Monday, August 27, 2012

Magical Item: Ram Strike Maul




Amorti is a maul, sized like a mace or a hand axe, with an iron head. Both sides of the head have a hammer, neither are spiked. The heads show little signs of use. There is some discoloration (not rust), but no scratches or dents. It will show up as a high powered magical item on a Detect Magic/Sense Magic check.

WarHammer Stats:
+10 WS, +2 Damage, +10 Parry, Ram Strike S times per day.

This hit will break any body armor and render the part of the body hit as useless for d6 minutes. Any creature may attempt a T check to remain standing.  If the maul hits a shield on a parry, the shield will be destroyed.  The shield arm will be numb and useless for d6 minutes. The PC must declare use of the power before rolling to hit. A miss does not use up a use of the power, but the power will automatically be activated for the next hit.

D&D Stats:
+2 magical weapon (+2 to hit, +2 damage). Small bonus to parry, if parrying rules are used. Ram Strike STR/3 times per day. 

This hit will knock over and stun an opponent for d6 rounds. A stunned opponent may only parry. Any creature may attempt a CON check to remain standing.  [Optional rule for systems that have shield rules] If a there is a Ram Strike on a shield, the shield will be destroyed.  The shield arm will be numb and useless for d6 rounds. The PC must declare use of the power before rolling to hit. A miss does not use up a use of the power, but the power will automatically be activated for the next hit.

Note: The Ram Strike may also be used on inanimate objects, such as doors. The hit smashes a wooden door to splinters and cracks a stone door, making in unstable and able to easily be rammed through.  Ask your GM how long it would take to smash through a castle wall (usually multiple days worth of hits).

Tuesday, August 21, 2012

Cascade Failure Character - Engineer

The engineer came into maturity shortly after the collapse. From a young age, the engineer showed an aptitude for things mechanical. He/She learned Tassari from one of the species that visited the planet during a bout of curiosity. The engineer is really itching to help the captain restore the ship. After that, maybe the ship can take him/her somewhere that his/her talents could be appreciated and help restore an entire city.


Name: _

Human Engineer

Luck 15
Age 31
HP 6
AC +2

Strength 8
Dexterity 10
Constitution 9
Intelligence 14
Wisdom 15
Charisma 9

Class Abilities
Machinist
Engineering Expertise: Vehicle
Repair
Repair Golem
Craft Technology
Technical Understanding
Light Armor

Class Skills
Disable
Orient

Weapons Training
Knives
Pistols
Grenades

Languages
English
Tassari

Morality
Adherence 2
Consensus 3
Efficiency 2

Ambitions
Minor: Restore a ship to working order
Major: Restore a city infrastructure to working order

Worn and Carried Equipment
Pistol
Ballistic Vest
Standard Helmet
Frag Grenades
Knife
2 Extra pistol clips
Backpack
Blowtorch
Small Container
Lighter
Crowbar
Flashlight
Toolbox
Various metal parts

Sunday, August 19, 2012

Magic Item: Spear of Repelling


Respinge is a magical spear made for use against charging opponents. There are no plusses to the weapon, but the magic is sufficient to hit any creature requiring a magical weapon to hit. It is made up of a steel head mounted to a strong wooden shaft.

If an opponent charges the wielder of the spear, and the spear hits the opponent in the same round, then the charging opponent is knocked back the same number of feet/yards/squares and in the same direction from which they charged.

If the spear wielder charges an opponent and hits, then the opponent is knocked back the distance that the wielder charged. The direction of the knock-back is on a continuous line from the charge of the attacker.

Damage is rolled as normal for the weapon type. The knock-back magic kicks in after damage is done.

It is up to the GM if the opponent has a chance to stumble and/or fall.  For simplicity’s sake, stumbles and falls were not assumed in the creation of the item.

Sunday, August 12, 2012

Magic Item: Stone Dagger


Stone Dagger

This item is a well-made stone dagger lashed to a solid wood hilt. There is nothing obviously magical about it, but it will show up as a moderately powered magical item on a Detect Magic/Sense Magic check.

There are no plusses to the dagger, but it will allow you to hit all creatures which require a magical weapon to damage. The magic of the dagger is activated when used in combat.

When this dagger is thrust into an opponent’s body, the creature stabbed is turned to stone.  There are some caveats:

  • PCs and high level NPCs (exact definition left up to the game master) get a saving throw vs petrification. (WarHammer characters make a T check)
  • Since the dagger must be thrust into an opponent, the hit must do 3-4 damage on a d4 (5-6 damage if your system allows daggers to use d6). Any less damage can be considered a slash. This means that a successful backstab will always activate the magical power.
  • If the dagger is removed from the opponent’s body, the opponent reverts to flesh and blood.  A Stone to Flesh spell will also revert the creature to flesh and blood.