an obligation. This obligation shaped how she moved through Padua. She worked alongside humans, even protected them at times, but there was always a subtle distance. Not disdain, exactly…more like a line she refused to let blur (OK, and maybe a little disdain). Humans could afford recklessness, faith in things unseen, or even ignorance. She could not. Elves can not. Every action is measured against centuries of history and the weight of a people who do not get to start over. Tha...
In Warhammer Fantasy Roleplay, fate points separate your character from all the other people inhabiting the game world. When something tragic happens to the character, you can spend a point, indicating that your character had dodged fate and lived to face another day. With this in mind, I think fate points should be something special and epic that happens, not just a generic "the attack misses you; your turn." In the past, we've had experiences where a character uses a fate point so that the blow that kills them never lands, just to have the GM kill them on the next attack. I feel that cheats the idea. When a player uses a fate point, I like to have something occur that changes the whole tide of the battle. Losing characters suddenly find themselves winning the fight due to a very improbable occurrence. Characters crushed by a rock slide instead find that rocks fell everywhere around them, miraculously sparing them. It might take a moment to stop and think, but the mo...
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