Friday, May 27, 2016

[WFRP 2e] Renegade Princeps 30

My PC
Vaervenshyael - Female Elf Duellist

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary
Wilhelm Hechland - Human Pistoleer/Engineer
Doctor Johann Wilhelm Woeller - Human Physician

(Previous Notes)

Vaervenshyael mentioned assassinating the female knights before leaving, so they don't get in the way. If she is able to convince the group not to leave Sulzerberg the next day, she is going to start tracking the knights' patterns during the day, and especially sleeping patterns.

"Other than Rosehilda's headstart, I do not see any reason for us to rush out of this town. Tankred is wounded and nursing stitches. Wilhelm needs time to...feel better after his recent intoxication. I suggest we wait a few days, maybe a week, until after Tankred's stitches are removed. What think you all?"

Tankred:  "We won't need a week. 3 days at most for me to be fit."

Johann: "I should like to do this. It will be lovely to spend some time here in this town. The local authority seems to be quite welcoming of us! Yes, some extra time is not at all unwelcome or inappropriate."

Vaervenshyael: "We could collect a lot of info about our destination in three days."

Vaervenshyael asked around town about procuring some poison. The last shopkeeper she asked drove her out of his establishment and threatened to report her to the authorities if he ever saw her around town. She went back to wearing her hood up after that.

Tankred healed, and the party headed north. They arrived at the lake, approximately 3-4 days behind Rosehilda's crew, according to a campsite they found. There was an island in the middle of the lake, as advertised, but no way for the party to reach it.



Tankred swam to the island and found some rowboats hidden offshore. He absconded with one and rowed back to the party.

On the island, the party followed an overgrown stone path to an old rock foundation covered in vines. There was an opening in the foundation.

Vaervenshyael led the way into the opening. She entered a chamber with columns around the edge and a shaft in the middle. Two heavy ropes were tied from columns and trailed down the shaft. She took Tankred's lantern and slid down a rope.

At the bottom of the shaft was a large room with an alcove straight ahead. In the alcove was a sarcophagus. When Johann arrived, he translated the script to identify the sarcophagus as the resting place of Abdul Al-Shar.

Columns lined the room, arcing around the southern wall and trailing north into corridors on both sides of the alcove. The party chose the eastern corridor and followed it to large wooden double doors. The metal parts of the door had rusted with the ambient dampness underground.

Inside the door was a faultlessly carved room with painted scenes on polished stone depicting events of a great leader's life. The paint was intact. While Vaervenshyael carefully checked the painting of a pillar, Wilhelm found a carved relief hiding a secret door.

The secret door led to a beautiful domed cave. One side of the cave was open to beach abutting a river. The river flowed west to east. Toward the west, the party could hear the hiss of a waterfall. On the beach were two rowboats, tied to stone moorings. Johann could tell the moorings had magical writing, but nobody could make out quite what the symbols meant.

Wilhelm fearlessly entered a boat to see where the current would take him. Unwilling to let the pistoleer die alone, the rest of the party jumped in.

The current carried the party down the underground river to a sizable underground lake. In the middle of the lake was an island. The island had three stone statues of naked women with bird wings. Vaervenshyael hopped out of the boat to moor it to the island. She then turned toward the center of the island to inspect the statues.

Johann's warning came too late. Vaervenshyael had crossed a magical circle surrounding the inside of the island. Dust fell off the statues, and three harpies came to life to attack the party.

Vaervenshyael made quick work of one of the harpies with her rapier. Wilhelm blasted another with his firearms. Tankred eventually took down the third, and the party had more time to check the island out properly.

If there had been anything of value on the island, it had already been taken by the group that arrived before the party. There was human blood dried onto the island, and not a little of it. The party searched the sides of the large cavern and found another beach to the southwest. They hopped in the rowboat, fought the current, and arrived to hook up to more moorings on the beach.

They found two large mounds, covered in cloaks looking to belong to knights from Sulzerberg. They also found a door, leading west into the cavern.

Monday, May 16, 2016

[WFRP 2e] Renegade Princeps 29

My PC
Vaervenshyael - Female Elf Duellist

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan/Mercenary
Wilhelm Hechland - Human Pistoleer/Engineer
Doctor Johann Wilhelm Woeller - Human Physician

(Previous Notes)

They have led Tankred into the Prince's White Moon for a bit of field surgery. Vaervenshyael sneaks in while they are distracted, closes herself in a privacy cubby, and sets her finds out before her.

The smaller rectangular object is covered by multiple layers of old oil cloth. The oil treatments have long faded, and she has to peel the cloths away gently. Inside are a number of journals banded together.

Flipping through the journals, she finds notes written in an older form of Reikspiel. She also notices a crude drawing of the pillar, before it broke and was repaired with the metal poles. The journals apparently belonged to one Ludwig Stolzer, probably an earlier form of the name Sulzer. There were notes about him training under an Estelian wizard named Toccio Zaretti.

Zaretti and Stolzer mentioned using a ritual to move large armies of men many miles unnoticed. They would enter castles to steal items to finance their explorations.

