Thoughts on Quest for the Heartstone
First thought: Was this just written to sell D&D toys? *Spoilers Follow* Mists of the Northern Marsh This section is the wilderness adventure to get you to the mountain. There is a road...which apparently houses all manner of creatures inimical to...life. How do all these creatures get set up right on the road? Why doesn't the road go around them? How come every time you see a bridge, you know trouble isn't far behind? You know what D&D needs? Roadwardens. Perils of the Icewater Falls This section is a series of caves on a mountain, maybe like the Caves of Chaos in Keep on the Borderlands. Each cave holds a number of tough creatures the author wants to show off. In reality, these creatures would not live so close together. Some of the caves lead deeper into the adventure..... Tunnels of Death Now this is more like it! Tunnels, traps, and few monsters each with their own areas that wouldn't interact much with the other monsters. Only a couple DM fiat/screw...