Monday, December 29, 2014

[WFRP 2e] Morrslieb's Shadow GM/Player Interludes



Characters
Maximillian Morningglory, Halfling Vampire Hunter
Udrin Sor-Valdir - High Elf Wizard
Ludovic Hasselhoff - Human Entertainer/Boat Captain
Durak Braksson - Dwarf
Tegort - Ogre bodyguard
Abelhardt Mullberger - Journeyman Apprentice
Mordrin Skorkinson, Giant Slayer.
Fickuld - Young Camp Follower

Maximillian was deep in thought over the violence and chaos of Grimdold Und, yet hiding his feelings by tending the Brettonian captives. This chaos, this evil in the land was huge, while the halfling was...not. How long could he stare evil in the face? How long could he hide behind an ogre who seemed determined to get himself killed? (Not to mention how long could he feed the ogre, who ate even more than the halfling?) He had barely managed to intervene between the ogre and the suicidal dwarf more than once on the trip to Suderberg.
Was there a place for Maximillian in the world outside the Moot? Was there a way to fight chaos without the promise of an early grave? Did they leave behind a wyrdstone any less evil than the orb they sought to destroy? What could bolster his shaken determination?

Maximillian tried and tried to get Mordrin as his bodyguard, since the dwarf ate less and, amazingly, seems tougher to kill than the ogre. Alas, the dwarf would have no part of it. Once the party reached a town, Maximillian realized that it may cost as much to buy the dwarf drinks as it did to buy the ogre food.

***

Ludovic was less serious. He spent the trip back trying to talk to the peasants and thinking about how to profit from the giant ball of Wyrdstone. As usual he tried to the keep the peace between the different party members. The big difference seen in his behavior was he had been spotted several times muttering to himself and writing things down in the margins of a book he took from the library.

***

Udrin's thoughts were more cerebral and took a long vision. The wonders of the Old World, that had drawn him from seclusion in the Elven Quarter of Altdorf no longer held such a fascination for him. He had touched now both Dhar and Qhaysh and gained insight, though not mastery over both. Dhar while seductive, was ultimately at conflict with his very essence, and he sought to purify himself in the light of Hysh and the understanding of Qhaysh. There was only one place he could master all eight winds, and so his thoughts were about seeking passage to Ulthuan's heart, to the Tower of Hoeth in Saphery.

Udrin was also somewhat irritated that Mordrin didn't have the courtesy to die in his mad leap to doom. 

***

Relatively young by the standards of his people, and raised predominantly in human lands, Durak was in awe of Mordrin. Slayers were something talked about, but he had never seen one before with his own eyes. Durak spent the time back asking Mordrin for tales of his exploits and shared with Mordrin details of his own quest. 

Suderberg

The late morning markets of Suderberg were open. The last three days of travel had been quiet, but for the grumbling of Mordrin to Udrin and to anyone that would listen: vows are not broken because one side thinks another is dead if that death did not occur or was not verified. This was usually said when Mordrin knew Udrin was listening.

Markets were still busy and what called itself the guard wearily watched the party on approach. The townfolk assessed no threat worse than Archaon in the north and began a weak hustle on new customers. Maximillian tossed a few pennies at a tanner for thin pig stomachs and filled them with water from the horse troughs near the blacksmith.

Behind, the remaining three Bretonnian wretches shuffled on the trail out of the Howling Hills. Dehydrated, starving, and wearing threadbare burlap, Maximillian's charity was the only thing that the townfolk could use to relax a building worry that the undead followed them out of the hills.

Durak, Udrin, and Mullberger secured entry into Suderberg. The imposing Udrin and otherwise rich dress (and a good amount of papers stating collegiate authority by Mullberger) allowed Udrin's shadow steed entrance into Suderberg proper. Ludovic stopped at a pigeon fancier to observe the pigeons asking questions about keeping and travelling with pigeons. The conversation was most engrossing as birds, cages and seed was shown to Ludovic.

***

"Where's Oswin the boatman? Dock hand to the Bianca?"

"Oswin the drunk? In the bar of course. Telling tales of ratmen and dark elves. We've dragged him back to that barge a few times."

Oswin was found in the bar, merrily drunk and more merry on seeing Ludovic. He introduced him to a man: "This is Henri. Fickuld's father. You returned with Fickuld? Where is that scamp?!"

Oswin finished his ale in a single gulp as Mullberger recounted the fate of Fickuld the boy. Oswin fell drunkenly into a chair like a sack of potatoes, and as silent.

The mood of the bar grew darker as the father began sobbing openly against Mullberger's dusty and blood stained cloak, stained with Fickuld's blood.

***

The Bianca was no worse for wear and some care had been given, but at some point it appeared to have stopped.

