Thursday, February 13, 2014

Game 3: Dwimmermount

The third (and last) game I ran might have been the most fun of them all.  I ran an amazing game of Dwimmermount set in the Warhammer world.  I set it in the Warhammer world because it's the system I can run with the least effort in preparation. Time is precious these day. 

The party was hired as the exploratory group in a large, costly expedition to Lustria. The Lustria setting lent itself to an easy conversion of orcs to lizardmen and kobolds to skinks.

The party somehow managed to take the most violent route possible through the first level of the megadungeon. In the end, they confronted the mad dwarf king, his skink minions, and the giant spider. It was the very last hour of the convention, and I didn't know if I had the mental capability of running a mad dwarf king. I seemed to do OK even though the party decided to attack him. The final battle was brutal, but the party survived.

I look forward to running a continuation next year with as many repeat players as possible. I have the map and the characters, and they can start back at the entrance "the next day."

Monday, February 10, 2014

The Burning Plague Disease

I have this idea to slowly share my converted adventure of The Burning Plague. I have already altered it from D&D to WarHammer Fantasy Roleplay, but now I'm altering it more to switch the baddies from goblinoids to Skaven. It seems like a large task, but if I split it up into sections I might be able to realize it. Then, if I post a section of the map with each room description, it might be even cooler. As I said, it's a large task for the middle of a college semester.

Introduction
History
Future

THE BURNING PLAGUE

The Burning Plague is a disease spread by contact. Although generally transmitted by rats and vermin,Tiklisp has, by virtue of his Skaven magic, managed to sour the springs feeding the wells of Duvik’s Pass with it as well. The Plague has a very short lifespan, generally requiring an individual to be repeatedly exposed to it before causing serious harm. Its symptoms include 1) fever, 2) searing muscular pains, 3) clenching of the throat and possible choking, 4) fatigue and potentially death.

For the purposes of this adventure, any time a PC comes into contact with a monster or item that has been noted as contagious, he or she must make an immediate Disease (T) check. Success indicates that the character has managed to avoid infection, although repeated or continued contact over subsequent rounds should result in further saving throws. Failing the saving throw results in infection.

In the case of infection, nothing transpires for the first 24 hours after a failed Disease check. This is the Burning Plague’s incubation period. After 24 hours have passed, the infected (and now contagious) adventurer suffers the temporary ability loss of 1T.

Once per week afterward, he or she must make a successful Disease check to avoid further T loss (at the same rate of 1 point of temporary loss a day). Two successful saving throws in a row indicate that the character has overcome the disease, although it can be contracted once again by contact with a contagious object or individual. A character reduced to 0 T dies. There are no means available to escape the Plague, aside from successfully waiting out the disease or receiving the benefits of a character with Cure Disease skill.

Thursday, February 6, 2014

Game 2: Through the Drakwald

When I ran this game, I felt lucky that only my friends (and only a few of them) signed up to play.  Out of the three games, this is the one I hadn't run before, though I had read through the adventure a few times. My inexperience definitely showed.

All in all, I'd say it would make a much better adventure in the midst of a campaign. The PCs could have fought their way there, fought in the battle for the town, and then helped lead the villagers out. It could also use some random events interspersed with the rest of the encounters. It should have taken a lot longer to play through, if I had done it right.

My only saving grace in this one was that a PC did get attached to Granny Mosher and was set up for a big surprise at the end.

Monday, February 3, 2014

The Burning Plague Future

I have this idea to slowly share my converted adventure of The Burning Plague. I have already altered it from D&D to WarHammer Fantasy Roleplay, but now I'm altering it more to switch the baddies from goblinoids to Skaven. It seems like a large task, but if I split it up into sections I might be able to realize it. Then, if I post a section of the map with each room description, it might be even cooler. As I said, it's a large task for the middle of a college semester.

Introduction
History

OF THINGS TO COME

The basic storyline and ensuing action of the adventure is fairly straightforward. The player characters can explore the upper reaches of the mines and encounter the Skaven clans awaiting them there. The Skaven are in a usual particularly paranoid frame of mind. They fear the humans in the town below. They fear the other clans. They fear the Grey Seer and his bodyguard. Being particularly dim creatures to begin with, the Skaven have decided to hole up in the enormous font of wealth they have stumbled upon and hope for a chance to slip out alive. They have prepared a number of traps to further barricade themselves in against any potential threats from within or without. The adventurers will, with luck, navigate their way past the Skaven and their traps and work their way down to the spawning ground of the Burning Plague and the wellsprings that lie beyond. It is there that they will engage first the fanatical priests Tiklisp has set to supply his project and then the Grey Seer himself. With Tiklisp’s death and the subsequent purification of the Plague’s spawning grounds, the travails of the people of Duvik’s Pass will come to an end. Of course, that assumes the adventurers do not first succumb to the Burning Plague themselves.