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[D&D 2e] Stalwart Adventures 11

Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune Noofie -- Gnome Illusionist In one sense the party was depleted. In another, it now had wondrous items that would make further adventures all the easier. They retraced their path back to Schladel. In Berrymore, Zak was able to replace some of his missing spells from his new friend Noofie. All he needed was a new spell book of his own. There was also a philosophical discussion of what exactly evil was and how anyone could know if they were a demon in disguise or not. In Schladel they learned that the Baron currently took a position against magic users, and he was making all users register in order to practice in the city. This came after a minor mishap against the Baron’s belongings. Zak and Noofie started a philosophical discussion about registering as a wizard. Zak ultimately took the offer, as he was currently starting over his magic career. Noofie took a wait and see approach. Registering to be ...

[D&D 2e] Stalwart Adventures 10

Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune Noofie -- Gnome Illusionist The party ran into the mining camp to find the three dwarves fighting a large fire elemental. One of the dwarves was down, and Boroth was standing over him. The other dwarf fought a losing battle against fire. The party joined the battle, but things went almost as badly. Multiple party members were set on fire by the large elemental, losing all combustible materials on their person. That meant backpacks, coin pouches, arrows, clothing, hair, and a spell book. Through the fight, the party fighter took a dive into the camp’s well to try to combat the fire of the elemental. She didn’t find anything to help, but she found a strange current in the well. Otherwise, her aid was pulling up buckets of water to put out party members that had caught on fire. After the elemental had caused enough damage, Boroth, the king’s military advisor, revealed he was actually behind summoning ...

[D&D 2e] Stalwart Adventures 9

Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune Noofie -- Gnome Illusionist Boroth, the king’s military advisor, was assigned two soldiers and told to bring the party to the far reaches where the dwarves were mining before the elemental attacks started. The group hiked to a waystation 8 hours away and spent the night. On the next day, the group was attacked while crossing a stone bridge over a chasm. Stirges came flying down, and gave the party great trouble.  The group was able to overcome the stirges, with all members still alive. They continued on to the far dwarf mining site. The party explored the mining camp, which had sign of goblin habitation before it was last destroyed. They were also able to follow a mining tunnel to an unfortunate dead end. There was no sign, hidden or magical, of what caused the attacks at the end of the mining tunnel. The party turned to head back to the campsite. As they neared, they saw signs of fire and the ...

[D&D 2e] Stalwart Adventures 8

Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune Noofie -- Gnome Illusionist The party met King Orgal Stonehammer, his sister Aurelia, and his brother Kargal. The king told them the dwarves had a problem with fire elementals attacking them. The attacks had become quite deadly, and the dwarves weren’t able to leave the mountain for the last 10 years as they’ve had to deal with the elementals. The party agreed to help. To put an exclamation point on the problem, elementals attacked as the king served the party a welcome dinner. The party wanted to see the location the dwarves had been digging when the trouble started. The king agreed to send them, with a guard and guide.

[D&D 2e] Stalwart Adventures 7

Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune Heading to the town of Barrymore, the party met up with a shepherd named Abould. Once it was determined there were no witches in the party, Abould offered to show them to the village.  The village contained little more than a central hall, with surrounding house and farms. The townsfolk were on watch for witches after catching on sneaking about. They stated they hung the witch in a gibbet outside of town. The townsfolk would brook no discussion on the matter. Outside of town, the party met a gnome, Newfie Fuferbissle, hanging from a tree. In one cage was the diminutive fellow while his stuff was in another cage. Zak decided it was the optimum time to try his climbing and lock-picking skills. Many tries (and one short fall to the ground) later, the gnome was free and declaring himself with the party. From the gnome’s location, the demon bridge could be seen poking out of the treetops. Past the (...