The tasks of loading the Bianca for Altdorf were done quietly with purpose. Maximilian said he pointed the Bretonnian wretches at the lone Shallyan in town. What happened after that, he could not say.

Only Oswin seemed more animated, occasionally jumping at an order from Ludovic, Or an order from Udrin to move a rope, barrel, bucket, or carry books to his berth.

***

The week long journey to Altdorf began with the sounds of a sobering Oswin vomiting over the starboard rail.

***

Abelhardt, often just "Mullberger" to most, had spent days and nights on the bow of the Bianca. He was quiet, but open when approached.

Udrin had spotted the Azyr wind swilling around Abelhardt as he knelt or stood at the bow. His ingenuity in the tailwinds impressed Udrin. When casting spells, Abelhardt drew an arcane circle of salts from a stock of salts and lard. The circle pained almost every one else in some way: Oswin found cleaning the deck mostly a process of smearing the sticky lard or using water boiled by Maximillian. Maximillian collected lard, heated the water to clean the deck, or watched the salt stores diminish. Ludovic worried that the salt and constant circles burnt a mark of magic on the deck that could not be easily repaired or drew unwanted attention from curious eyes and harbor inspectors. Durak, Mordrin, and Tegort grumbled that the food was blander.

Abelhardt said it was necessary. He was looking for omens. signs, and dangers. He was protecting them all by seeing the day and night ahead.

Travel from Eldagsen ended at the charred ruins of Delb's Ferry. In the fortnight since encountering the Druchii in the courtyard of the river tavern, unknown scavengers had peeled the deck boards from the pier. The heavy doors and sections of the heavy timber palisades had been removed exposing the ruined tavern on the inside.

Abelhardt insisted that his spells had shown him safety at the ruins and that he must seek an omen on land for insight into what happened to his master and the party's patron, Sir Eiche. After some debate about "if thieves and scavengers are stealing from the very ruins, how is this place safer than anchoring midstream?" Abelhardt insisted his visions were true, and after considering the uneventful days, all relented--if Udrin expressed doubts about the logic--giving way to tying up to a pier support.

Lacking planking, the pier could be carefully navigated on the thick framing (mostly intact) if the risk of falling into water was accepted. Albrecht, finding courage in looking for the omen, slowly walked the framing to wander the ruins in the twilight of the day. Mordrin followed, along with Tegort, opting to just jump off the Bianca and wade to shore.

Monday, December 22, 2014

[WFPR] Doomstones Session 4

There's another Crystal nearby!


On the way to town, the party spotted a long-forgotten cache of orc trinkets buried in a mount. There was some jewelry, a dwarven plate with a map on it, and a couple notes from the Bloodaxe alliance detailing the existence of another crystal nearby. The party kept this information and headed to town.

In town they sold their hostage for some coin, replenished their travelling stores, and recruited a new Wizard after the previous one left the group. The new Wizard attuned himself to the Crystal of Fire and found one of it's powers: the Fire Ball spell.

Having just come down through the mountains, and having a rather familiar knowledge of the area, the party decided to take the easy road back to the location marked on the plate/map. (They skipped the Twisted Lands and the Forest detailed in the book on the journey to the next location.) 

Heading into the mountains toward an old "stunty 'ole," they came upon an area littered with bones. The dwarf's keen mountain senses allowed Revoltac to spot a flock of large bird-like creatures heading their way. The Wizard thought this was the perfect time to try out the Fire Ball power of the Crystal. 

Each use of the Crystal requires a Willpower test to see if the power is controlled. The Wizard rolled a 100, failing the test in the most miserable fashion. The book suggests that a failure that large might heat every nearby liquid to steam, exploding the container it is in. I was merciful and only exploded one container. However, it was the new barrel of ale the dwarf had purchased in town, and it was sitting in the cart with everyone in the party who didn't have their own mount (most of the party). 

The explosion knocked everyone out of the cart, blew the rear rail off the cart, drove one of the bear cubs into a frenzy, and spooked the horses carrying the halfling physician and the dwarf mercenary sergeant. These horses headed up the trail into the mountains. The bird-like creatures followed the two who had broken off from the group.

At the main group, the frenzied bear cub attacked a gypsy, who had been blasted out of the cart. He got a couple scrapes on his head before the Wizard put the bear to sleep with a spell. 

Further up the trail, the bird-like creatures (harpies) attacked the demihumans on the horses' backs. The halfling was hit twice, with the second hit tearing off her arm. However, this is where Warhammer is different. She was able to use a Fate Point. The hit never happened. Instead, her horse stopped suddenly at the edge of a ravine. The halfling was thrown over the horse's head and left dangling by the reigns. The horse turned around and charged back to main group. That got the attention of the dwarf's horse, who also changed direction and headed back to the main group.

