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Killer DM: The End of the Caves of Chaos

The foot locker was jerked off the floor and inelegantly swung back and forth as unthinking creatures carried it into the hallway. The chest was dropped roughly to the sound of breaking bones. The lid was opened, and Glibleaf feared what stood above. “Come, look,” said a human voice outside of the box. “See what is to become of your noble friend…and of you.” Glibleaf was grabbed and jerked to his feet by one of the hideous zombies; the spark of intelligence which shined out of their eyes was enough to make any elf crazy. Glibleaf turned to his left, where a priest in black and purple robes was crouched over the body of Galagaron, his traveling companion. Galagaron awoke as the priest finished his spell. In pain from his many wounds, Galagaron still tried to reach for his weapon, but a large undead gnoll stood on top of it. “See, any hedge-necromancer can raise a skeleton or a zombie out of a dead body. Those of us with power and understanding raise our undead from the livi...

Snow-Conundrum Resolved

I had previously expressed somewhat of a conundrum I was in regarding which version of WarHammer Fantasy Roleplay to run at the upcoming gaming convention. This question has been resolved by my gaming group, the d5. For my birthday, the group got together, pooled their Wayne-like resources together, and bought me the newest edition of WarHammer. This is the same edition that I ranted about before on here. However, I figured this would give me an honest chance to get to know the game, play it with the group in preparation, and run it at the convention. Then, and only then, should I have an honest opinion of the game itself. I have to this point been running on the opinion that WH3e would be a waste of my time due to the large amount of homemade material I have for WH1e. We shall see. I will be man enough to give an honest report when the time comes.

SnowCon-undrum

In case I haven't mentioned it yet, SnowCon is coming up. I'm looking forward to running WarHammer Fantasy Roleplay (WFRP) this year (I signed up to do it at last year's con). However, I do have this one problem. I play the original version of WFRP, or 1e, if you will. Unfortunately, that version is no longer supported. Supplies are hard to find, and when you do find them they are expensive (I'm still looking for the disposable income to purchase the Doomstones campaign from Amazon). If I run 1e and people love it, they would be hard pressed to start playing. If I run 2e, I need to get used to the updated system, and fast. I've read the handbook, decided some things are cool and somethings aren't, and put the book away. Like 1e, it does come with an adventure in the back, so running it might not be that hard. I just have to decide. Also, I've heard tell that 3e is in the works. How long will it be before 2e isn't supported anymore, either? See...

Dice for Christmas

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I will be adding dice to my Christmas list for the first time ever. I own a good deal of dice already, and I never hesitate to buy dice when I want them, but how much better would it be to unwrap them on Christmas Morning? With a "Hoody hoo," and then roll them across the floor. Plus, these are some special dice, some different dice. I'm looking at Crystal Castle's Synthetic Opal 12mm Dwaven Stones. Also, thanks to Kenzerco, I can request d10,000! How many of your friends have these? I'm thinking of getting orange, kind of a fiery color. I might want purple, though...more noble or wizardly.

The Caves

Since you are no longer following an evil, deranged barbarian around the hillside, you notice that the trees in front of (cave K) are obscenely twisted and oddly bloated. The grass looks thin and brittle. During those short seconds when you're not moving and your armor isn't creaking, you think you can hear a faint moan coming from the cave. It is definitely the least inviting cave in this area.

September 7th, 2009: Wurld's Edge Ribsmashers at Hell's Pit Warplocks

Twenty-three thousand fans came to watch the game in perfect Blood Bowl weather. Here's the breakdown of our bloody game: First Half: 2: Reeluz Musksquirter (W) threw a completion to Cartdodger (W). 3: Cartdodger (W) scored a TD! 3: Rolok Horsemauler (R) got a casualty on Cartdodger (W). The gutter runner was badly hurt but will suffer no long term effects. 5: Yurt the Clanless (W) was ejected from the game for fouling a Ribsmasher. 8: Rolok Horsemauler (R) scored a TD! Second Half (began with a riot, but the clock was reset): 1: Ditz Long-whiskers (W) smashed his own ankle on a play trying to dodge by a couple Ribsmashers. 2: Fungus Lioneater (R) was ejected from teh game for fouling a Warplock. 3: Naz the Skulker (W) was blocked into the bloodthirsty crowd, which proceeded to fracture his ankle. The gutter runner will have to miss the next game. 3: Lagak Eyeripper (R) got a casualty on an unnamed Skaven journeyman. The poor slob fractured his leg and had no hope of b...

Magic Item: Gloves of the Alteration Magi

These fire-red gloves quickly mold themselves to the wearer's hand and change color until they are indistinguishable from the wearer's skin. The gloves alter any Burning Hands spell cast through them. Instead of the caster's hands spread in front of him setting off a fan of fire, the caster can point his hands individually at any target(s) desired and send off a Scorcher spell. This altered spell causes 3d6 damage per hand to the target(s). The Scorcher spells send a straight jet of flame at the target(s) up to 25 feet away.