[D&D 2e] Stalwart Adventures 6

Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune The party took a room at the Red Hawk Inn, and then decided it was time for the in-town, money spendy type thing. They got an armorer working on making dwarf sized armor out of the ankheg plates they hauled back to town. There was a bunch of resupplying of arrows, rations, and the like. A couple purchases of note included a magical lock (command word: ginger), a poison antidote, and some healing potions. There was an increased concern of the other two being able to keep the cleric alive, should they get into more trouble. They were quite unexpectedly summoned to the Baron’s house for dinner. The Baron, Elward Aramax, offered to pay the group a monthly stipend if they fixed up their keep well enough for him to billet soldiers. Fans of the subscription model, the group agreed to his offer. To help, the Baron suggested the party obtain aid from mountain dwarves known to live in the north. The party pa...

[D&D 2e] Stalwart Adventures 5

Zak – Half Elf Thief Wizard (Me) Thanin– Human Fighter Ogurdan – Dwarf Priest of Selune Zak and Thanin ended up poisoned when last we left off. They were able to make it back to the well room before the poison gave one last painful kick to the gut and dropped them both unconscious. Ogerdan spent the night casting his last healing spells. Reginald the talking water at this point shared that he was still able to cast spells. He conjured a Leomond’s Tiny Hut for everyone in the party to rest in relative safety.  When everyone was healed up and ready to explore some more, the party went back down the stairs, followed the previous hall, and explored until they came to a ladder heading up to a trap door.  Zak took his turn checking things out for spring safety and traps at the door. Finding none, he opened it. He door opened onto a beach on an island off the keep’s coast. The island had a small rowboat, as well as its convenient location. The party closed the door and headed back to...

[D&D 2e] Stalwart Adventures 4

Zak – Half Elf Thief Wizard (Me) Thanin– Human Fighter Ogurdan – Dwarf Priest of Selune The party’s negotiations with the werewolf pack leader did not go well. There seems to be a lack of leadership within the party itself, so there was no real plan on challenging the pack leader. A fight ensued, centered around a well that took up most of the floor of the tower. Again, Zak’s Sleep spell made the fight more manageable, once it actually went off. Before then, the fighter was dropped by a gang of werewolves. The cleric held his ground until the other wolves could slowly be felled by arrows. A couple more wolves joined the fight from the stair above, but the party survived to fight another day. The cleric had his hands full with healing spells. The well turned out to be sentient, at least the water therein, holding the personality of a bard from long, long ago. The bard had served in the keep under Lord Crest. The bard also never shut up. Zak learned many things from the talking water bar...

[D&D 2e] Stalwart Adventures 3

Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune The party rescued a captured human from goblin (and Aarakocra) clutches. The bird man  refused to let the party tie him when he gave himself up. He asked the party to clear out the central tower for him, and also introduced his ogre friend. He said the ogre and the remaining goblins would not attack the party anymore. They holed up for a spell in a room that held the remains of the human’s previous adventuring party. There was a lot of gear in that room, and some other trinkets found hidden away. They also found a trapped locker. That wasn’t as exciting, as Zak took quite a blast. He’s got to get better working these traps! The human was blasted unconscious. It was the perfect time to go through his spellbook.  After the party was all sufficiently healed and had an adequate number of spells available, they headed for the bridge to the central tower. It was tenuous going, but everyone made ...

[D&D 2e] Stalwart Adventures 2

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Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune Once night fell, Zak headed out to scout the keep. He started at the back corner, where it met the ocean. As he worked his way to the front, someone started throwing stones at him. He couldn’t tell where it was coming from, but he assumed it was somewhere along the front wall. He reported back to the party. Zak went to the other seaside corner to start scouting that side, back to front. Ogurdan headed to the front of the keel to cast a Light spell over the gate. The spell showed a goblin on the wall above the gate, likely the stone thrower. Zak found an opening in the eastern wall, into the corner tower. It was a good place to enter, in the morning once the team was informed and spells were prepared. The morning was spent fighting goblins in the walls. The sole exception to the goblins was a rattlesnake Zak found in a footlocker. With foresight, he opened the locker from behind, allowing Th...

