Friday, April 29, 2016

[WFRP 2e] Renegade Princeps 28

My PC
Vaervenshyael - Female Elf Duellist

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan
Wilhelm Hechland - Human Pistoleer
Doctor Johann Wilhelm Woeller - Human Physician

(Previous Notes)

The days had been filled with light, yet incessant, rain.

The road to Sulzerberg was lined with gibbets. Tens of gibbets. Probably 100 gibbets, in all.  Beggars and Bone Pickers crowded about the "freshest" ones, scavenging what they could and discarding the rest.


If this was all meant to intimidate, it did the job. Vaervenshyael pulled the cap covering her ears, ears which marked her as a foreigner in this land, even further down her head. She was confident in her one-on-one fighting ability, but she had no desire to take on an entire town.

From the outside, the town looked well fortified. She was glad the gates were open, though the two armored figures inspecting those entering did not look too inviting. 

Tankred managed to talk the party's way through the gates, relying on his blacksmithing background to provide cover. Vaervenshyael kept her face deep in the shadows of her hooded cloak. It hid her features, as well as her scowl.

The object of their trip, the tower with the dancing cows, was visible from everywhere in the city. Still, the party chose an inn near the tower, an inn by the name of the Drunken Donkey. Interestingly enough, the script on the sign contained a fair amount of Eltharin flourish. 

After Tankred checked the party in, Vaervenshyael asked the innkeeper if there were any elves about town. He offhandedly mentioned a couple, the most notable one keeping to the temple of Verena. Vaervenshyael made a mental note to visit the temple, after inspecting the tower.



The tower/pillar/whathaveyou had seen better days. It had apparently toppled at some point and had been righted by use of large metal nails. It also had a high, iron fence around it's perimeter. From what she could see, the tower would be easy enough to scale, if the goal was access to the line of dancing cows at the top.

While she scouted the tower, Wilhelm and Johann spoke with two female knight. The two knights seemed very favorably inclined toward the men. They were open with information about recent events in the city, including an allegiance Rothilda had made with greenskins to the north.

Wednesday, April 27, 2016

[WFRP 2e] Renegade Princeps 27

My PC
Vaervenshyael - Female Elf Duellist

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan
Wilhelm Hechland - Human Pistoleer
Doctor Johann Wilhelm Woeller - Human Physician

(Previous Notes)

Brauzeit 1st. Weather: "Indian" Summer

Smoke still rose above the gates of Lauterberg. The only thing heard beyond the gates was the occasional shifting of timber. The gates were closed, and nobody manned the gatehouse. The party split to walk the walls, looking for a way in.

At a particularly low spot, Tankred lifted Vaervenshyael up over his head. She could peer over the wall to the destruction on the other side. She lifted herself up and over, heading for the gate.

The bar to the gate was hefty, but she eventually dislodged it and let the party in. The town was burnt. There was no movement.

A dog barked toward the center of town. At the same time, Johann saw a small shape out of the corner of his eye, darting in the shadows. The party split again.

Vaervenshyael went with the doctor and Wilhelm to try to find the child. The trail led to a lone standing house in the middle of town. A little girl slipped in through a door. In the doorway, an old lady beckoned the party inside.

The older lady introduced herself as Zaria Modica. He accents betrayed a Kislev heritage.  She spoke of greenskins (and blackskins) descending on the town as Morrslieb last rose. She spoke of a delusional fog, making people see things in skewed ways. She also, amazingly, spoke of women in armor who disposed the northern ruler. "Sulzer is dead. His guard killed him."

The little girl, Althea, headed toward the front door. "Doggy!" Zaria warned her off, fearful of remaining greenskins. Vaervenshyael opened a shutter to look for the other half of the party. They were directly outside the house, unexpectedly tense and alert. She called them inside.

Zaria spoke further of a brutish woman, Rosehilda, who had recently visited the town, asking about heifers or bulls. She was looking into a pillar decorated with cows dancing around a pole. She apparently had the same lead on a magical item as the party had. She also, reportedly, was interested in awakening the long-dead Abdul Al'Shar.

Zaria mysteriously spoke of a waterfall north of Sulzerberg (now renamed Rosehildenberg). Near to the waterfall was a lake. In the lake was an island. It was possible the statue came from the island.

The party talked Zaria into leaving her ruined home. They led the woman and the girl back toward Padua. The woman packed her many books and alchemal brewings. On the way, she crudely added to the party's map of the area, pointing out the location of Rosehildenberg for the party.

