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The Burning Plague Area 2

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The Greeting Room Unless the PCs have their own light source, this room is dark. Flavor Text The tunnel opens into a small, roughly rectangular chamber. Scattered chunks of silver ore surround an overturned pair of wooden carts. The lower half of what appears to be a human body juts out from beneath one of the cart’s edges. It shows no signs of movement. Dried blood is smeared across the northern wall in several places. Some old clay pots lie about the floor. Exits lead to the west and the east. Trap The cart the body is pinned beneath is rigged with a line attached to a stone concealed in the ceiling above hanging over an empty clay pot. There is a -10% chance to see this line when Searching due to the lighting and the line’s thinness.  Anyone disturbing the cart, either by turning it over or by seeking to drag the body out from beneath it, will snap the line and send the stone crashing to the clay pot. Anyone within 10 feet of the cart will be affected by the resu...

The Burning Plague Area 1

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At the Entrance The adventure opens with the player characters standing outside the lone entrance to the cavernous mines. Flavor Text A cool breeze drifts down from the towering peaks of the Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains. Looking Closely The tunnel is 15 feet wide and 10 feet tall. A successful Search check reveals th...

[WFRP] South Lands Creatures from Pinterest

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I've started pinning things recently. It's going to be great for my games. Here are some things I've found via Pinterest that fit perfectly into my South Lands concept: "Cobra Warrior" by TestosteronMan "Ophidia" by Tahra "Witherlings" by Eva Widermann Other South Lands Photogallery/ideas: Monstrous Compendium Annual 1 Monstrous Compendium Annual 2 Monstrous Compendium Annual 3 Monstrous Compendium Annual 4

Game 3: Dwimmermount

The third (and last) game I ran might have been the most fun of them all.  I ran an amazing game of Dwimmermount set in the Warhammer world.  I set it in the Warhammer world because it's the system I can run with the least effort in preparation. Time is precious these day.  The party was hired as the exploratory group in a large, costly expedition to Lustria. The Lustria setting lent itself to an easy conversion of orcs to lizardmen and kobolds to skinks. The party somehow managed to take the most violent route possible through the first level of the megadungeon. In the end, they confronted the mad dwarf king, his skink minions, and the giant spider. It was the very last hour of the convention, and I didn't know if I had the mental capability of running a mad dwarf king. I seemed to do OK even though the party decided to attack him. The final battle was brutal, but the party survived. I look forward to running a continuation next year with as many repeat playe...

The Burning Plague Disease

I have this idea to slowly share my converted adventure of  The Burning Plague . I have already altered it from D&D to WarHammer Fantasy Roleplay, but now I'm altering it more to switch the baddies from goblinoids to Skaven. It seems like a large task, but if I split it up into sections I might be able to realize it. Then, if I post a section of the map with each room description, it might be even cooler. As I said, it's a large task for the middle of a college semester. Introduction History Future THE BURNING PLAGUE The Burning Plague is a disease spread by contact. Although generally transmitted by rats and vermin,Tiklisp has, by virtue of his Skaven magic, managed to sour the springs feeding the wells of Duvik’s Pass with it as well. The Plague has a very short lifespan, generally requiring an individual to be repeatedly exposed to it before causing serious harm. Its symptoms include 1) fever, 2) searing muscular pains, 3) clenching of the throat and possible ch...

Game 2: Through the Drakwald

When I ran this game , I felt lucky that only my friends (and only a few of them) signed up to play.  Out of the three games, this is the one I hadn't run before, though I had read through the adventure a few times. My inexperience definitely showed. All in all, I'd say it would make a much better adventure in the midst of a campaign. The PCs could have fought their way there, fought in the battle for the town, and then helped lead the villagers out. It could also use some random events interspersed with the rest of the encounters. It should have taken a lot longer to play through, if I had done it right. My only saving grace in this one was that a PC did get attached to Granny Mosher and was set up for a big surprise at the end.

The Burning Plague Future

I have this idea to slowly share my converted adventure of  The Burning Plague . I have already altered it from D&D to WarHammer Fantasy Roleplay, but now I'm altering it more to switch the baddies from goblinoids to Skaven. It seems like a large task, but if I split it up into sections I might be able to realize it. Then, if I post a section of the map with each room description, it might be even cooler. As I said, it's a large task for the middle of a college semester. Introduction History OF THINGS TO COME The basic storyline and ensuing action of the adventure is fairly straightforward. The player characters can explore the upper reaches of the mines and encounter the Skaven clans awaiting them there. The Skaven are in a usual particularly paranoid frame of mind. They fear the humans in the town below. They fear the other clans. They fear the Grey Seer and his bodyguard. Being particularly dim creatures to begin with, the Skaven have decided to hole up in the en...