[D&D 2e] Stalwart Adventures 1

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  Zak – Half Elf Thief Wizard (Me) Thanin – Human Fighter Ogurdan – Dwarf Priest of Selune Our desire for adventure took us through the desert to the fortified city of Schabol outside the Barony of Aramax.  One of our first sights was a dwarf being harassed by a tall, muscular human. The dwarf picked himself off the ground, spotted us, and offered to sell us a keep “a ways” outside of town. We were to meet at The Pit later in the day to discuss the offer further. While waiting, we found a cartographer and bought a map of the area. It contained everything between Schabol and the Great Wall. With our map to peruse, we went to The Pit to get our bearings and await the dwarf. The Pit ended up being a dwarf bar. Thanin and Zak were the only non-dwarves in sight. Thankfully everyone was hospitable. Boris had been deeded the keep by his father, but had never had occasion to visit. He wanted to sell the place. He had a map, placing the keep to the east, outside the Great Wall. He told...

[D&D 5e] Icewind Dale: Rime of the Frostmaiden 17

The party left the ice fortress to check out the dead body we heard was frozen in the ice halfway up the island. The body was of Nas. It turned out she was still there in spirit, and she possessed Vael. In Vael’s body, she went after the Codicil that Ylenn had her face stuck in. When Vael couldn’t get to Ylenn, Nas possessed Prax instead. Prax also couldn’t get there, as Ylenn cast Hold Person on him, and the rest of the party dragged him away from Nas’ dead body. After he was far enough away, the spirit had to return to the dead body…which Morgan had burned to a crisp. We got the orb containing Professor Scant from Nas’ dead body. We circled the island, looking for the whale or another good way off. We couldn’t find one. Ylenn said she could summon the whale, if we could just last the night. We made a lean-to to sleep in and keep cover from the roc. As an octopus, Morgan was able to get some sail from a sunken ship to cover our lean-to. He also was able to find a huge treasure che...

[D&D 5e] Icewind Dale: Rime of the Frostmaiden 16

 We traveled to an ice covered island in the sea. We snuck in, using Pass Without Trace to get all around the island's fortress. Downstairs we found a number of rooms, just waiting for us to pass their tests. Once we passed the tests, we should be worthy to take the Codicil of White from the island. Test of Preservation We were attacked by the Wolf King and his minions. A large, talking wolf came to claim the surviving clan member we had been preserving. Test of Cruelty – Bear Tribe Morgan killed a few tribe elders so the tribe could eat for a few days. It saved the tribe king the shame of having to kill the elders himself. Test of Endurance – Elk Tribe We forced-marched with the Elk tribe for many, many hours until they reached a new reindeer herd to hunt. Test of Isolation – Tiger Tribe We were left alone in the Tiger tribe camp while the tribe all went to raid the Elk tribe. It took many, many days. Prax couldn’t stand the monotony and disappeared on us one night. Morgan did the...

[D&D 5e] Icewind Dale: Rime of the Frostmaiden 15

 We killed a chardalan dragon. Other stuff happened, but that was the long and short of it. We got a bunch of pieces of the dragon and were gifted a Bag of Holding by the town of Easthaven.

The Gathering Storm Complete Play Report

 (I have merged all my Gathering Storm posts into this one for easy access) [WFRP 1e] The Gathering Storm 1   A Quest from A Merchant   Kraft was contacted by a local member of the Merchant’s Guild. He was given the party’s name by one of his financers, von Bruner. It seems a member of the guild traveled to Stormdorf to sell a few loads of coal. The merchant should have returned by now, and the guild is getting worried. They would like to know the whereabouts of the merchant, Florian Wechsler, and the return of his guild ring if he is no longer alive.   They party accepted the quest without hesitation. The merchant felt compelled to inform them that things are very wet in Stormdorf, as it rains a lot. He suggested making sure they had hooded cloaks and/or wide brimmed hats.   The group returned to the dwarves, hoping against hope that they could find some rain gear on the cheap. The dwarves were planning to go to Stormdorf themselves to sell some coal after visi...