Friday, April 22, 2016

[WFRP 2e] Renegade Princeps 26

My PC
Vaervenshyael - Female Elf Duellist

My companions
Tankred "Silver Bear" Tenneckermann - Human Artisan
Wilhelm Hechland - Human Pistoleer
Doctor Johann Wilhelm Woeller - Human Physician
Roderic - NPC Priest of Verena
Cosetta - NPC Wife of the owner of the tavern, Katerina's Rest

(Previous Notes)

Vaervenshyael found the rest of the party still in Katerina's Rest. Wilhelm had quite a collection of tavern glasses on his lap, and Tankred looked about to leave. The elf summoned them all to the manor immediately. Tankred insisted on returning to his forge first. Wilhelm looked about to leave with half the tavern's glassware in his possession. Vaervenshyael wasn't sure what was going on, but a summons was a summons, so she paid Cosetta for the glasses and ushered Wilhelm and Johann out of the tavern.

The party arrived at the manor, preceded by the priest Roderic and followed by the warehouse owner Azmir. Roderic had prepared a casting circle, but Azmir was the one to cast a spell (much to the surprise of the party). The spell revealed the true nature of the Slaan skin: it was a casting stone of the Gold College of Magic.

The casting stone was used to augur the location of the next item in the party's search: a cow part located somewhere in a plinth, central in the city of Sulzer. Ludovic, the Princeps of Padua, and Maximillian, the Master of the Horse, instructed the party to head north to where glowing skies suggested Lauterberg had burned. From there, the party was to head to the heart of enemy territory: the City of Sulzer.

Thursday, April 21, 2016

[WFRP 2e] Renegade Princeps Interlude 24.5

In Padua, many go unnamed. Florey knows almost everyone, or everyone that sends someone to his store. The Baptisa's too, and there are few that don't visit the Rest at least daily; sometimes twice or more. To a person though, many just associate by trade or need.

When people leave and return, they may first get nods. When someone is seen walking to the manor, the nod becomes a smile. When someone is paid a visit by the Master of the Horse, whispers for a name become common. Smiles become greetings and beer at the Rest. When this happens with in an observable pattern, people start counting and notice when the favored of the Princeps do not return.

Padua feeds on news anywhere else would call just gossip. Each of you are plied with drinks. Roderic has even said donations of the collect box have been up, especially those that conspicuously seem to drop a half-Max as he opens the doors each morning. Your whispers about town are noted and escalated beyond any reality by a fragment you recall becomes something untrue, even if all too common: a zombie army of Abdul Al'Shar marches to the Avon!

You learn that Freibald was simply burned as the mutation became apparent. Van slit Freibald's throat as he whispered a battle prayer, tossed the disgusting knife into the cart with his body and set it alight. The cart had leeched some of the corruption from Friebald. Van simply wanted it all burned. They walked and rode the horses, just hours ahead of you, back to Padua.


Morrslieb rose the night of the party's return. Strange things were afoot. Domestic dogs rose against their owners, many slain the in the end by Tankred's blade. Fish rotted immediately all over town, for no other reason than the chaos moon's presence. Vaervenshyael missed it all due to a visit to the Master of the Horse. 

"We have retrieved the second artifact. Wilhelm is quite overprotective of it and keeps it guarded in his possession. I'm not confident how much longer this particular party can remain cohesive and continue your quests. Wilhelm's mind sinks with each new challenge faced, and Tankred sinks into further depression and aloofness as one of his sleuth has met his end this trip. The doctor...well, he was quite crazed, even for a human, before we ever began."

***

The following morning as the rain clears for a moment doors and windows open, locked and shuttered against the barks and howls of dogs or the brief screams of someone with the thunder and lightening.

Varvenshyael sees the normal runners of Padua on the way to the manor. It's no secret they keep the Princeps and his Master of Horse informed of the gossip in the corners of Padua. Sloshing through the mud in the street is Schultz, one of the Princeps personal guard.

"Guten Morgen. The Princeps wants to see you again. Looks like they were up all night. Morrslieb will do that to you. You have any fish?" Schlutz doesn't wait. "Throw it away. All spoiled. Morrslieb will do that."

You ponder that for a moment. Padua is going to stink.

***
At the manor the urchins are saying Katerina's Rest was beset by dogs. Several dead. Fish spoiled all over Padua. Maximillian issues his first order looking at you as you walk in:

"Make sure carts are available and the fish go into the river. Tell everyone you pass not to just throw the fish into the gutters and street."

And with that he dismisses Schultz and the boy and invites you to a side room with a wave.

"We've contemplated you're candid observations. I think it's time to get stop getting drunk and time for action."

"While everyone was hiding from manifest superstitions, we watched the clouds glow from a fire in the north. Our guess is Lauterberg burned. And that means the road is open to all the way to Sulzerbe.. berg? ville? dorf? all the way to Sulzer. If there's an artifact under his nose, we want it."

"But first we'll have that frogskin from Wilhelm. Find him and bring him back. I've already sent for Otto Roderick. If that piece of leather has a hold on him, we'll get it to let go. And bring the "tooth." I want to see them both. Hmmm... we think we'll need Azmir too."

"Indeed. At once. All I need to do is fetch Wilhelm. Where he goes, the skin follows."