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Social Rules in RPGs

Role playing games (especially these days) tout 3 main ideas: Social encounters, exploration, and combat. Large sections of game books are devoted to combat rules, and what makes combat in this game better and/or easier. Key locations are fleshed out for player characters to explore: dungeons, towns, and wilderness. That leaves the final idea, the one I hear the most people complain about: social rules and a frequent lack thereof. The reason there aren't as many social rules for D&D (an other similar RPGs) is that most players just ignore the rules in favor of their own social skills. Your character has a Charisma, Fellowship, or Leadership score? Who cares?! Players just sit down and act however they want instead of playing to their characters social abilities and social skills.  They play as smart as they want to be, as wise as they want to be, and as smooth tongued as they want to be. And most GMs allow this.

[WFRP 1e] The Enemy Within 4

Characters Wilfried - Human Bawd Gottlieb - Human Ranger Larry - Human Bawd Wilhelm - Human Trader Talbberry - NPC Halfling Scribe (Player absent) Just a small town scarecrow Living in a lonely field He took the midnight trail going anywhere ( Previous Session ) We limped back to town, with the Hunter, only recently unstunned, taking us on a few unexpected “short cuts.” We threw the goblin heads on the table (still dripping goblin blood all over the place) and started raking in our rewards. We met a friend of Gottlieb’s from the city, Wilhelm. Just a trader boy Born and raised in South Altdorf He took the midnight coach going anywhere It was just then another mother came in stating her child had been taken from its cradle…in the garden…at night…in the rain. Wilhelm cast many aspersions against the mother’s parenting and the possibility she could have dispatched the child herself, but we were off to look for clues before our respite could continue. Emmanu...

[WFRP 2e] Relics of Nehekara 2

My PC Erik Holt - Human Tomb Robber My companions Lunn - Dwarf Gaoler Bungo - Halfling Grave Robber Fyodor - Human Badlander Pappy - NPC Human Beggar Ekhardt - NPC Mercenary Felix - NPC Mercenary Mr Cheesers - Lunn's pet rat ( Previous Notes ) Our party stopped and debated what to do about the two men following us toward Lauterberg. As we talked about it, then two men approached. "I am Ekhardt. This is Felix. We saw you in Padua. You're going to find the missing priest, no? We wish to join you." It seemed the two were part of the original gang that had kidnapped the priest in the first place! Now they wished to restore their lost honor and help find the man. Our party wasn't one to judge, but we did ask who they had been working for when they kidnapped the priest. The man's name was Rudiger. Our party was stopped at the gates of Lauterberg by an old man collecting tolls. Not being the trusting type, Bungo asked if the man was authorized to...

After He-Man (1984)

The New Adventures of He-Man (1990) episode 1 was spectacularly horrible. It’s Voltron art plus GI Joe characters (I know, sounds good so far, but...) set in the future with *only* He-Man and none of the other Masters of the Universe. I will not watch any more of these, unless super bored and then only super ironically. He-Man and the Masters of the Universe (2002) episode 1(?) (1 hour) was so much better by comparison. Almost all of the original characters were shown, the story was so much better, and the characters were all uniquely drawn instead of the 1984 carbon copies of each other (though that original series is still #1 in my book). The obvious Japanese animation, including lots of jumping around and everyone expert at martial arts, was slightly much, but I’ll gladly keep watching. Yes, I am often a decade and a half behind the times...why do you ask?

[WFRP 2e] Relics of Nehekara 1

My PC Erik Holt - Human Tomb Robber My companions Lunn - Dwarf Gaoler Bungo - Halfling Grave Robber Fyodor - Human Badlander Pappy - NPC Human Beggar Mr Cheesers - Lunn's pet rat ( Previous Notes ) Jahrdrung 14th, 2532 We arrived in Padua with a caravan of dwarves from Barak Varr. They wouldn't tell us what they were transporting, but the dwarves otherwise welcomed us into their group. The road was long and hard, and there wasn't hardly enough food for the trek, but we had arrived at our destination. This would be our launching point to riches! The local inn, Katerina's Rest, had 3 available rooms but outrageous prices. I elected to stay in an abandoned building across the street. Gossip was aplenty in Katerina's Rest (the locals call it The Rest for short. I'm going to have to adopt their parlance if I'm to fit in). The mountains were said to be 3 days to the north west, by foot. There were lots of greenskins and undead about. And there...

[WFRP 1e] The Enemy Within 3

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Wilfried Neumann - One eyed Bawd Last time we departed our trek to Altdorf to help a village with its missing children. Things in this village seem overly complicated. I think we should get back on the trail to Altdorf. The others have more faith in our abilities than I do. The party headed north into the forest searching not for wolves or for bogeymen but for...goblins. Emmanuelle, the most eligible bachelorette in town, offered to pack our lunch: hard bread and pickled eggs.  I was completely useless. If you want to get from one area of town to another safely, I'm your man...at least once I know the town sufficiently. If you want to traipse through the woods searching for little green men...I'm good for carrying provisions. For a little while. Those backpacks chafe. Luckily we have a hunter in our group. The hunter, Gottlieb, led us all through the Sigmar-forsaken woods. All trails led to an old hut. Inside the hut was a pile of bones. Children's bones...

[WFRP 1e] The Enemy Within 2

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Wilfried Neumann - One eyed Bawd Last time we eradicated some beastmen who were in the middle of the Altdorf road. Said beastmen had just raided a Four Seasons coach and were feasting on bodies. Well, now we were standing over the bodies when the Road Wardens arrived. Luckily they didn't try to implicate us of anything. We piled all the dead bodies into the Four Seasons coach. We took our coach and any healthy horses we could find to continue south. The party stopped for the night in the Inn of the Seven Spokes. There we met a peasant woman who was trying to get us to go 10 miles out of our way to look for some lost children. She offered 30 gold to each of us, though she didn't have the money herself. She stated we would be rewarded by the Baron of the town. It seemed a risky business, going 10 miles out of our way for the promise of someone else's coin, but enough party members thought it was worth checking out. We set off in the morning to the west. Regea...