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Ogre Mage Scan

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Again, I don't know Matt Finch from Mythmere Games, but the Matt Finch I know (knew?) was a great artist living up here in the middle of nowhere, great white north, USA. He was a co-worker at a retail store, and when we found out he could draw, we roped him into some character drawings. Here's the one he made for my friend's ogre mage (continued after picture): You really don't see many people playing ogre mages. Unfortunately, the game this one was made for didn't make it very far. I'd love to see someone play an ogre mage with 7-9 levels in both fighter and wizard.

Tell Me About Your Fighter

What is your fighter's name (&/or alias)? What fighting style or weapon does he/she specialize in? What are some epic fights you've been in (one-on-one or larger battles)? What treasures have you won by might of arms?

Barrowmaze Delve Recap

Sunday afternoon I joined a group delving into Barrowmaze for the first time. I have the adventure, and I read it through many moons ago. I don't remember much about what's where, so I thought it would be a great experience to play in the setting before ever trying to run it. My PC My character is a female druid named Euthalia. Many months ago she cast Animal Companion and has trained a badger (Broc) to explore with her. She joins up with groups of adventurers who are going into keeps/dungeons/barrows in the midst of the wilderness. They are there for loot. She is there to rid the place of "abominations against nature." Spells (4 due to Wis bonus): Cure Light Wounds, Detect Magic, Entangle, Shillelagh. Encounters and dressing Rumors of undead, secret cults, and the name Orcus was thrown around.  In the SE mound we found a staircase under a sarcophagus.  The thief disturbed a nest of giant centipedes. Euthalia wouldn't help fight them because they are natural ...

Lucky Dice

My friend Chris throws a house-con every year for his birthday. Every year has a theme, and every year he has specialty dice made to give out. Every year these dice end up as my lowest rollers in my collection. Every year. The other day I grabbed them to start making a new character. My first roll of 3d6 = 4. That's it. Out of three dice. I immediately threw them back in the bag and hauled out my Artisan Dice . My first roll was a 16. I finished the character using the Artisan Dice: 16, 12, 15, 12, 15, 11.

Alternate D&D Setting: Dwarves

A while back I posted about my friend's home-brewed world for D&D 2e. I have some of his notes. Here's the write up on dwarves: The dwarves of this world automatically gain a plus to strength (+1) and constitution (+2) for they were hardened by what they call The ORDEAL. The clan units have grown, even fighters, as a whole. Dwarves consider humans as a good race to trade and fight with, but otherwise they have no use for them. Dwarves consider elves to be less than nothing. A dwarf may attack an elf on sight for they consider elves to have conspired with the Wyrm Lords. Any dwarf worth his weight in battle will carry a stout weapon of dwarven make which will be inscribed with his clan, family, and personal name, as well as any runic battle symbols endowed to him by a priest of Yarnok the dwarven god of battle and the hall. Or even runes of Sertig, the Maker.

Character Profiles: Valnir Narinsson (WFRP 1e)

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Valnir Narinsson of the Longbeard Clan is a cleric of Grungni. He is a towering 4'10" dwarf with brown hair and grey eyes. He has a long beard tucked into his belt and coming out of a dwarf-faced belt buckle. His chosen weapon is a pick-axe (scan below). Backpack contains: Book of Grudges (see below), blanket, tinderbox, iron rations, leather scroll case, waterskin, pewter tankard, crowbar, small hammer, and iron spikes. Purse: Jewel of Power, coins Belt Pouch: Pebbles Necklace : Mithril pick (holy symbol) Robes: Dark grey embroidered with a pick symbol. Favorite spell (to date): Assault of Stones Book of Grudges: Igor Erisitov from Brestikvia, Elizabeth Aitmatov (who is also possibly a witch), Sarah Littlefoot, Sakhaz Ironbeard (deceased).

Alternate D&D Setting: Were-Priests

A while back I posted about my friend's home-brewed world for D&D 2e. I have some of his notes. Here's the write up on the were-priests: History of the Were-priests After the great rebellion, the ex-slaves frantically sought means to keep the Dragon Lords at bay. One faction of humans thought that only through a strict militant state would they hope to hold off the hordes of the Dragons. Another faction sought to reclaim the might of human magic and a reassertion with their ancient gods. Finally this faction split also into Mage and Priest classes. Few sects of priests remain for they felt a call from their gods to go to a distant land and many followed their gods fearing to lose them once more. The largest sect to remain was the were-priests, men and women who changed form at will as well as call upon the animals of the wild. The Were-Priests have many sects within their religion; the largest of these are those of Bear, Wolf, Eagle, Rat, Crow, and Stag. Though there...