After a while, the journals described Stolzer calling Zaretti a "greedy Estelian" and then having to kill Toccio "for the love of Abdul and his reign."

The map case held a set of maps detailing some underground caverns or fortifications. There are notes on the maps in the same aged dialect as the journals. These maps show underground rivers, underground lakes, and islands. They may correspond with the stories the party had heard about where the pillar originated.

Vaervenshyael wrapped up her find and ducked out the back door of the Moon. She secured the items in her room at the Drunken Donkey, hoping one of the mercenaries would soon arrive to guard it. She returned to the Moon to see if her assistance was needed with Tankred.

The entire party returned to the Donkey and secured themselves in their room. Wilhelm slept off a prodigious night's drinking. The rest of the party examined the journals and maps more closely for further clues.

All signs pointed to the island in the middle of a lake to the north. The only things that might be standing in the way were an army of greenskins, orcs, and Rosehilda's own personal expedition.

Friday, May 13, 2016

[WFRP 2e] Princeps Interlude 28.5

My PC
Vaervenshyael - Female Elf Duellist

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan
Wilhelm Hechland - Human Pistoleer
Doctor Johann Wilhelm Woeller - Human Physician

(Previous Notes)

GM: Each of you feel a chill from the west blow though the common. Tankred groans slightly as his muscles ache; Willhelm blinks as his eyes blur; Vaervanshyael grows nauseous; Johann presses his temples as a headache rises.

As quick as the feelings came, they disappear with on the chill breeze.

Then there's a loud snap and pop.

Johann looks in the direction of the sound.

Tankred's hand moves deliberately towards his sword and he begins to worry about his brother back at the Drunken Donkey. This talk of chaos moons and raising dead kings is putting him on edge. 

GM:  Johann looks up and for that instant, Johann sees the iron runners that hold the pillar, where it had once split, buckle and the rivet pop, but then grit falls into his eyes. Johann's eyes water and the grit is scratching.

The two "cavaliers" of Rosehilda react differently. One screams, "I can't see!" and starts coughing and spitting. The other grabs Wilhelm by his collar and starts a move away from the bill wall.

 
Tankred shouts "Move!" and goes to pull Johann and the other cavalier away from the pillar.

Wilhelm locks up, unsure of which way to run.

GM: There is a loud crash as the fence is crushed by the falling pillar. Then a reverberation in your feet. A shout cut short and a deep groan.

Then quiet for a long moment. Then a horse neighing somewhere on the common and a woman screams.

Tankred looks down and sees a large wooden splinter protruding mid torso. Right through the mail and leather. Blood. It's going to hurt.

Tankred grits his teeth and steels himself. Did the others make it? Did the doctor get clear? "Leech, I need you."

Vaervenshyael draws her weapons (only a dagger and main gauche on her), preparing in case this is the start of an attack. As (if) the dust settles and nobody attacks, she is prepared to lend first aid or assist the doctor in doing so.

Then a new idea flashes through Vaervenshyael's mind[1]. She turns to see the Doktor rushing to Tankred's aid. She turns in the other direction to see that the tower is now laying on its side, having crashed through the gate. In the mayhem, she rushes to the top of the tower[2] where the cow motif is carved, searching for the next talisman[3].

Relevant Skills/Talents:
[1] Coolheaded (trying to make the most of this opportunity)
[2] Concealment, Silent Move, Alley Cat (getting to the top of the tower without attracting undue notice)
[3] Perception, Excellent Vision, Night Vision, Search, Trapfinder (searching for the likely location of the next item in this light, event)

Johann: "Oh my, Tankred. That looks painful!" The doctor goes to Tankred's side and begins helping him up and over to a place that he can work on the wound. He asks the knights, "Is there a place where I can rest my friend and tend to his wound?"

GM: Varvenshayael kneels in front of the fallen pillar. 

On the ground, the size and weight of the pillar is punctuated by the splinter in Tankred's ribs.

Imerltrud, a "knight" with twice the muscle mass as Johann, immediately comes to Johann's side. Gertie, Imerltrud's "wing girl," looks to Wilhelm and points to a building: two stories and clearly a tavern and hostel. "The common room there in the Prince's White Moon. We can treat him there."

Wilhelm: "He's a giant! I'm not strong enough to carry him. Although... there may be something in there I could use..."

Tankred: "I'm not dying, and I don't need to be carried," gasps Tankred, gritting his teeth through the pain. "I just need this thing out, and a drink, I need a drink."

Johann: "No no no my stout friend, that rather large splinter must stay in your side for the time being. Removing it just this moment will exacerbate the wound."  Johann does not remove his support, and continues in the direction of the tavern.

Vervenshyael kneels at the top of the massive pillar. The shattered menagerie of cattle litters the ground. The top of the pillar has cracked open revealing a deep hollow space.

Varvenshyael reaches in and pulls out a square-ish object that is wrapped in a thick cloth that at first might be oil cloth but with age has lost whatever finish it once had. A longer object is also in the space.

She tucks the cloth with its contents deep within her leathers. Then she explores the longer object, breaking pieces off to get inside, if need be. She finds a map case.