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Z is for Zechariah

Zechariah is sometimes seer, sometimes agitator, and sometimes demagogue, depending on the situation and the number of people around. He prefers to spend his time as a seer, searching into the great unknown and sharing his wisdom with individuals who come asking for it. He has a surprisingly apt knowledge of both magical and godly doings. He's willing to share the information with those who are looking for extra help surviving the deadly Warhammer world. Sometimes his messages are meant for certain people. Those he needs to seek out. This information usually causes more than a little agitation for the intended recipient. Sometimes his wisdom is meant for large crowds. These crowds are often motivated to go out into the larger world and affect a change. It's after these messages that the seer needs to go into hiding, as the rulers of the world do not care for change.

Y is for Yaalon

Yaalon is a bounty hunter with his eye on the gold. He has, in the past, been a mercenary and a tunnel fighter, but in the end nothing felt more comfortable for him than chasing down a contract. Yaalon will work one-off jobs or a series of jobs for the same client, as long as the pay is good and there's no double-crossing. He probably already has more money than he'll ever spend, considering he's not one to settle down. He's not really in it for the money, though you better not stiff him on payment. He's in it to keep his senses sharp, keep his mind fresh, keep his body strong, and to see the world. (I started the Brunner the Bounty Hunter series recently.)

X is for Xanthe

Xanthe is the most dangerous spy ever to pose as a barmaid. She was formally trained as a hypnotist in a traveling Gypsy caravan. She found it was a great way to get secrets from people without them knowing. She also found she could sense those who could use magic. She used this information in her next career. As a charlatan, she ingratiated herself with those who used magic AND those who despised magic users. Many "cleansings" by fervent Sigmarites owe Xanthe for her inside information. As a spy she runs one of the largest information networks in Nuln. And she does it all while under cover as a barmaid in the Mad Goat tavern.

W is for Wight

I really like the idea of using wights in my Warhammer Fantasy Roleplay game. They are not quite an overused undead trope, though there are similar wraiths in the Lord of the Rings. It is nice to have the intermediate power between skeletons/zombie and vampires when dealing with the undead. Wights are tied to the place where they are buried. The are ethereal, moving through solid objects at will. Their touch drains strength instead of causing wounds. Luckily, the strength can be regained after a full day of rest, 1 day per 1 point. I like being able to fade in and out of corporeal-ity(?). I also like draining renewable strength points instead of doing wound damage, though a character can die if all their strength is taken. I like the ghost vibe, with the military trappings.

V is for Vampire

I'm sure there are a lot of vampires on V day during the April A-Z blog challenge. Actually, Tim over on The Other Side blog has spent his entire month on vampires. I, on the other hand, do not use vampires as much as I probably should in my Warhammer Fantasy Roleplay game. There is quite the history of vampires in WFRP. The Black Library novels has given us the tales of Genvieve, Ulrika, and the von Carstein family. The problem I always have with vampires, other than them being far too popular in the fantasy and horror realms these days, is the fact that GMs often run them under-powered. Let me highlight some of the powers I'm talking about, from WFRP at least: Vampires have spellcasting abilities of a level four magician, with a free choice of either Battle Magic and Necromantic magic. Boom. Already a creature PCs shouldn't want to mess with. But there's more. Vampires can shapechange into a giant wolf or a giant bat. A vampire may control friendly undead wit...

U is for Undead

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I really like the idea of undead, but they seem like such an overused idea in fantasy roleplaying games. I'm sure everyone's sick of vampires by now. Is anybody scared of mummies? Zombies are all the hottest rage. These days I think I would much rather use skeletons than zombies. Then there's ethereal undead. I really need to use more wights and wraiths. A few ghosts here and there would be nice, too. Or maybe spectres. The coolest undead creature from Warhammer Fantasy Roleplay that I'm sure I've underused may be the Carrion. A giant undead bird. How cool is that?

T is for Treeman

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I've never taken the opportunity to use a treeman in my game. They are good-aligned, solitary creatures who try to avoid contact with other races. I guess I've done a good job in my game keeping them secretive and creatures of legend. I'm pretty sure I've played against a treeman in BloodBowl. Fortunately, it's one of the creatures that might not even go on its turn. They can throw others, though, so you have to keep a good defensive backfield just in case.