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Showing posts from June, 2024

Thoughts on Stalwart Adventures 2

I like to increase thieving skills as I practice them, unless I know for sure there is something else I want to improve during downtime. In the last sitting, I mostly used Hide in Shadows and Find/Remove Traps. Once I get high enough level, I’ll be using an Invisibility spell to hide. Until then, I need to keep using and increasing this skill. We should get enough XP for me to go up to wizard level 2. That will get me 1-2 HP, and every HP is precious for this character. Also, I get a second first level spell. Sleep is great, but I do look forward to a second utility spell I can use. I like the idea of Spider Climb, but my Climb Walls is already 70%. Maybe I can brainstorm some cool ways to use Phantasmal Force. I wasn’t as good with my attack rolls, which is really what I would expect over a larger number of tries. The group fighter got a lot better, also as expected. The cleric is a beast. He really optimized his character build and the benefits of a specialty priest. That’s defini

[D&D 2e] Stalwart Adventures 2

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Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune Once night fell, Zak headed out to scout the keep. He started at the back corner, where it met the ocean. As he worked his way to the front, someone started throwing stones at him. He couldn’t tell where it was coming from, but he assumed it was somewhere along the front wall. He reported back to the party. Zak went to the other seaside corner to start scouting that side, back to front. Ogurdan headed to the front of the keel to cast a Light spell over the gate. The spell showed a goblin on the wall above the gate, likely the stone thrower. Zak found an opening in the eastern wall, into the corner tower. It was a good place to enter, in the morning once the team was informed and spells were prepared. The morning was spent fighting goblins in the walls. The sole exception to the goblins was a rattlesnake Zak found in a footlocker. With foresight, he opened the locker from behind, allowing Th

Thoughts on Stalwart Adventures 1

I  didn’t want my thief/wizard to be a melee character. Neither one of those classes have armor at low levels. But things don't always go as planned when there are only 3 players, with 1 PC each. So I used all my extra character points to make sure I could use at least 1 weapon semi-proficiently. That kept me from some nonweapon proficiencies that may have fit my character, but I can work on those as we adventure. I’ll find out what my character is interested in and what the party needs for skills. So far that may include Riding - Land Based and maybe Rope Use. Rolling two natural 20s in our first night’s combats may give me an unrealistic view of what this character can do with a bow. I still need to make sure I’m staying on the periphery of action, and that I’m keeping spells to protect myself. The fighter and the cleric can hopefully take care of themselves. My last concern is that my thief skills are a bit watered down, as I wanted some ability in each one. Tips I’ve read