Novarium Intro Adventure

I know in the rulebook it states that beginning characters should be given a Mark with a Font and sent on their merry way to adventure. However, not having had the opportunity to actually play the game yet and get an idea of what kind of things make for good adventure, I figure the best way for me to start out a brand new group playing this game would be to tell them they have been given a Mark and let them go claim the Font.

The first challenge will be to find the actual Font inside the Mark. The Fonts can often be disguised, or under illusion, due to the magic seeping out into the surrounding area. The second challenge will be liberating the Font from whatever creature currently thinks it possesses it (the rulebook indicates some kind of devil might be claiming it). The final part of the introductory adventure would be cleansing the Font area. This would include taking care of any seeping, twisting eminences that might be coming from the Font. The party may then set up shop, so to speak, in the Mark.

Each leg of this journey should take about an hour, with introduction to the game, the characters, and beginning table-chatter also taking an hour. A four hour game is perfect for a one-sitting game night or a gaming convention.

This free fantasy RPG can be downloaded here.

You can follow the game's author and his engaging posts here on Google+.


Popular posts from this blog

[D&D B/X] Kalmatta Campaign

Thoughts On The Veiled Society

[WFRP 2e] Renegade Princeps 53