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SnowCon-undrum

In case I haven't mentioned it yet, SnowCon is coming up. I'm looking forward to running WarHammer Fantasy Roleplay (WFRP) this year (I signed up to do it at last year's con). However, I do have this one problem. I play the original version of WFRP, or 1e, if you will. Unfortunately, that version is no longer supported. Supplies are hard to find, and when you do find them they are expensive (I'm still looking for the disposable income to purchase the Doomstones campaign from Amazon). If I run 1e and people love it, they would be hard pressed to start playing. If I run 2e, I need to get used to the updated system, and fast. I've read the handbook, decided some things are cool and somethings aren't, and put the book away. Like 1e, it does come with an adventure in the back, so running it might not be that hard. I just have to decide. Also, I've heard tell that 3e is in the works. How long will it be before 2e isn't supported anymore, either? See...

Dice for Christmas

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I will be adding dice to my Christmas list for the first time ever. I own a good deal of dice already, and I never hesitate to buy dice when I want them, but how much better would it be to unwrap them on Christmas Morning? With a "Hoody hoo," and then roll them across the floor. Plus, these are some special dice, some different dice. I'm looking at Crystal Castle's Synthetic Opal 12mm Dwaven Stones. Also, thanks to Kenzerco, I can request d10,000! How many of your friends have these? I'm thinking of getting orange, kind of a fiery color. I might want purple, though...more noble or wizardly.

The Caves

Since you are no longer following an evil, deranged barbarian around the hillside, you notice that the trees in front of (cave K) are obscenely twisted and oddly bloated. The grass looks thin and brittle. During those short seconds when you're not moving and your armor isn't creaking, you think you can hear a faint moan coming from the cave. It is definitely the least inviting cave in this area.

September 7th, 2009: Wurld's Edge Ribsmashers at Hell's Pit Warplocks

Twenty-three thousand fans came to watch the game in perfect Blood Bowl weather. Here's the breakdown of our bloody game: First Half: 2: Reeluz Musksquirter (W) threw a completion to Cartdodger (W). 3: Cartdodger (W) scored a TD! 3: Rolok Horsemauler (R) got a casualty on Cartdodger (W). The gutter runner was badly hurt but will suffer no long term effects. 5: Yurt the Clanless (W) was ejected from the game for fouling a Ribsmasher. 8: Rolok Horsemauler (R) scored a TD! Second Half (began with a riot, but the clock was reset): 1: Ditz Long-whiskers (W) smashed his own ankle on a play trying to dodge by a couple Ribsmashers. 2: Fungus Lioneater (R) was ejected from teh game for fouling a Warplock. 3: Naz the Skulker (W) was blocked into the bloodthirsty crowd, which proceeded to fracture his ankle. The gutter runner will have to miss the next game. 3: Lagak Eyeripper (R) got a casualty on an unnamed Skaven journeyman. The poor slob fractured his leg and had no hope of b...

Magic Item: Gloves of the Alteration Magi

These fire-red gloves quickly mold themselves to the wearer's hand and change color until they are indistinguishable from the wearer's skin. The gloves alter any Burning Hands spell cast through them. Instead of the caster's hands spread in front of him setting off a fan of fire, the caster can point his hands individually at any target(s) desired and send off a Scorcher spell. This altered spell causes 3d6 damage per hand to the target(s). The Scorcher spells send a straight jet of flame at the target(s) up to 25 feet away.

Magic Axe: Gorlandor

More on the magical weapon I created for our D&D 2e game: Forged by Regor Nikful, Dwarven Forgemaster, in dwarven centuries long gone, Gorlandor is a sentient blade which awaits a bloodthirsty follower of Tempus to awaken it. The axe’s metal haft has Regor’s personal rune engraved into it. When handled by a non-specialty priest of Tempus, the weapon is dull and heavy. It could be lost in the bowels of a dwarven treasure room for ages if not touched by the proper hands. In the hand of a Battleguard, the axe is perfectly balanced. Any such priest cleaning the weapon will uncover a shine to dull other magical weapons. This particular axe was found by Zorr Granitecleaver, a newly appointed Battleguard. When it came time for Zorr to head out into the world to propagate Tempus’s truth, the elders suggested that he take the axe with him. Currently unknown to Zorr is the sentience sleeping within. Soon the dwarf will face a threat that the axe deems worth to wake from its sleep to cha...

August 24th, 2009: Blitz of Styx at Khorne's Bloody Ragers

Thirty one thousand fans showed up for this chaos extravaganza. The Chaos team was out for blood, but the undead didn't have any to give. First Half: 1: Murtaugh Ironfist (R) got a casualty on Stenchterror (B). The zombie would have been dead, but he wasn't alive to begin with. He merely regenerated in the reserves box until the next drive. 7: Wolf (R) scored a TD! 8: Deadbone of Blood Ooze (B) got a casualty on Wolf (R). The beastman was badly hurt but will have no long term effects. 8: WarMaster Malus (R) got a casualty on Scumpus (B). The zombie's knee was smashed up, however he regenerated in the reserves box. Second Half: The Chaos team started the drive with their new kick off return, the "Chaos Wedge". Fans were very unhappy about this apparent forethought and planning and boooed the play. 2: Saul Soulreaver (R) got a casualty on Deadbone of Blood Ooze (B). The wight was badly hurt but will have no long term effect. 4: Beastlord Wrex (R) scored...