[D&D 5e] Icewind Dale: Rime of the Frostmaiden 14
[D&D 5e] Icewind Dale: Rime of the Frostmaiden Leaving the Fortress, featuring: “The Charlatain Dragon Tavern” The Grand Olpha allowed us to loot the fortress, if we could defend ourselves. We didn’t think we could do that for long, so we made a rush job. In the king’s war room we found a map of Icewind Dale. There was a track circling the towns starting at Dougan’s Hole and running counterclockwise. It had a small chartalain dragon to mock flying the path. The elf bladesinger took it. In the king’s bedchambers we found a chest at the foot of the bed. Thom the rogue picked the lock. There were a bunch of numbers inside that we never found the meaning of. And there was a poison gas trap. The elf bladesinger. Thom poured a healing potion down the elf’s throat to bring him back to the barest semblance of life. In a closet off the bedroom was a small shrine. There was a chartalain goddess and seven mind flayer skulls. Nobody wanted any of that, so we left. It was also time ...