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The Lost Mine of Phandelver Complete Play Report

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(I have merged all my Phandelver posts into this one for easy access.) [D&D 2e] Lost Mine of Phandelver 1 A couple months ago, our D&D DM switched up responsibilities at work and stated he couldn't run our games for a while. He offered to let me run something while he got back in the groove at work. We play 2nd edition D&D, but I wanted to play the Lost Mine of Phandelver. I wanted our group to be part of a shared adventure experience, though we play an old edition. Last month we got together and made characters. Here's what I have going into the game: Human Shadow Walker  (Wizards and Rogues of the Realm Handbook) Human Justifier  (Complete Book of Rangers) Elven Mage/Thief Human Ravager  (Complete Book of Barbarians) Human Windwalker  (Specialty priest of Shaundakul - Faiths and Avatars) Human Fighter  using the Gladiator kit I can tell I'm going to have to step up the number of enemies listed in the adventure. [D&D 2e] Lost M...

[D&D 2e] The Lost Mine of Phandelver 6 *SPOILERS*

Mist:  Human Shadow Walker (Mage/Thief) Jairus:  Elven Mage/Thief Kell:  Human Ravager (Barbarian) Sanaka:  Human Windwalker (Priest) Gunel:  Human Fighter/Gladiator ( Previous notes ) Finishing the Caves The party left off in a starry cavern with two rooms worked into the eastern side. One was on the level where they entered, and the other room was down a flight of stairs worked into an escarpment. They tried a door to the room near where they entered and ended up having a tea party with a slightly mad Beholder-kin. They left this room, headed down the stairs, and explored the room at the bottom. The door was cracked open, it's hinges melted. It took a couple of the stronger members of the party to pull the doors open. From the doorway, a scorched iron chest caught the party's eye at the foot of an old bed. The moment someone stepped into the room, a ghostly form rose up from the floor. "Your presence is offensive to me, your life forfeit. M...

[D&D 2e] The Lost Mine of Phandelver 5 *SPOILERS*

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Mist:  Human Shadow Walker (Mage/Thief) Jairus:  Elven Mage/Thief Kell:  Human Ravager (Barbarian) Sanaka:  Human Windwalker (Priest) Gunel:  Human Fighter/Gladiator ( Previous notes ) Printed Intro Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. The rich mine of the Phandelver's Pact was lost five hundred years ago during orc invasions that devastated this part of the North. In the centuries since, countless prospectors and adventurers have searched for the lost mine, but none succeeded until the Rockseeker brothers found the entrance a month ago. Unfortunately, the Rockseekers did not realize they were being trailed by spies working for Nezznar, the Black Spider, and they inadvertently led the drow villain to their prize. Nezznar and his followers dealt with the two Rockseekers who were guarding their find, then arranged for Gundren's ambush. Learning of the adventurers' involvement with Gundren...

[D&D 2e] The Lost Mine of Phandelver 4 *SPOILERS*

Mist:  Human Shadow Walker (Mage/Thief) Jairus:  Elven Mage/Thief Kell:  Human Ravager (Barbarian) Sanaka:  Human Windwalker (Priest) Gunel:  Human Fighter/Gladiator ( Previous notes ) Cragmaw Castle Droop the Goblin wanted to get in good with his new masters. They were interested in finding Cragmaw Castle, and Droop led them straight there. As soon as the party could see the castle through the forest, they stopped. They sent the mage/thieves ahead to scout the perimeter. While circling the perimeter, the two noticed a concealed entrance on the far side of the castle. This entrance was quickly selected as their entry point, over the front and side doors which were heavily guarded. The concealed entrance led to a ruined tower. There was an entryway to the south, covered by a heavy curtain. There was a door to the east and a crumbled ruin of a wall with a small hole at the top to the northeast. The elf mage/thief slipped in through the east doo...

[D&D 2e] The Lost Mine of Phandelver 3 *SPOILERS*

Mist:  Human Shadow Walker (Mage/Thief) Jairus:  Elven Mage/Thief Kell:  Human Ravager (Barbarian) Sanaka:  Human Windwalker (Priest) Gunel:  Human Fighter/Gladiator ( Previous notes ) The characters began the session very beat up, completely out of spells, and not a little scared after last session's encounter with the Redbrands at the Sleeping Giant.  They had found out that the leader of the Redbrands was a wizard, and they needed a safe place to recuperate before challenging him.  Gunel the Fearless headed back to her room at Stonehill Inn. She was not going to run scared, not when sleep was calling after an honorable battle. (Gunel's player was absent for most of the sitting.) The others decided to seek the aid of Linene, proprietor of the Lionshield Coster, for asylum. They had done her a favor in the previous sitting, and she had offered her help in the future. Linene set the party up in a strongroom below the business. She r...

[D&D 2e] Lost Mine of Phandelver 2

Mist: Human Shadow Walker (Mage/Thief) Jaden : Human Justifier (Ranger) Jairus: Elven Mage/Thief Kell: Human Ravager (Barbarian) Sanaka: Human Windwalker (Priest) Gunel: Human Fighter/Gladiator Hobgoblin Ambush: The ranger and the elf suspected an ambush but were not able to see anyone hiding in the trees. The hobgoblins (I upped the difficulty from goblins) shot out of hiding and hit the priest. The ranger was able to spy the creatures hiding in the trees and point them out to the rest of the party. The priest used this aid to line the hobgoblins in Farie Fire. The party took out 4 hobgoblins, and one ran away. Hobgoblin Trail: The party hid the oxen cart and followed the stray hobgoblin. The ranger was so intent on the trail that he failed to notice a snare trap in the path. He found himself hanging upside-down 10 feet off the forest floor. They found the rope and eased him down. The shadow walker helped him check for traps from there on and found the pit trap before an...

[D&D 2e] Lost Mine of Phandelver 1

A couple months ago, our D&D DM switched up responsibilities at work and stated he couldn't run our games for a while. He offered to let me run something while he got back in the groove at work. We play 2nd edition D&D, but I wanted to play the Lost Mine of Phandelver. I wanted our group to be part of a shared adventure experience, though we play an old edition. Last month we got together and made characters. Here's what I have going into the game: Human Shadow Walker (Wizards and Rogues of the Realm Handbook) Human Justifier (Complete Book of Rangers) Elven Mage/Thief Human Ravager (Complete Book of Barbarians) Human Windwalker (Specialty priest of Shaundakul - Faiths and Avatars) Human Fighter using the Gladiator kit I can tell I'm going to have to step up the number of enemies listed in the adventure.