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[WFRP 1e] The Enemy Within 3

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Wilfried Neumann - One eyed Bawd Last time we departed our trek to Altdorf to help a village with its missing children. Things in this village seem overly complicated. I think we should get back on the trail to Altdorf. The others have more faith in our abilities than I do. The party headed north into the forest searching not for wolves or for bogeymen but for...goblins. Emmanuelle, the most eligible bachelorette in town, offered to pack our lunch: hard bread and pickled eggs.  I was completely useless. If you want to get from one area of town to another safely, I'm your man...at least once I know the town sufficiently. If you want to traipse through the woods searching for little green men...I'm good for carrying provisions. For a little while. Those backpacks chafe. Luckily we have a hunter in our group. The hunter, Gottlieb, led us all through the Sigmar-forsaken woods. All trails led to an old hut. Inside the hut was a pile of bones. Children's bones...

[WFRP 1e] The Enemy Within 2

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Wilfried Neumann - One eyed Bawd Last time we eradicated some beastmen who were in the middle of the Altdorf road. Said beastmen had just raided a Four Seasons coach and were feasting on bodies. Well, now we were standing over the bodies when the Road Wardens arrived. Luckily they didn't try to implicate us of anything. We piled all the dead bodies into the Four Seasons coach. We took our coach and any healthy horses we could find to continue south. The party stopped for the night in the Inn of the Seven Spokes. There we met a peasant woman who was trying to get us to go 10 miles out of our way to look for some lost children. She offered 30 gold to each of us, though she didn't have the money herself. She stated we would be rewarded by the Baron of the town. It seemed a risky business, going 10 miles out of our way for the promise of someone else's coin, but enough party members thought it was worth checking out. We set off in the morning to the west. Regea...

[WFRP 2e] Relics of Nehekhara Prologue 2

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My PC Erik Holt - Human Tomb Robber My companions Lunn - Dwarf Gaoler Bungo - Halfling Grave Robber Fyodor - Human Badlander Pappy - NPC Human Beggar Mr Cheesers - Lunn's pet rat ( Previous Notes ) Last time Fyodor and Erik were caught trying to enter a dwarf tomb and were taken to gaol. “Quiet down, ya lot! Or y’ll got a taste o me stick!” The dwarf gaoler was bald, with a fuzzy red beard. He was irritated that his cells were full of beardless ingrates who lacked the coin to bribe him for release. He tossed a chunk of stale bread to Mr Cheesers and went to investigate the barrel of wort from the brewery. "These lot have it too good that they get fresh wort for dinner.” He grumbled. One of the battered humans (Erik) perked up. "Yes, sir. I don't suppose a visit from a healer is possible with incarceration?" “A healer? Ya bloody well want a healer does ya? Fer a coin I might see that ya dinna kick it, fer two I might see ya get buried if’n ya ...

[WFRP 1e] The Enemy Within 1

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Wilfried Neumann - One-eyed Bawd I needed to get out of town after my last take, and I had just the place to go: Altdorf. The Crown Prince of Ostland was there, wishing to employ the services of "skilled adventurers" for an indefinite amount of time. I was sure I could convince him my skills were indispensable once I'd worked for him for a bit. And the pay was 20 gold a day! I was traipsing south when, one by one, others started joining up. It turned out they had all heard the Prince's call for help. I wasn't sure how they all expected to be of service, especially the dwarf, considering the call specifically stated dwarves need not apply. Regardless, we all arrived at the Coach & Horses Inn in the evening looking for rooms and passage on a coach to the south. One of the other chaps was in my line of work, if a bit more hoity-toity than me. He wasn't a bad chap, and we soon had an unspoken alliance. We paid for a room for the night with a couple o...

[WFRP 2e] Relics of Nehekhara Prologue

My PC Erik Holt - Tomb Robber My companions Fyodor Gretchaninov - Human Badlander Bungo Puddigirdle - Halfling Grave Robber Lunn Ulterson - Dwarf Gaoler (GM Setup) Barak Varr, or Sea Gate, is the cosmopolitan home of the rare clans of Dwarves that make their home on the coast of the Black Gulf. Carved into the cliffs of the Varenka Hills above the Skull River delta basin, Barak Varr sees traffic from Tilea, Estalia, Araby, and many of the Border Princes themselves. It is home to an all ironclad navy; the only navy of Dwarven clans in all the Old World. Barak Varr is a cliff side city. below the city walls extending to the river and harbor on the Black Gulf are the docks. Between the water and the city streets are catacombs. From the cliff side, drains dotting the city walls and cliffs. From the street, storm drains. And lastly just following the procession quietly until an opportunity opens to steal a ride in funerary coach.  Each of the four characters have reasons for being in...

[WFRP 2e] Renegade Princeps 65

My PC Vaervenshyael  - Female Elf Assassin My companions Tankred "Silver Bear" Tenneckermann  - Human Artisan/Mercenary/Champion Wilhelm Hechland  - Human Pistoleer/Engineer/??? Doctor  Johann Wilhelm Woeller  - Human Physician ( Previous Notes ) Maximillian convinced the party of its role to play in Padua in the future, as well as the urgency of getting back to the principality. Udrin opened a path between worlds to get the party home. In the path, the party was attacked by shadow beasts. Vaervenshyael stumbled off the path while fighting a beast and was seen no more.

[WFRP 2e] Renegade Princeps 64

My PC Vaervenshyael  - Female Elf Assassin My companions Tankred "Silver Bear" Tenneckermann  - Human Artisan/Mercenary/Champion Wilhelm Hechland  - Human Pistoleer/Engineer/??? Doctor  Johann Wilhelm Woeller  - Human Physician Maximillian Morningglory - NPC Halfling Master of the Horse Ludovic - NPC Prince of Padua upon Avon. Udrin - NPC Elf Wizard Lord ( Previous Notes ) Storm clouds remained over the tower, with winds blowing to the west. Over the tower, a lance of light shot toward the sky. The earth shook. Gertrude started a theology debate, regarding the role of magic and the gods. As the party traveled the final yard to the tower, ruins sprang into fully formed streets around them. The tower looked rejuvenated. The ghost of the old city rose up around them and began to take on shape once again. There a fountain. Here a path lined with columns. Maximilllian and Ludovic met the party at the tower entrance. The halfling explained e...