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[WFRP 1e] The Enemy Within 15

Martin - Human Scout Wilfried - Human Fence Gottlieb - Human Bounty Hunter Othmar - Human Charlatan Larry - Human Bodyguard Wilhelm - Human Wizard Apprentice (Previous Notes) The party headed upriver in the direction of Delberz. They were still intent on getting Wilhelm to meet his instructor so he could get more wizardry training. Only, they were halted in Grossbad due to a familiar person about to get lynched. Sailing toward a mooring in Grossbad, the party recognizes infamous card shark Philip Des Carte as he is chased through the town. Larry skillfully utilized his piloting experience to bump another boat away from the mooring before it was secure. The party then used a combination of blathering, persuasion, and intimidation to confiscate the wanted man onto their ship. Des Carte laughed with glee, despite being a bit worse for the wear. Gottlieb had roughed the man up a bit when arresting him. Philip's greatest concern, after his freedom, was the retrieval of his ...

[WFRP 1e] The Enemy Within 14

(Side Note: I missed sessions 12 and 13 due to the holidays and moving.) Wilfried - Human Fence Gottlieb - Human Bounty Hunter Martin - Human Scout Othmar - Human Charlatan Wilhelm - Human Wizard Apprentice ( Previous Notes ) Wilfried wasn't sure how he made it out of Bogenhafen alive. The manor house was burning, fists were flying, and dangerous looking people were transforming into more dangerous looking daemons. However, the next thing he knew, he was alive and back on the boat floating toward Altdorf. When the literal and figurative smoke cleared, the party found themselves in another little town, looking for an apothecary who went missing. Her name was Elvira. All signs pointed toward a kidnapping, leaving Elvira in the hands of at least 3 men who had her trapped in a red barn. At the barn, Gottlieb circled around back to scout the locale. Martin and Wilfried pulled the barn doors open, while Wilhelm to magically talk down the ruffians inside. The ruffians admitt...

Anchor'cast 4: Rolling Dice

I probably think you roll dice too often.

Resource Management in RPGs

Roleplaying games are all about resource management. This game of D&D we play is often the ultimate game of resource management. Whether is be ammunition, weapons, magic, or even gold, the characters need to manage resources in order to improve. Why am I checking the stormtrooper's body in Star Wars? Because I only have so many shots left until my blaster is empty. At that time, I can either be weaponless or I can use that scavenged blaster. Why his breastplate? Well, next time I get shot in the chest, I can either say "good thing I had the breastplate" or I can say "that jerk GM told me not to worry about looting the stormtrooper in the last room." Why do I take as much gold as possible out of the dungeon? Because I, my family, and my friends have to eat. In a roleplaying game, you put yourself in the shoes of your character. Does your character want to live? Does your character want to eat? Does your character have to support themselves outside the dunge...

Anchor'cast 3: Games I'm Playing

Listen to me talk about the games I'm currently in.

Old School: Rolling

I'd like to share a game theory with you: don't roll dice unless the DM asks you to. I have dice. I want to roll my shiny dice. I want to tell stories of how the dice failed me at a critical time or how the dice came through for me when all hope seemed lost. However, keep in mind, with a roll, there is a chance of failure. If you can talk your DM into letting you do things without making you roll, there is no failure. Or he flat out tells you that you can’t do it. There may be times the DM doesn’t think you need to roll. Just having the skill is enough to bring you success. Or the chance of failing is so low. Or you’re going to succeed eventually, so let’s not bog the game down. If you roll, the DM suddenly has a sanctioned random chance he can hold against you.

Regor the Sated

Regor the Sated, Hoarder of Ramen and Mice! "My eternity is spent trying to keep the mice away from the ramen."  I have to make these tiny cages to try to contain the mice. I can't even do it in dragon form; I have to polymorph into a gnome! Alternately, the low intelligence dragon spends his days combing the land for ramen, while his high intelligence mice spend his time away selling his ramen out from under him for profit...or cheese.