[WFRP 2e] Renegade Princeps 12

My PC
Vaervenshyael - Female Elf Protagonist

My companions
Tankred "Silver Bear" Tenneckermann - Human Mercenary
Wilhelm Hechland - Human Engineer
Doctor Johann Wilhelm Woeller - Human Barber Surgeon

(Previous Notes)

Right ear still ringing (and hair slightly singed) from Wilhelm's gunshot from her shoulder, Vaervenshyael heads down the new passage. The walls on the other side of the megalith show even more murals. What can the party make out? An Arabyan priest? Burial rites? Vaervenshyael has no interest in these nor the niches with bones which line the hallway ahead.

The party evades a rustic warning trap, made with a string and an empty tin bucket. There are individuals up ahead. They are not paying attention. They are taken out by Tankred and, surprisingly, the doctor.

The room contains a crate full of coins. They are old, gold coins. They are not the kind traded around these days, but the metalworker think he can re-mint them. Vaervenshyael has been stymied by lack of human coinage in the past, so she makes sure to stuff and large handful into her personal purse. There is also a 5 pound, clay statuette of a female. Vaervenshyael tucked that into her backpack. She knows how much humans like their antiquities. If nothing else, the priest Roderick may pay a sum for it when they return, if she can get him back to Padua alive.

Further into the megalith, they encounter three men and a chained up dog sitting around a table. As luck would have it, Vaervenshyael is squared off with the largest human adversary. He has a two-handed sword and muscles to spare. Trying to be wise, she disarms the large human. He doesn't seem to mind, and punches her square in the jaw, hard enough for her to see stars. She can do nothing but defend until her vision clears, then she managed to finish him with her sword. The doctor applied a rotten-smelling poultice to her jaw, which, admittedly, did make it start to feel better almost immediately. Still, she's partially deaf in one ear and can barely talk through a swollen, bruised jaw at this point.

There is a door in the north end of the room, but the party hears more dogs on the other side. They decide to leave that door shut to save themselves the aggravation.

The final fresco we encounter this session is in a large shrine. First the party must dispatch a few Sigmarite zealots, then we look at the work of art. It shows an old Arabyan king, Abdul Al-shaar to be precise, with a ranseur (a type of polearm). One of the magical items, the tooth of pride, is on the cross piece of the staff. Another item is red like a jewel. Vaervenshyael is reminded that she has the tooth tucked safely in a pocket.

Popular posts from this blog

[D&D 5e] Icewind Dale: Rime of the Frostmaiden 17

Thoughts on Stalwart Adventures 7

Thoughts on Stalwart Adventures 3