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[WFRP 1e] The Enemy Within 7

Wilfried - Human Bawd Gottlieb - Human Ranger Larry - Human Bawd Wilhelm - Human Trader Talbberry - NPC Halfling Scribe (Player absent) (Previous Sitting - Absent) Like it or not, the party was in Bogenhafen for Schaffenfest, coin pouches still bulging from their last job. Unwilling to waste the time, they seek employment as bounty hunters from the town councilor. He had no work for them at that time, but stated he would keep them in mind. There was naught to do but attend the Sheep Festival. The councilor reminded them they could not sell any sheep because they did not have the appropriate permits (a new trend starts). At the festival, the first bit of entertainment they ran into was a wrestling match. Five gold to last 3 minutes, ten gold if you beat the champion! Larry accepted the challenge, and successfully beat the champion into submission with the most un-wrestling-like moves: dancing, kidney punches, and street fighting. The ringmaster payed the winner’s fee, but told...

[WFRP 1e] The Enemy Within 5

Martin - Human Muleskinner Talbberry - Halfling Scribe Larry - Human Bawd turning Bodyguard Wilfried - Human Bawd Wilhelm - Human Trader Othmar - Entertainer/Bunko Artist ( Previous Sitting ) No one hits like Gascon. No one crits like Gascon. No one swings, no one swears, no one spits like Gascon. It took the whole party piling onto Gascon to hold him down. A few tried individually, which ended with bruised ribs, bruised pride, and a halfing punted an impressive number of yards.  No one punts like Gascon,  Drop-kicks runts like Gascon…  The party was FINALLY able to get paid for all services rendered (the burgomeister tried to underpay us, but Wilfried was all over that money). It didn’t take long after payment was received before the party headed back toward the Altdorf Road, with a new member: Emmanuelle. Regensdorf had requested the party to send Roadwardens their way if met on the road. The party made nominal effort at the first in, but, alas,...

Thoughts on The Midderlands

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I didn't take chapter-specific notes like I often do for adventures. This book is a setting. It explains the conceit, the region, rivers, villages, and towns. The conceit is essentially warpstone (see Warhammer Fantasy Roleplay) that has landed in the area, leaving creatures warped and the atmosphere green. There is an extensive bestiary of queer, unique creatures. There are a few magical items, and there is an adventure in the back. The adventure doesn't seem to fit the setting very well, almost like it was generically written and just plopped into the back of the book. I stopped reading early on in the adventure when it didn't particularly seem to fit the Midderlands. There may be some specifics in the middle or end that shoehorn the setting in. In all, I'd definitely give the setting a try. I wouldn't necessarily want to run it at this point, but I would really be interested in some fiction from this setting. And the game could grow on me, since I have ...

Social Rules in RPGs

Role playing games (especially these days) tout 3 main ideas: Social encounters, exploration, and combat. Large sections of game books are devoted to combat rules, and what makes combat in this game better and/or easier. Key locations are fleshed out for player characters to explore: dungeons, towns, and wilderness. That leaves the final idea, the one I hear the most people complain about: social rules and a frequent lack thereof. The reason there aren't as many social rules for D&D (an other similar RPGs) is that most players just ignore the rules in favor of their own social skills. Your character has a Charisma, Fellowship, or Leadership score? Who cares?! Players just sit down and act however they want instead of playing to their characters social abilities and social skills.  They play as smart as they want to be, as wise as they want to be, and as smooth tongued as they want to be. And most GMs allow this.

[WFRP 1e] The Enemy Within 4

Characters Wilfried - Human Bawd Gottlieb - Human Ranger Larry - Human Bawd Wilhelm - Human Trader Talbberry - NPC Halfling Scribe (Player absent) Just a small town scarecrow Living in a lonely field He took the midnight trail going anywhere ( Previous Session ) We limped back to town, with the Hunter, only recently unstunned, taking us on a few unexpected “short cuts.” We threw the goblin heads on the table (still dripping goblin blood all over the place) and started raking in our rewards. We met a friend of Gottlieb’s from the city, Wilhelm. Just a trader boy Born and raised in South Altdorf He took the midnight coach going anywhere It was just then another mother came in stating her child had been taken from its cradle…in the garden…at night…in the rain. Wilhelm cast many aspersions against the mother’s parenting and the possibility she could have dispatched the child herself, but we were off to look for clues before our respite could continue. Emmanu...

[WFRP 2e] Relics of Nehekara 2

My PC Erik Holt - Human Tomb Robber My companions Lunn - Dwarf Gaoler Bungo - Halfling Grave Robber Fyodor - Human Badlander Pappy - NPC Human Beggar Ekhardt - NPC Mercenary Felix - NPC Mercenary Mr Cheesers - Lunn's pet rat ( Previous Notes ) Our party stopped and debated what to do about the two men following us toward Lauterberg. As we talked about it, then two men approached. "I am Ekhardt. This is Felix. We saw you in Padua. You're going to find the missing priest, no? We wish to join you." It seemed the two were part of the original gang that had kidnapped the priest in the first place! Now they wished to restore their lost honor and help find the man. Our party wasn't one to judge, but we did ask who they had been working for when they kidnapped the priest. The man's name was Rudiger. Our party was stopped at the gates of Lauterberg by an old man collecting tolls. Not being the trusting type, Bungo asked if the man was authorized to...

After He-Man (1984)

The New Adventures of He-Man (1990) episode 1 was spectacularly horrible. It’s Voltron art plus GI Joe characters (I know, sounds good so far, but...) set in the future with *only* He-Man and none of the other Masters of the Universe. I will not watch any more of these, unless super bored and then only super ironically. He-Man and the Masters of the Universe (2002) episode 1(?) (1 hour) was so much better by comparison. Almost all of the original characters were shown, the story was so much better, and the characters were all uniquely drawn instead of the 1984 carbon copies of each other (though that original series is still #1 in my book). The obvious Japanese animation, including lots of jumping around and everyone expert at martial arts, was slightly much, but I’ll gladly keep watching. Yes, I am often a decade and a half behind the times...why do you ask?