Back at the main group, with everyone there, the harpies attacked again. This time the group was ready. Missile weapons hurt the swooping harpies, and melee weapons knocked them out of the air when they were within arm's reach. The bounty hunter of the group also caught one up in a net. The remaining harpies flew away for easier prey.

The night ended with the group finding a trail that led to the entrance of the dwarf complex they sought. They were not expecting, however, the two ogres who were guarding the entryway.

Monday, December 15, 2014

Star Wars RPG 5

(Our alias names are in quotation marks to begin.)

"Jax" and "Baptiste" were preparing for an excursion to Dantooine as part of "Baptiste's" personal quest as well as making a side trip to the scrapyards of Ord Mantell. While they were out "Amaza" was running the shop in the Jundland wastes, while "Boz" was minding the storefront in Mos Espa.

While Jax and Baptiste were finding success in their missions, Amaza was finding herself spending a little too much time solely in the company of droids. With Boz not answering the comm at the town house, She decided to investigate. Finding the house in a state of disarray, Amaza struck out in search of Boz. 

Amaza found a strange sight on the streets of Mos Espa, stormtroopers. In the custody of the empire was a Trandoshan being led away in cuffs for creating a disturbance. When the moment presented itself, the Trandoshan made his move, and was assisted by Amaza. Within moments there were four dead stormtroopers and two new fugitives in the street. 

After a quick return to the house, and some hasty introductions, the search for Boz was back on. Boz was contacted by communicator and it turned out he was in a cantina getting his drink on and eating meat on a stick. Communications were quickly cut off, and Amaza and Strax started searching one cantina after another. 

With night fully settled upon Mos Espa, the seach for Boz was over and Amaza and Strax returned to the house, only to find the house messier than when they left. Clothes were strewn here and there in a path to a door leading to Boz's room. Inside were a naked Boz and a young woman named Nicole who claimed that Boz was going to be her "daddy" and take her far away from Tatooine to live the good life on his family fortune. Amaza gruffly explained that Boz had no money and was not leaving Tatooine anytime soon. Nicole bolted from the house collecting her clothing as she went. Boz woke briefly to stagger out to the kitchen and eat some meat on a stick and urinate in a corner before being locked in his room for the remainder of the night. During his hangover the next day, Boz was chastised again for his behavior and made to clean his mess. 

Everyone eventually returned to the Hangar and unloaded the Golden Goose of the parts scavenged. Baptiste returned to continue her training and after several days of meditation completed her lightsaber. Meanwhile, back at the hangar, Jax and the rest of the team completed assembling two of the three fighters from parts that they had scavenged. Things are looking up for our little band of rebels.

The Trandoshan doesn't really know he's joined a rebel cell, but Jax is slowly working him and prepping him to be sympathetic...hopefully.

Monday, December 8, 2014

Star Wars RPG 4

Our heroes have their business up and running. After cleaning out the debris from the hanger section of the new base of operations, time was spent purchasing the necessities for keeping things livable. Our padawan has taken the first steps of her training. Once word gets out, business should increase. In the meantime, parts are slowly being acquired for the first space fighters to be built. The future seems bright for our heroes, but the shadow of the empire is long. Only time will tell.

It was a long session of making new identities/aliases for ourselves, getting our workflow established, and just restarting our game plan. We came out with a much better idea of what we wanted out of our characters...at least for now.

Monday, December 1, 2014

Star Wars RPG 3

We find our heroes after a difficult raid against a secret imperial installation.

As rebel commanders realize that military style raids are not this group's forte, a new plan is devised. Upgrades were made to the Golden Goose, seed money handed over, and a new unrelated base of operations on Tatooine provided. After the creation of new IDs, the party set out to establish themselves in their new business, salvage and repair. 

The crew of the Golden Goose investigated the town house that had been provided to them and decided to explore a former rebel base in the Jundland wastes that had been destroyed. After a little difficulty finding the front door, the former base was explored. While the womp rats weren't happy about guests, the resident Krayt dragon was even less so, having been rudely awoken from it's slumber by a grenade inserted into it's nostril. Two pearls were retrieved from the innards of the dragon, their value yet to be determined. 

A tatooine business license was purchased from the local government, a claim laid and registered for the area of the former rebel base, and Krayt Dragon Towing, Salvage, and Repair was created. An encounter with an odd older man teaching children to meditate led our former stormtrooper to plan on seeking him out again. 

And finally, a distress call from R4-D9 onboard the Golden Goose brought our heroes back from town only to find a group of Jawas crawling over the Goose. A deal was struck for a Treadwell droid and a power droid that the Jawas owned, putting the finishing touches on Tatooine's newest business.