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WFRP Dwimmermount Premise

Dwimmermount is located in a long-forgotten area of the Warhammer world. For all that, however, its name and reputation is known. For hundreds—maybe thousands—of years, Dwimmermount served as a fortress for a succession of empires. It fell two centuries ago, when a rebel uprising culminated in a mysterious cataclysm that sealed the dungeon off from the outside world. When rumors trickled back to the Empire that the magically-sealed gates of Dwimmermount were now open, the Emperor wasted no time authorizing an expedition. It is understood that the dungeon contains riches, but more importantly it contains information about the Old Ones...and possibly the creation of the races. Many ships full of supplies and crew set forth from the Sea of Claws to Lustria's Mangrove Coast. Those who were only good for, or interested only in, sailing remained on the coast creating a small settlement to watch over the ships. Hundreds more struck west, with nothing to look forward to but weeks of to...

Free Shadowrun Missions

This is a placeholder/personal reminder regarding the Catalyst Games 25 free Shadowrun missions . Happy running!

[WFRP 2e] Mordin-Interlude 4

My PC Mordrin Skorkinson , Giant Slayer. My companions: Farnoth , Elf Spy ( Previous story ) Farnoth, still deep in cover on the druchii black ark, recovered Mordrin from under the body of a dead wyvern. The dwarf was crushed and bleeding badly from the skull. Also a segment of his ribs rose and fell paradoxically with the rest of the dwarf's chest.  Farnoth spirited Mordrin to a druchii barber-surgeon aboard the ark who owed him a favor. The surgeon patched the hole in Mordrin's head with an ugly slab of druchii metal, pointed in ways that the Witch Elves covet. The surgeon used the same type of metal to drill into Mordrin's broken ribs. He then attached the outer portion of the plate to the set of unbroken ribs above and below the wound. This stabilized the dwarf's flail segment. After the dwarf was stabilized, Farnoth's contact flipped on the pair, and Mordrin was handed over to the druchii leaders for torture. Farnoth escaped immediate capt...

Allyssa's Assassin

Any powerful and neutral (or evil) character in the Old World will likely have an assassin working for them. While Allyssa is capable of neutralizing her own enemies, her person is usually needed someone else. For this reason, she has an assassin in her employ. While an elf would be the best for the job, Allyssa wanted someone a little less conspicuous. She chose a young human, saw to his upkeep and his training, and has him do her dirty work. He's not normally found in her home in Hobbly , but stays at whatever larger city he is near when his job is done. Allyssa can communicate with him via her magic necklaces . She also sends messages via courier. At other times she may pay him a personal visit.

Star Wars RPG 1

Our heroes find themselves on Centares, a planet being ecologically devastated by the Empire. They get caught in the crowd as a riot breaks out in front of the imperial governor's mansion. They were offered shelter and accepted it from a then unknown rebel operative named Beka Hath. Beka asked the group to deliver a holo- recording to one Zel Rider on Ord Mantell using a freighter docked in slot 39 at the local starport. Four Stormtroopers were eliminated on the way to the ship. The ship took flight and it's profile was scanned by a star destroyer before it departed Centares. Minor wounds were patched up in flight, and a helpful droid, R4-D9 was found on board. Ord Mantell was a slightly less troublesome planet. A clandestine meeting with Zel Rider, another rebel operative yielded a reward of 3000 credits for the delivery of the holo-recording of the massacre at Centares. When it dawned upon our heroes that their identities were known to the empire and implicated them in the mu...

Warhammered Dwimmermount

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I am finally, officially starting a Dwimmermount conversion to Warhammer Fantasy Roleplay. Since I run 1/2 to 1 level a year at the local conventions, I'm in no hurry. Right now I'm just converting some background: Starting Knowledge About Dwimmermount for the players. Also, I've placed it on the map of Lustria. Starting Knowledge What follows is a run-down of the knowledge that an adventurer might expect to know about Dwimmermount prior to exploring it. This information is shared by academics in the expedition on the way to the mountain. Dwimmermount is located deep in the interior of Lustria, west of the ruins of Oyxl, which is west of the Mangrove Coast. Dwimmermount was excavated from the tallest mountain in the southern Spine of Sotek and is reputed to have at least half a dozen levels, if not double that number. The dungeon was the site for the most important magical research of past eras, including investigations into time, space, and the Old One...

Latest Advisary

I feel like making a vampire* my next long-term big, bad, evil guy (BBEG). I'd start out very slow (and sly), becoming a clever force to be reckoned with before the party ever finds out he (or she!) is a vampire. This got me wondering, who is your favorite BBEG? Were they clever? Brutal? Friend turned enemy? Who is your favorite and why? *Sorry I lost you there. Perhaps, with the plans I have it would be OK?